Mawile
Mawile is a short, bipedal, humanoid Pokémon with a pale yellow body. Its three-fingered hands and two-toed feet are black. It has red eyes and a pair of long, black, ear-like extensions on either side of its head. Its legs resemble a hakama. Its most notable feature is a pair of large black jaws emerging from the back of its head. These jaws have a yellow, oval-shaped spot on their top surface. They contain ten sharp, metallic teeth - six on the top row and four on the bottom. While the jaws are actually transformed steel horns, Mawile can articulate them at will, using them to bite enemies with enough force to break an iron beam. The jaws also contain a long pink tongue. This tongue is incapable of tasting, leading Mawile to use the jaws to eat food it does not like.
Mawile is typically found in caves. It uses its non-threatening appearance to make foes underestimate it, then attacks with its giant jaws, sometimes swallowing its prey whole. When engaged in battle, Mawile usually has its back turned to the enemy to make better use of its jaws.
Mawile
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.
Armor Class | 17 | ||
---|---|---|---|
Hit Points | 26d4+26 | ||
Speed | 25 ft. | ||
Strength | 18 (+4) | ||
Dexterity | 12 (+1) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 16 (+3) | ||
Damage Vulnerabilities | Fire | ||
Damage Resistances | Ice | Psychic | |
Damage Immunities | Poison | ||
Senses | Passive Perception 10 | ||
Skills | Deception d20+5 | Intimidation d20+5 | |
Languages | Terran | ||
Challenge | 2 (200 XP) | ||
Special | Hyper Cutter | If Mawile would have disadvantage on a melee attack roll, | it instead rolls without disadvantage |
Action 1 | Crunch | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+4 piercing damage | and if the target is a Medium or | Smaller creature they are grappled (escape DC 14) |
Action 2 | Vice Grip | One creature grappled by Mawile must make | a DC 14 Strength saving throw, |
taking 2d8 bludgeoning damage on a failed save, | or half as much damage on a successful one |
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