Meowth / Persian / Sorcanno Meowth / Sorcanno Persian / Forian Meowth / Perrserker
Meowth
It loves to collect shiny things. If it’s in a good mood, it might even let its companions have a look at its hoard of treasures.
Armor Class | 12 | ||
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Hit Points | 5d4 | ||
Speed | 40 ft. | Climb 30 ft. | |
Strength | 6 (-2) | ||
Dexterity | 15 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 8 (-1) | ||
Wisdom | 12 (+1) | ||
Charisma | 13 (+1) | ||
Saving Throws | Dexterity d20+4 | ||
Skills | Persuasion d20+3 | Deception d20+3 | Stealth d20+4 |
Perception d20+2 | |||
Senses | Darkvision 60 ft. | Passive Perception 12 | |
Languages | Terran | ||
Challenge | 1é4 (50 XP) | ||
Special | Keen Smell | Meowth has advantage on Wisdom | (Perception) checks that rely on smell |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage | ||
Action 2 | Pay Day | Ranged Weapon Attack | d20+4 to hit |
Range 10/25 ft., one target | Hit the target is struck by 1d4+2 gold pieces, | taking 1 bludgeoning damage. | Whether this attack hits or misses, |
the gold scatters at the feet of the target afterwards |
Persian
Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.
Armor Class | 13 | ||
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Hit Points | 13d6 | ||
Speed | 50 ft. | Climb 40 ft. | |
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 8 (-1) | ||
Wisdom | 14 (+2) | ||
Charisma | 15 (+2) | ||
Saving Throws | Dexterity d20+4 | Wisdom d20+4 | Charisma d20+4 |
Skills | Persuasion d20+4 | Deception d20+4 | Stealth d20+6 |
Perception d20+3 | |||
Senses | Darkvision 60 ft. | Passive Perception 13 | |
Languages | Terran | ||
Challenge | 2 (450 XP) | ||
Special 1 | Fake Out | If the Persian goes first on the first round of combat, | it can make a special slash attack as a feint. |
Instead of an attack roll, | the Persian makes a Charisma (Deception) check contested | by the target’s passive Wisdom (Insight). | If the feint is successful, |
the target is stunned until the end of the Persian’s turn, | and the Persian may immediately make | a melee attack as a bonus action | |
Special 2 | Limber | The Persian has advantage on initiative rolls | and on saving throws against being |
paralyzed, restrained, or stunned | |||
Special 3 | Pounce | If the Persian moves at least 20 ft. straight toward | a creature and then hits it with a slash attack on the same turn, |
the target must succeed on a | DC 13 Strength saving throw, | or be knocked prone. | If the target is prone, |
the Persian can make one bite attack | against it as a bonus action | ||
Special 4 | Technician | The Persian adds its proficiency bonus to its damage rolls | (included in the attack) |
Action 1 | Multiattack | Persian can make a bite and slash attack | |
Action 2 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | 1d8+3 piercing damage | ||
Action 3 | Slash | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+5 slashing damage | ||
Action 4 | Swift | There star-shaped rays of light fire from the gem on the Persian’s head. | Each ray hits a creature of the Persian’s voice that it can see |
within 120 feet. A ray deals 1d4+1 radiant damage to its target. | The rays all strike simultaneously | and the Persian can direct them to hit one creature or several. | These rays can be avoided with the shield spell or a mirror shield |
Action 5 | Fury Swipes (Recharge 5-6) | Persian lets loose a series of vicious attacks. | Persian can make 1d4+1 slash attacks |
Sorcanno Meowth
It’s accustomed to luxury because it used to live with Sorcanno royalty. As a result, it’s very picky about food.
rmor Class | 13 | ||
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Hit Points | 3d6 | ||
Speed | 30 ft. | Climbing 30 ft. | |
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 8 (-1) | ||
Wisdom | 10 (+0) | ||
Charisma | 13 (+1) | ||
Saving Throws | Dexterity d20+4 | Charisma d20+4 | |
Skills | Persuasion d20+5 | Deception d20+5 | Sleight of Hand d20+5 |
Senses | Darkvision 30 ft. | Passive Perception 11 | |
Languages | Terran | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Fur Coat | As a reaction when hit by a melee attack, | this Sorcanno Meowth can halve the damage it takes from that attack |
and all other attacks until the beginning of Sorcanno Meowth next turn. | Once this ability is used, it can't be used again until | the Sorcanno Meowth finishes a short or long rest. | |
Special 2 | Pick Up | If an opponent uses a consumable held item in battle, | Sorcanno Meowth gains a copy of it if it is not currently holding an item |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage | ||
Action 2 | Pay Day | Ranged Weapon Attack | d20+4 to hit |
Range 10/25 ft., one target | Hit the target is struck by 1d4+2 gold pieces, | taking 1 bludgeoning damage. | Whether this attack hits or misses, |
the gold scatters at the feet of the target afterwards | |||
Action 3 | Night Slash | Melee Ranged Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 6d6 slashing damage. | Sorcanno Meowth slashes a target within range | as an opportunity arises |
Sorcanno Persian
The round face of Sorcanno Persian is considered to be a symbol of prosperity in the Sorcanno region, so these Pokémon are very well cared for.
Armor Class | 15 | ||
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Hit Points | 8d10 | ||
Speed | 40 ft. | Climbing 40 ft. | |
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 10 (+0) | ||
Intelligence | 8 (-1) | ||
Wisdom | 12 (+1) | ||
Charisma | 16 (+3) | ||
Damage Immunities | Psychic | ||
Saving Throws | Dexterity d20+7 | Charisma d20+7 | |
Skills | Persuasion d20+6 | Deception d20+6 | Sleight of Hand d20+6 |
Senses | Darkvision 50 ft. | ||
Languages | Terran | ||
Challenge | 2 (450 XP) | ||
Special 1 | Fur Coat | As a reaction when hit by a melee attack, | this Sorcanno Persian can halve the damage it takes |
from that attack and all other attacks until | the beginning of Sorcanno Persian’s next turn. | Once this ability is used, | it can't be used again until the Sorcanno Persian |
finishes a short or long rest | |||
Special 2 | Technician | For damaging moves activated by this Sorcanno Persian with 15 or more, | they may roll the damage twice and use the higher result |
Special 3 | Limber | The Persian has advantage on initiative rolls and on saving throws against | being paralyzed, restrained, or stunned |
Special 4 | Pounce | If the Persian moves at least 20 ft. straight toward | a creature and then hits it with a slash attack on the same turn, |
the target must succeed on a DC 13 Strength saving throw, | or be knocked prone. If the target is prone, | the Persian can make one bite attack against it a bonus action | |
Action 1 | Multiattack | Persian can make a bite and slash attack | |
Action 2 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | 1d8+3 piercing damage | ||
Action 3 | Slash | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+5 slashing damage | ||
Action 4 | Fury Swipes (Recharge 5-6) | Persian lets loose a series of vicious attacks. | Persian can make 1d4+1 slash attacks |
Action 5 | Power Gem | Ranged Weapon Attack | d20+5 to hit |
Range 30/60 ft. one target | 6d6+2 Sorcanno Persians gem | shoots a ray of light that sparkles like gems |
Forian Meowth
Living with a savage, seafaring people has toughened this Pokémon’s body so much that parts of it have turned to iron.
Armor Class | 13 | ||
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Hit Points | 5d6 | ||
Speed | 20 ft. | 20 ft. | |
Strength | 11 (+0) | ||
Dexterity | 11 (+0) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Ice | ||
Damage Immunities | Poison | ||
Saving Throws | Dexterity d20+4 | Constitution d20+4 | |
Skills | Athletics d20+4 | Deception d20+4 | Sleight of Hand d20+4 |
Languages | Terran | ||
Challenge | 1/4 (50) | ||
Special 1 | Pickup | If an opponent uses a consumable held item in battle, | Forian Mewoth gains a copy of it if it is not currently holding an item |
Special 2 | Tough Claws | This Forian Mewoth can add its proficiency bonus to | the damage of all melee attack move |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage | ||
Action 2 | Taunt | Forian Mewoth taunts a target it can | see within range, enraging it. |
The target must succeed on a | DC 11 Wisdom throw or be only able to use | attacking moves that immediately inflict damage for 1 round |
Perrserker
What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.
Armor Class | 14 | ||
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Hit Points | 10d10+25 | ||
Speed | 30 ft. | 30 ft. Climbing | |
Strength | 16 (+3) | ||
Dexterity | 113 (+1) | ||
Constitution | 15 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 13 (+1) | ||
Charisma | 11 (+0) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Ice | Psychic | |
Damage Immunities | Poison | ||
Saving Throws | Dexterity d20+7 | Constitution d20+7 | |
Skills | Athletics d20+6 | Deception d20+6 | Sleight of Hand d20+6 |
Languages | Terran | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Battle Armor | Perserker is immune to extra damage dealt by a Critical Hit. | |
Special 2 | Tough Claws | This Perserker can add its proficiency bonus to | the damage of all melee attack moves |
Special 3 | Steely Spirit | This Pokémon may add its STAB bonus to power up | an ally's steel attack move damage. |
Action 1 | Metal Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. one target | Hit 2d4+3 steel damage, | d10 on a 10 you gain a 1 to bonus damage rolls while still in battle. | Perserker rakes a target it can see within range with steel claws |
Action 2 | Metal Burst | Perserker retaliates against a target he can see that | has dealt damage to it this round. |
Make an attack d20+7 to hit | Reach 5ft. One target | On a hit perserker deals double damage | equal to the damage that Perserker took |
Action 3 | Iron Head | Perserker Slams a target he can see within | range with steal hard head; d20+5 to hit |
Reach 5 ft. one target | Hit | 4d8+3 beat DC12 Constitution throw or flinch | |
Action 4 | Trash | Perserker enrages a target it can see within range, | forcing them to make a DC 12 Wisdom saving throw. |
On a failed saved, its melee attack gain a +1 to hit | while it remains in battle but becomes confused |
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