Mareep is an ovine Pokémon with fluffy cream-coloured wool covering its entire body, as well as a curly tuft of wool in the middle of its head. Its head is blue, and it has black eyes. Its four feet are blue and have two digits on each foot, and it appears to be on tiptoe at all times. Its conical ears and tail have a yellow-and-black striped pattern. Mareep has an orange sphere at the end of its tail, which acts like a small light bulb. This sphere glows brighter the more electricity it has.
Mareep's wool, which grows continuously, stores electricity, rubbing together and building a static charge. Its volume increases when it builds up with electricity. Touching the wool when it is charged will result in a static shock. During the summer, the fleece is shed, but it grows back in a week. Air is also stored in its fur, which allows it to stay cool during summer and warm during winter. It tends to avoid battles in the wild and has a mild disposition. Mareep is most often found in grassy fields, though it can also be found in farms where its wool is used in high-quality clothing.
Mareep
If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.
Armor Class | 10 |
---|
Hit Points | 4d6 |
Speed | 30 ft. |
Strength | 6 (-2) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Resistances | Lightning |
Senses | Passive Perception 10 |
Languages | Auran |
Challenge | 1/8 (25 XP) |
Special | Static | If a creature touches Mareep or hits it with a melee attack while within 5 feet, | they must succeed on a |
DC 10 Constitution saving throw | or be paralyzed until the end of their next turn |
Action 1 | Thundershock | Ranged Spell Attack | d20+3 to hit |
Range 20/40 ft., one target | Hit 1d6 lightning damage |
Action 2 | Tackle | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d4 bludgeoning damage |
Flaaffy is a pink, bipedal, ovine Pokémon. It has thick, conical ears with black stripes on the sides of its head and small, blue eyes. A white mane of wool covers its head and upper body. This mane forms sideways and curls on the top of its head. It has stubby arms and one nail on each foot. Flaaffy's long tail has black stripes and is tipped with a blue orb.
Storing too much electricity caused Flaaffy to lose the wool over most of its body, but the bare, rubbery skin protects it from the electricity stored in its fleece. The quality of Flaaffy's fleece can change to generate more electricity with less wool. The orb will light up when Flaaffy's mane is fully charged, and it can attack by firing electrified hairs at opponents. Flaaffy typically inhabits grassy meadows and fields, though it can also be found in farms, where its wool is used to create high-quality clothing.
Flaaffy
As a result of storing too much electricity, it developed patches where even downy wool won’t grow.
Armor Class | 10 |
---|
Hit Points | 8d6 |
Speed | 30 ft. |
Strength | 10 (+0) |
Dexterity | 11 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 12 (+1) |
Damage Resistances | Lightning |
Senses | Passive Perception 12 |
Languages | Auran |
Challenge | 1/4 (50 XP) |
Special | Static | If a creatures touches Flaaffy or hits it with a melee attack | while within 5 feet, they must succeed on |
a DC 12 Constitution saving throw | or be paralyzed until the end of their next turn |
Action 1 | Electro Ball | Ranged Spell Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 2d6 lightning damage |
Action 2 | Tackle | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d6 bludgeoning damage |
Ampharos is a yellow, bipedal ovine Pokémon with a white belly. It has conical ears with black stripes and a red orb on its forehead. Its long neck has several black rings around it near the base. Its stubby arms resemble flippers and each foot has a single white nail. It has a long, black-striped tail with a red orb at the tip. The orb on its tail can shine so bright, that it can be seen from space. People have used the light as a beacon, or to send signals across the ocean. Ampharos is generally found in grasslands, though it can also be found in farms alongside its pre-evolved forms Mareep and Flaaffy.
Ampharos
The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
Armor Class | 12 (natural armor) |
---|
Hit Points | 16d8 |
Speed | 30 ft. |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 11 (+0) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 14 (+2) |
Damage Resistances | Lightning |
Senses | Passive Perception 12 |
Languages | Auran |
Challenge | 2 (450 XP) |
Special | Static | If a creature touches Ampharos or hits it with | a Melee attack while within 5 feet, |
they must succeed on a | DC 12 Constitution saving throw | or be paralyzed until the end of their next turn |
Action 1 | Thunder (Recharge 5-6) | Ampharos calls down a bolt of lightning at a point | it can see within 100 feet. |
All creatures within 5 feet of the point must make a | DC 12 Dexterity saving throw, | taking 4d6 lightning damage on a failed save, | or half as much damage on a successful one |
Action 2 | Signal Beam | Ranged Spell Attack | d20+4 to hit |
Range 120/300 ft., one target | Hit 2d10 radiant damage |
Action 3 | Thunder Punch | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | plus 1d6 lightning damage |
Comments