Meowth is a small, feline Pokémon with cream-coloured fur that turns brown at the tips of its hind paws and tail. Its ovoid head features four prominent whiskers, wide eyes with slit pupils, two pointed teeth in the upper jaw, and a gold koban coin embedded in its forehead. Its ears are black with brown interiors and are flanked with an additional pair of long whiskers. Meowth is a quadruped with the ability to walk on its hind legs. It can freely manipulate its claws, retracting them when it wants to move silently. The tip of its tail curls tightly.
Meowth is attracted to round and shiny objects and has the unique ability to produce coins. Being nocturnal, it is known to wander about city streets at night and pick up anything that sparkles, including loose change. Upon finding a sparkling object, its eyes will glitter and the coin on its forehead will shine brightly. It shares this intrigue with Murkrow, with whom it often fights with for objects and prey. Meowth is a playful but fickle Pokémon with the capacity for human-like intelligence, with at least one member of the species teaching itself how to speak. Meowth tends to live in urban areas.
Meowth
It loves to collect shiny things. If it’s in a good mood, it might even let its companions have a look at its hoard of treasures.
Armor Class | 12 |
---|
Hit Points | 5d4 |
Speed | 40 ft. | Climb 30 ft. |
Strength | 6 (-2) |
Dexterity | 15 (+2) |
Constitution | 10 (+0) |
Intelligence | 8 (-1) |
Wisdom | 12 (+1) |
Charisma | 13 (+1) |
Saving Throws | Dexterity d20+4 |
Skills | Persuasion d20+3 | Deception d20+3 | Stealth d20+4 |
Perception d20+2 |
Senses | Darkvision 60 ft. | Passive Perception 12 |
Languages | Terran |
Challenge | 1é4 (50 XP) |
Special | Keen Smell | Meowth has advantage on Wisdom | (Perception) checks that rely on smell |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage |
Action 2 | Pay Day | Ranged Weapon Attack | d20+4 to hit |
Range 10/25 ft., one target | Hit the target is struck by 1d4+2 gold pieces, | taking 1 bludgeoning damage. | Whether this attack hits or misses, |
the gold scatters at the feet of the target afterwards |
Persian is a large, quadrupedal, feline Pokémon. Its fur is pale tan with the exception of its black-rimmed ears. It has a short muzzle with a small, black nose, red eyes with slit pupils, rounded ears, a pair of pointed teeth in its upper jaw, and three whiskers on either side of its face. Its thick whiskers are very sensitive to changes in air movements, enabling it to detect its prey by movement alone. In the center of its forehead is a red jewel. Its long tail has a distinctive curl at the end. Persian communicates with body language and holds its tail upright to signal its intention to pounce. It has long legs and three-toed paws with retractable claws. Persian's lithe muscles also enable it to walk without making a sound.
Persians normally live in towns and cities. Although popular for its elegance, it is extremely difficult to raise as a pet due to its fickle and temperamental personality. It will scratch anyone, including its Trainer, with little or no provocation, and has been observed ripping its prey apart for no discernible reason. However, when Persian is yanked by its whiskers, it becomes temporarily docile for unknown reasons. It is popular among rich people and is targeted by hunters for its jewel. Its relationship with Perrserker is one of mutual disdain, as Persian's refined and elegant personality clashes with Perrserker's barbaric nature.
Persian
Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.
Armor Class | 13 |
---|
Hit Points | 13d6 |
Speed | 50 ft. | Climb 40 ft. |
Strength | 14 (+2) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 8 (-1) |
Wisdom | 14 (+2) |
Charisma | 15 (+2) |
Saving Throws | Dexterity d20+4 | Wisdom d20+4 | Charisma d20+4 |
Skills | Persuasion d20+4 | Deception d20+4 | Stealth d20+6 |
Perception d20+3 |
Senses | Darkvision 60 ft. | Passive Perception 13 |
Languages | Terran |
Challenge | 2 (450 XP) |
Special 1 | Fake Out | If the Persian goes first on the first round of combat, | it can make a special slash attack as a feint. |
Instead of an attack roll, | the Persian makes a Charisma (Deception) check contested | by the target’s passive Wisdom (Insight). | If the feint is successful, |
the target is stunned until the end of the Persian’s turn, | and the Persian may immediately make | a melee attack as a bonus action |
Special 2 | Limber | The Persian has advantage on initiative rolls | and on saving throws against being |
paralyzed, restrained, or stunned |
Special 3 | Pounce | If the Persian moves at least 20 ft. straight toward | a creature and then hits it with a slash attack on the same turn, |
the target must succeed on a | DC 13 Strength saving throw, | or be knocked prone. | If the target is prone, |
the Persian can make one bite attack | against it as a bonus action |
Special 4 | Technician | The Persian adds its proficiency bonus to its damage rolls | (included in the attack) |
Action 1 | Multiattack | Persian can make a bite and slash attack |
Action 2 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | 1d8+3 piercing damage |
Action 3 | Slash | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+5 slashing damage |
Action 4 | Swift | There star-shaped rays of light fire from the gem on the Persian’s head. | Each ray hits a creature of the Persian’s voice that it can see |
within 120 feet. A ray deals 1d4+1 radiant damage to its target. | The rays all strike simultaneously | and the Persian can direct them to hit one creature or several. | These rays can be avoided with the shield spell or a mirror shield |
Action 5 | Fury Swipes (Recharge 5-6) | Persian lets loose a series of vicious attacks. | Persian can make 1d4+1 slash attacks |
In Sorcanno, Meowth has a slightly different look. Sorcanno Meowth's fur is a light blue-gray colour. Instead of brown markings, the tip of its tail, whiskers, digits, and the insides of its ears a whitish-gray. Sorcanno Meowth's whiskers have a slight curve compared to regular Meowth's straighter whiskers, and it has silvery eyes.
Meowth was introduced to Sorcanno as a gift to royalty. The luxurious royal lifestyle soon led to Meowth diverging from its origins and becoming the selfish, prideful, and cunning Sorcanno Meowth. Sorcanno Meowth will turn hysterical if its coin or pride are besmirched. When the monarchy fell, the rare Sorcanno Meowth went feral and eventually grew as common in Sorcanno as anywhere else.
Sorcanno Meowth
It’s accustomed to luxury because it used to live with Sorcanno royalty. As a result, it’s very picky about food.
rmor Class | 13 |
---|
Hit Points | 3d6 |
Speed | 30 ft. | Climbing 30 ft. |
Strength | 10 (+0) |
Dexterity | 14 (+2) |
Constitution | 10 (+0) |
Intelligence | 8 (-1) |
Wisdom | 10 (+0) |
Charisma | 13 (+1) |
Saving Throws | Dexterity d20+4 | Charisma d20+4 |
Skills | Persuasion d20+5 | Deception d20+5 | Sleight of Hand d20+5 |
Senses | Darkvision 30 ft. | Passive Perception 11 |
Languages | Terran |
Challenge | 1/4 (50 XP) |
Special 1 | Fur Coat | As a reaction when hit by a melee attack, | this Sorcanno Meowth can halve the damage it takes from that attack |
and all other attacks until the beginning of Sorcanno Meowth next turn. | Once this ability is used, it can't be used again until | the Sorcanno Meowth finishes a short or long rest. |
Special 2 | Pick Up | If an opponent uses a consumable held item in battle, | Sorcanno Meowth gains a copy of it if it is not currently holding an item |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage |
Action 2 | Pay Day | Ranged Weapon Attack | d20+4 to hit |
Range 10/25 ft., one target | Hit the target is struck by 1d4+2 gold pieces, | taking 1 bludgeoning damage. | Whether this attack hits or misses, |
the gold scatters at the feet of the target afterwards |
Action 3 | Night Slash | Melee Ranged Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 6d6 slashing damage. | Sorcanno Meowth slashes a target within range | as an opportunity arises |
Sorcanno Persian has a body that is similar to its regular counterpart, but it has blue-gray fur. Its face has a different shape, being larger and more rounded with noticeable jowls. This distinctive face, along with its high-class softer-than-velvet fur coat, is admired by the people of Sorcanno. Its eyes are usually in a half-closed state, and instead of a red forehead jewel, it has a blue jewel. The jewel, though different in appearance, is made of mostly the same material as the one on a regular Persian. In behaviour, it is described as highly intelligent and having an even higher opinion of itself. It prefers to use underhanded tactics in battle, but its haughty personality causes it to underestimate opponents.
Sorcanno Persian
The round face of Sorcanno Persian is considered to be a symbol of prosperity in the Sorcanno region, so these Pokémon are very well cared for.
Armor Class | 15 |
---|
Hit Points | 8d10 |
Speed | 40 ft. | Climbing 40 ft. |
Strength | 14 (+2) |
Dexterity | 16 (+3) |
Constitution | 10 (+0) |
Intelligence | 8 (-1) |
Wisdom | 12 (+1) |
Charisma | 16 (+3) |
Damage Immunities | Psychic |
Saving Throws | Dexterity d20+7 | Charisma d20+7 |
Skills | Persuasion d20+6 | Deception d20+6 | Sleight of Hand d20+6 |
Senses | Darkvision 50 ft. |
Languages | Terran |
Challenge | 2 (450 XP) |
Special 1 | Fur Coat | As a reaction when hit by a melee attack, | this Sorcanno Persian can halve the damage it takes |
from that attack and all other attacks until | the beginning of Sorcanno Persian’s next turn. | Once this ability is used, | it can't be used again until the Sorcanno Persian |
finishes a short or long rest |
Special 2 | Technician | For damaging moves activated by this Sorcanno Persian with 15 or more, | they may roll the damage twice and use the higher result |
Special 3 | Limber | The Persian has advantage on initiative rolls and on saving throws against | being paralyzed, restrained, or stunned |
Special 4 | Pounce | If the Persian moves at least 20 ft. straight toward | a creature and then hits it with a slash attack on the same turn, |
the target must succeed on a DC 13 Strength saving throw, | or be knocked prone. If the target is prone, | the Persian can make one bite attack against it a bonus action |
Action 1 | Multiattack | Persian can make a bite and slash attack |
Action 2 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | 1d8+3 piercing damage |
Action 3 | Slash | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+5 slashing damage |
Action 4 | Fury Swipes (Recharge 5-6) | Persian lets loose a series of vicious attacks. | Persian can make 1d4+1 slash attacks |
Action 5 | Power Gem | Ranged Weapon Attack | d20+5 to hit |
Range 30/60 ft. one target | 6d6+2 Sorcanno Persians gem | shoots a ray of light that sparkles like gems |
Forian Meowth has a shaggy, greyish-brown coat resembling a beard, as well as yellow eyes and a toothy grin. Its coin is now black and extremely hard, with the darkest and hardest coins being especially valued and respected among the species. Forian Meowth's body has partially turned to iron as a result of many years of living with a race of savage seafarers. As a result of many battles, Forian Meowth develops the ability to evolve into Perrserker, instead of Persian. Forian Mewoth does not get along with the other species of Mewoth.
Forian Meowth
Living with a savage, seafaring people has toughened this Pokémon’s body so much that parts of it have turned to iron.
Armor Class | 13 |
---|
Hit Points | 5d6 |
Speed | 20 ft. | 20 ft. |
Strength | 11 (+0) |
Dexterity | 11 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Fire |
Damage Resistances | Ice |
Damage Immunities | Poison |
Saving Throws | Dexterity d20+4 | Constitution d20+4 |
Skills | Athletics d20+4 | Deception d20+4 | Sleight of Hand d20+4 |
Languages | Terran |
Challenge | 1/4 (50) |
Special 1 | Pickup | If an opponent uses a consumable held item in battle, | Forian Mewoth gains a copy of it if it is not currently holding an item |
Special 2 | Tough Claws | This Forian Mewoth can add its proficiency bonus to | the damage of all melee attack move |
Action 1 | Scratch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage |
Action 2 | Taunt | Forian Mewoth taunts a target it can | see within range, enraging it. |
The target must succeed on a | DC 11 Wisdom throw or be only able to use | attacking moves that immediately inflict damage for 1 round |
Perrserker is a bipedal feline Pokémon. Unlike Persian, Perrserker remains bipedal and has a body shape similar to what it had as a Meowth. The hair on its head and parts of its limbs have hardened into natural armour. The former takes the shape of a stereotypical horned Viking helmet that covers its ears and part of its eyes while also incorporating its coin. Perrserker's claws have grown longer and harder as well and can come together to form daggers that it can use to fight its foes more effectively.
Perrserker has a violent and barbaric demeanour, and it lives for the thrill of battle. It and Persian have a relationship characterized by mutual disdain on account of the irreconcilable differences in their respective temperaments.
Perrserker
What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.
Armor Class | 14 |
---|
Hit Points | 10d10+25 |
Speed | 30 ft. | 30 ft. Climbing |
Strength | 16 (+3) |
Dexterity | 113 (+1) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 13 (+1) |
Charisma | 11 (+0) |
Damage Vulnerabilities | Fire |
Damage Resistances | Ice | Psychic |
Damage Immunities | Poison |
Saving Throws | Dexterity d20+7 | Constitution d20+7 |
Skills | Athletics d20+6 | Deception d20+6 | Sleight of Hand d20+6 |
Languages | Terran |
Challenge | 1/4 (50 XP) |
Special 1 | Battle Armor | Perserker is immune to extra damage dealt by a Critical Hit. |
Special 2 | Tough Claws | This Perserker can add its proficiency bonus to | the damage of all melee attack moves |
Special 3 | Steely Spirit | This Pokémon may add its STAB bonus to power up | an ally's steel attack move damage. |
Action 1 | Metal Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. one target | Hit 2d4+3 steel damage, | d10 on a 10 you gain a 1 to bonus damage rolls while still in battle. | Perserker rakes a target it can see within range with steel claws |
Action 2 | Metal Burst | Perserker retaliates against a target he can see that | has dealt damage to it this round. |
Make an attack d20+7 to hit | Reach 5ft. One target | On a hit perserker deals double damage | equal to the damage that Perserker took |
Action 3 | Iron Head | Perserker Slams a target he can see within | range with steal hard head; d20+5 to hit |
Reach 5 ft. one target | Hit | 4d8+3 beat DC12 Constitution throw or flinch |
Action 4 | Trash | Perserker enrages a target it can see within range, | forcing them to make a DC 12 Wisdom saving throw. |
On a failed saved, its melee attack gain a +1 to hit | while it remains in battle but becomes confused |
Comments