Misdreavus / Mismagius
Misdreavus is a dark bluish-green, ghost-like Pokémon. While it has no visible arms or legs, its lower half has several small appendages and resembles a ruffled dress. It has several round red gems around its neck, which are used to absorb fear and use it as nourishment. When defeated in the side series games, its body disappears, leaving only the gems around its neck behind. This implies that Misdreavus retreats into the gems when it has been severely weakened. It has long, flowing lilac-tipped "hair". Misdreavus's large, red eyes have yellow sclerae.
Misdreavus lives in caves. As a nocturnal Pokémon, it spends its days sleeping in darkness and its nights startling people with mischievous tricks. Since it loves watching frightened people, it is known to yank and bite at people's hair or sneak up on them and cry and shriek. Misdreavus is shown to be able to use its "hair" to grasp objects and other Pokémon, as if it were hands. Flutter Mane shares a resemblance to Misdreavus. It was theorized to be a giant Misdreavus reborn as a pterosaur ghost.
Mismagius is a purple, ghost-like Pokémon. It has a round head with elaborate tufts resembling a witch's hat atop it. The tips of the tufts are paler than most of the body. It has a thin, red mouth that resembles the letter "W." Below its head, Mismagius has a short, thorax-like lump from which its body connects. Three elliptical red spheres surround the upper portion of Mismagius's body. There are extensions on the sides of its lower body with the foremost ones tattered compared to the rear ones. This gives Mismagius the appearance of wearing some kind of cloak.
Mismagius usually shows up without warning to cause havoc on unsuspecting humans or Pokémon. If it is powerful, Mismagius can use advanced incantations for various purposes, such as causing misery or happiness. Due to this, people often seek to capture Mismagius as if their life depended on it, solely to make someone fall in love with them. There is a custom of inviting Mismagius to one's home, usually to ward off misfortune with its spells. However, this can also lead to disaster should Mismagius ever be provoked. People who hear its cries will usually receive headaches and hallucinations. Mismagius can put its victims to sleep, and cause them to enter a strange dream world without their noticing. If Mismagius falls asleep or is knocked out, the victim will wake up.
Misdreavus
This Pokémon startles people in the middle of the night. It gathers fear as its energy.
Armor Class | 13 | ||
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Hit Points | 16d6+18 | ||
Speed | 0 ft. | Fly 30 ft. (hover) | |
Strength | 3 (-4) | ||
Dexterity | 16 (+3) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 14 (+2) | ||
Damage Resistances | Necrotic | ||
Senses | Darkvision 60 ft. | Passive Perception 10 | |
Languages | Common | ||
Challenge | 2 (450 XP) | ||
Special | Incorporeal Movement | Misdreavus can move through other creatures | and objects as if they were difficult terrain. |
It takes 1d10 force damage if | it ends its turn inside an object | ||
Action 1 | Perish Song (Recharges After a Long Rest) | Misdreavus sings a sad song. | All creatures within 30 feet of Misdreavus |
that can hear must make a DC 12 Constitution saving throw. | On a failure, a creature drops to 0 hit points. | On a success, a creature takes 3d67 psychic damage | |
Action 2 | Hex | One creature Misdreavus can see within 60 feet must | make a DC 12 Wisdom saving throw, |
taking 4d6 necrotic damage on a failed save, | or half as much damage on a successful one. | If the target is under the effects of a condition, | this attack deals double the damage |
Mismagius
Its cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.
Armor Class | 16 | ||
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Hit Points | 9d10 | ||
Speed | 35 ft. Flying (hover) | ||
Strength | 16 (+3) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 16 (+3) | ||
Saving Throws | Wisdom d20+8 | Charisma d20+8 | |
Skills | Stealth d20+7 | Deception d20+7 | |
Damage Resistances | Poison | ||
Senses | Darkvision 60 ft. | Truesight 15 ft. | |
Languages | Common | ||
Challenge | 12 (8,400 XP) | ||
Special | Incorporeal Movement | Misdreavus can move through other creatures | and objects as if they were difficult terrain. |
It takes 1d10 force damage if it | ends its turn inside an object | ||
Action 1 | Phantom Force | Range Weapon Attack | d20+8 to hit |
Range 90 ft., one target | Hit 6d6+3 ethereal damage | ||
Action 2 | Astonish | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d8+3 ethereal damage | ||
Action 3 | Hex | Range Weapon Attack | d20+8 to hit |
Range 120 ft., one target | Hit 2d8 ethereal damage | If the target is burned, frozen, paralyzed, | poisoned, or asleep, it takes double damage |
Action 4 | Shadow Ball | Range Weapon Attack | d20+8 to hit |
Range 9 ft., one target | Hit 8d6+1 ethereal damage |
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