Medusa Species in Other Realms | World Anvil

Medusa

As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes.   Immortal Splendor Men and women who desire eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, oblivious to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa's hair turns into a nest of venomous serpents, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption.   Medusa Lairs Medusas live forever in seclusion, alienated from the world around them by their monstrous form and caprice. Their homes gradually fall into disrepair until they are little more than shadowy ruins covered with thorns and creepers, riddled with obstructions and hiding places. Foolhardy looters and adventurers who enter are often unaware of the medusa's presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair.  

Medusa

As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes.


Armor Class15 (natural armor)
Hit Points 17d8+51
Speed30ft.
Strength10 (+0)
Dexterity15 (+2)
Constitution16 (+3)
Intelligence12 (+1)
Wisdom13 (+1)
Charisma15 (+2)
SkillsDeception d20+5 Insight d20+4 Perception d20+4
Stealth d20+5
SensesDarkvision 60ft.Passive Perception 14
LanguagesCommon
Challenge6 (2,300 XP)
SpecialPetrifying GazeWhen a creature that can see the medusa's eyes startsits turn within 30 feet of the medusa,
the medusa can force it to makea DC 14 Constitution saving throw if the medusa isn'tincapacitated and can see the creature.If the saving throw fails by 5 or more,
the creature is instantly petrified.Otherwise, a creature that fails the savebegins to turn to stone and is restrained.The restrained creature must repeat the saving throw
at the end of its next turn, becoming petrifiedon a failure or ending the effect on a success.The petrification lasts until the creature is freed bythe greater restoration spell or other magic.
Unless surprised, a creature can avert its eyesto avoid the saving throw at the start of its turn.If the creature does so, it can't see themedusa until the start of its next turn,
when it can avert its eyes again.If the creature looks at the medusa in the meantime,it must immediately make the save.If the medusa sees itself reflected on a polished surface
within 30 feet of it and in an area of bright light,the medusa is, due to its curse, affected by its own gaze
Action 1MultiattackThe medusa makes either three melee attacksone with its snake hair and two
with its shortsword-or two ranged attacks with its longbow
Action 3Snake HairMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d4+2 piercing damageplus 4d6 poison damage
Action 4ShortswordMelee Weapon Attack d20+5 to hit
Reach 5 ft. , one targetHit 1d6+2 piercing damage
Action 5LongbowRanged Weapon Attack d20+5 to hit
Range 150/600 ft., one targetHit 1d8+2 piercing damageplus 2d6 poison damage

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