Modrons Species in Other Realms | World Anvil

Modrons

Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of perfect order.   Absolute Law and Order Under the direction of their leader, Primus, modrons increase order in the multiverse in accordance with laws beyond the comprehension of mortal minds. Their own minds are networked in a hierarchal pyramid, in which each modron receives commands from superiors and delegates orders to underlings. A modron carries out commands with total obedience, utmost efficiency, and an absence of morality or ego. Modrons have no sense of self beyond what is necessary to fulfill their duties. They exist as a unified collective, divided by ranks, yet they always refer to themselves collectively. To a modron, there is no "I," but only "we" or "us."   Absolute Hierarchy Modrons communicate only with their own rank and the ranks immediately above and below them. Modrons more than one rank away are either too advanced or too simple to understand.   Cogs of the Great Machine If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy. There, a new modron is created by Primus, with a steady stream of monodrones leaving the Great Modron Cathedral on Mechanus as a result.   The Great Modron March When the gears of Mechanus complete seventeen cycles once every 289 years, Primus sends a vast army of modrons across the Outer Realms, ostensibly on a reconnaissance mission. The march is long and dangerous, and only a small number of modrons returns to Mechanus.   Variant: Rouge Modrons A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues. A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.  

Monodrone

A monodrone can perform one simple task at a time and can relay a single message of up to forty-eight words.


Armor Class15 (natural armor)
Hit Points 1d8+1
Speed30ft.Fly 30ft.
Strength10 (+0)
Dexterity13 (+1)
Constitution12 (+1)
Intelligence4 (-3)
Wisdom10 (+0)
Charisma5 (-3)
SensesTruesight 120ft.Passive Perception 10
LanguagesModron
Challenge1/8 (25 XP)
Special 1Axiomatic MindThe monodrone can't be compelled to act in a manner contraryto its nature or its instructions
Special 2DisintegrationIf the monodrone dies, its body disintegrates into dust,leaving behind its weapons and anything else it was carrying
Action 1DaggerMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 piercing damage
Action 2JavelinMelee or Ranged Weapon Attack d20+3 to hit
Reach 5 ft. or range 30/120 ft., one targetHit 1d6+1 piercing damage

Duodrone

The blocky duodrones supervise units of monodrones and can perform up to two tasks at a time.


Armor Class15 (natural armor)
Hit Points 2d8+2
Speed30ft.
Strength11 (+0)
Dexterity13 (+1)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma7 (-2)
SensesTruesight 120ft.Passive Perception 10
LanguagesModron
Challenge1/4 (50 XP)
Special 1Axiomatic MindThe duodrone can't be compelled to act in a manner contraryto its nature or its instructions
Special 2DisintegrationIf the duodrone dies, its body disintegrates into dust,leaving behind its weapons and anything else it was carrying
Action 1MultiattackThe duodrone makes two fist attacks or two javelin attacks
Action 2FistMelee Weapon Attack d20+2 to hit
Reach 5 ft., one targetHit 1d4 bludgeoning damage
Action 3JavelinMelee or Ranged Weapon Attack d20+3 to hit
Reach 5 ft. or range 30/120 ft., one targetHit 1d6+1 piercing damage

Tridrone

Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle.


Armor Class15 (natural armor)
Hit Points 3d8+3
Speed30ft.
Strength12 (+1)
Dexterity13 (+1)
Constitution12 (+1)
Intelligence9 (- 1)
Wisdom10 (+0)
Charisma9 (- 1)
SensesTruesight 120ft.Passive Perception 10
LanguagesModron
Challenge1/2 (100 XP)
Special 1Axiomatic MindThe tridrone can't be compelled to act in a manner contraryto its nature or its instructions
Special 2DisintegrationIf the tridrone dies, its body disintegrates into dust,leaving behind its weapons and anything else it was carrying
Action 1MultiattackThe tridrone makes three fist attacks or three javelin attacks
Action 2FistMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 bludgeoning damage
Action 3JavelinMelee or Ranged Weapon Attack d20+3 to hit
Reach 5 ft. or range 30/120 ft., one targetHit 1d6+1 piercing damage

Quadrone

Astute combatants, quadrones serve as artillery and field officers in the regiments of modron armies.


Armor Class16 (natural armor)
Hit Points 4d8+4
Speed30ft.Fly 30ft.
Strength12 (+1)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma11 (+0)
SkillsPerception d20+2
SensesTruesight 120ft.Passive Perception 12
LanguagesMadron
Challenge1 (200 XP)
Special 1Axiomatic MindThe quadrone can't be compelled to act in a manner contraryto its nature or its instructions
Special 2DisintegrationIf the quadrone dies, its body disintegrates into dust,leaving behind its weapons and anything else it was carrying
Action 1MultiattackThe quadrone makes two fist attacks or four shortbow attacks
Action 2FistMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d4+1 bludgeoning damage
Action 3ShortbowRanged Weapon Attack d20+4 to hit
Range 80/320 ft., one targetHit 1d6+2 piercing damage

Pentadrone

Pentadrones oversee Mechanus's worker populace and call improvise in response to new situations.


Armor Class16 (natural armor)
Hit Points 5d10+5
Speed40ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma13 (+1)
SkillsPerception d20+4
SensesTruesight 120ft.Passive Perception 14
LanguagesMadron
Challenge2 (450 XP)
Special 1Axiomatic MindThe pentadrone can't be compelled to act in a manner contraryto its nature or its instructions
Special 2DisintegrationIf the pentadrone dies, its body disintegrates into dust,leaving behind its weapons and anything else it was carrying
Action 1MultiattackThe pentadrone makes five arm attacks
Action 2ArmMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage
Action 3Paralysis Gas (Recharge 5- 6)The pentadrone exhales a 30 foot cone of gas.Each creature in that area must succeed on
a DC 11 Constitution saving throw or be paralyzed for 1 minute.A creature can repeat the saving throw at the end of each of its turns,ending the effect on itself on a success

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