Mimic Species in Other Realms | World Anvil

Mimic

Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.   Imitative Predators Mimics can alter their outward texture to resemble wood, stone, and other basic materials, and they have evolved to assume the appearance of objects that other creatures are likely to come into contact with. A mimic in its altered form is nearly unrecognizable until potential prey blunders into its reach, whereupon the monster sprouts pseudopods and attacks. When it changes shape, a mimic excretes an adhesive that helps it seize prey and weapons that touch it. The adhesive is absorbed when the mimic assumes its amorphous form and on parts the mimic uses to move itself.   Cunning Hunters Mimics live and hunt alone, though they occasionally share their feeding grounds with other creatures. Although most mimics have only predatory intelligence, a rare few evolve greater cunning and the ability to carry on simple conversations in Common or Undercommon. Such mimics might allow safe passage through their domains or provide useful information in exchange for food.  

Mimic

Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.


Armor Class12 (natural armor)
Hit Points 9d8+18
Speed15ft.
Strength17 (+3)
Dexterity12 (+1)
Constitution15 (+2)
Intelligence5 (- 3)
Wisdom13 (+1)
Charisma8 (-1)
SkillsStealth d20+5
Damage ImmunitiesAcid
Condition ImmunitiesProne
SensesDarkvision 60ft.Passive Perception 11
Languages---
Challenge2 (450 XP)
Special 1ShapechangerThe mimic can use its action to polymorph intoan object or back into its true, amorphous form.
Its statistics are the same in each form.Any equipment it is wearing or carrying isn't transformed.It reverts to its true form if it dies
Special 2Adhesive (Object Form Only)The mimic adheres to anything that touches it.A Huge or smaller creature adhered to
the mimic is also grappled by it (escape DC 13).Ability checks made to escape this grapple have disadvantage
Special 3False Appearance (Object Form Only)While the mimic remains motionless,it is indistinguishable from an ordinary object
Special 4GrapplerThe mimic has an advantage on attack rollsagainst any creature grappled by it
Action 1PseudopodMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3 bludgeoning damage.If the mimic is in object form,the target is subjected to its Adhesive trait
Action 2BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3 piercing damageplus 1d8 acid damage

Comments

Please Login in order to comment!