Meditite / Medicham Species in Other Realms | World Anvil

Meditite / Medicham

Meditite is a humanoid, bipedal Pokémon that resembles a person meditating. It usually sits in a yoga position, with knees bent and feet together with its hands resting on its knees. Its lower body is blue, with white on the wrists, feet, and lower body. Its onion-shaped head is also white with large eyes and pink ovals on its cheeks. It has round, swirled ears on the sides of its head. These ears are higher up on a male than on a female.   Meditite heightens its inner energy and spiritual power through meditation, which also allows it to levitate. It trains hours a day and never skips its daily yoga training. Meditite's training never ends, since it constantly loses concentration and focus while meditating. It eats one berry per day as part of training, which tempers its spirit and makes its senses sharper. It lives and trains in the mountains.  

Meditite

It never skips its daily yoga training. It heightens its inner strength through meditation.


Armor Class13
Hit Points 12d4+24
Speed20 ft.Fly 5 ft.
Strength9 (-1)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence8 (-1)
Wisdom18 (+40
Charisma12 (+1)
Saving ThrowsWisdom d20+6 Charisma d20+3
SensesPassive Perception 14Truesight 10 ft.
LanguagesTelepathy 60 ft.
Challenge1 (200 XP)
Special 1High Jump KickMeditie can fly up to its speed before making a kick attack
Special 2LevitateMeditie can’t fly more than 5 feet off the ground
Action 1MeditateMeditie awakens power within itself.If its next attack hits, it deals double damage
Action 2Mind ReaderMeditite senses the movements of one creature it can see.It has advantage on the next attack roll against
the creature before the end of Meditite’s next turn
Action 3ConfusionOne creature Meditite can see within 30 feetmust succeed on a DC 14 Wisdom saving throw
or take 1d6 psychic damage
Action 4KickMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 bludgeoning damage
  Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.   Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. The anime has shown that it can sense aura. It only eats once per month. It lives in fields and mountains. It will hide by using its powers to blend into its surroundings.  

Medicham

Through yoga training, it gained the psychic power to predict its foe’s next move.


Armor Class20
Hit Points 18d6+36
Speed30 ft.Fly 5 ft.
Strength14 (+2)
Dexterity18 (+4)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom22 (+6)
Charisma12 (+1)
Saving ThrowsWisdom d20+9 Charisma d20+4
SensesPassive Perception 16Truesight 20 ft.
LanguagesTelepathy 60 ft.
Challenge5 (1,800 XP)
Special 1High Jump KickMedicham can fly up to its speed before making a kick attack
Special 2Insightful DodgeMedicham can add its Wisdom modifier to its AC (Included)
Special 3LevitateMedicham can’t fly more than 5 feet off the ground
Action 1MultiattackMedicham makes two weapon attacks
Action 2MeditateMedicham awakens power within itself.If it’s next attack its, it deals double damage
Action 3Mind ReaderMedicham senses the movements of one creature it can see.It has advantage on the next attack roll against
the creature before the end of Medicham’s next turn
Action 4ConfusionOne creature Medicham can see within 30 feet must succeedon a DC 17 Wisdom saving throw or take 2d6 psychic damage
Action 5KickMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 1d6+4 bludgeoning damage
Action 6Force PalmRanged Weapon Attack d20+7 to hit
Range 30/90 ft., one targetHit 2d10 force damage
ReactionReversalWhen a creature misses a melee attack against Medicham,it can make a Kick attack against the attacker as a reaction

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