Mankey / Primeape Species in Other Realms | World Anvil

Mankey / Primeape

Mankey is a simian Pokémon, similar to a New World monkey. It is bipedal and has a round body covered in whitish, shaggy fur. Its nose is similar to a pig's snout, and it has narrow, red eyes and triangular ears with brown insides. Mankey's three-fingered hands, two-toed feet, and the tip of its curved, prehensile tail are brown. Along with Stufful, it is the smallest known Fighting-type Pokémon.   Mankey specializes in physical fighting and is very aggressive and short-tempered. When angry, it begins shaking and its breathing turns rough. Its rage peaks quickly, preventing its victim from being able to flee. It will rampage until it falls asleep, but its anger remains in its dreams. This causes it to wake up and become furious all over again. However, this constant release of stress grants it a long life. Mankey can be found in the mountains, where it lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason. If it loses sight of its colony or if it is left alone to rage, its loneliness causes it to become infuriated.   Mankey's preferred food is chestnuts. However, Mankey usually lacks the dexterity to peel them. It becomes agitated and rage after attempting to peel a chestnut's spiky shell. Additionally, it also appears to be fond of bananas.  

Mankey

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.


Armor Class12
Hit Points 10d4+10
Speed30 ft.Climb 30 ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma8 (-1)
Saving ThrowsDexterity d20+4
SkillsAthletics d20+4
SensesPassive Perception 10
LanguagesTerran
Challenge1 (200 XP)
Special 1Reckless AttackWhen Mankey makes its first attack on its turn,it can decide to attack recklessly.
Doing so gives it advantage on melee weaponattack rolls during this turn,but attack rolls against the Mankeyhave advantage until its next turn
Special 2Wounded FuryWhile it has 10 hit points or fewer,the Mankey has advantage on Attack rolls.
In addition, it deals an extra 2d6 damageto any target it hits with a melee attack
Special 3Vital SpiritMankey cannot be put to sleep by magic
Action 1MultiattackMankey makes two attacks with Karate Chop
Action 2Karate ChopMelee Weapon Attack d20+4 to hit
Reach 5 ft., one target[HIt 1d6+2 bludgeoning damage
Action 3RockRanged Weapon Attack d20+4 to hit
Range 25/50 ft., one targetHit 1d6+2 bludgeoning damage
Action 4ScratchMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHIt 1d4+2 slashing damage
Action 5Low KickMelee Weapon Attack d20+4 to hit
Reach 5 ft, one targetHit 1d6+2 bludgeoning damage.If the target is a creature.It must succeed on a
DC 12 Strength throw or be knocked prone.If the target is medium sized,the attack deals 1d6 ,and 2d6 damage if the target is large sized or larger
  Primeape is a bipedal, simian Pokémon with a round body covered in whitish, shaggy fur. There is usually a throbbing vein on the left side of its forehead, and it has triangular ears with pink insides, narrow eyes with tiny pupils, and a pink, snout-like nose. Its arms and legs are brown and have metal shackles on the wrists and ankles. This is probably indicative of a method of training with weights. The hands have no visible fingers, instead resembling mittens or boxing gloves, and the feet have two toes.   Primeape is easily angered; even the slightest glance of eye contact will make it furious. When Primeape is furious, its blood circulation is boosted. This makes its muscles stronger, but at the cost of some of its intelligence. However, it has sturdy vessels in its brain that help keep it healthy. It will chase anyone who upsets it and will not stop until it has caught its quarry. Even if it is awoken from sleep, it will groggily chase whatever woke it. It has shown some fondness for bananas. Primeape can be found on mountains.  

Primeape

It stops being angry only when nobody else is around. To view this moment is very difficult.


Armor Class14
Hit Points 18d6+36
Speed40 ft.Climb 30 ft.
Strength19 (+4)
Dexterity14 (+2)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma8 (-1)
Saving ThrowsDexterity d20+6 Wisdom d20+3
SkillsAthletics d20+6 Survival d20+3
SensesPassive Perception 11
LanguagesTerran
Challenge11 (7,200 XP)
Special 1Close CombatThe Primeape can make one grappleor shove attempt as a bonus action on its turns
Special 2Rage (2/day)On its turn, the Primeape can enter a rage as a bonus action.While raging, the Primeape has advantage on Strength checks
and Strength saving throws,has a +2 bonus to damage rolls of its melee weapon attacks,and has resistance to bludgeoning,piercing, and slashing damage.
The Primeape’s rage lasts for 1 minute.It ends early if it is knocked unconsciousor if its turn ends and it has not attackeda hostile creature since its last turn or taken damage since then.
The Primeape can also end itsrage on its turn as a bonus action
Special 3Reckless AttackWhen the Primeape makes its first attack on its turn,it can decide to attack recklessly.
Doing so gives it advantage on melee weaponattack rolls during this turn,but attack rolls against the Primeapehave advantage until its next turn
Special 4Wounded FuryWhile it has 50 hit points or fewer,the Primeape has advantage on attack rolls.
In addition, it deals an extra 2d6 damageto any target it hits with a melee attack
Special 5Vital SpiritThe Primeape cannot be put to sleep by magic
Action 1MultiattackThe Primeape makes three attacks with Karate Chopor Throws two rocks
Action 2Karate ChopMelee Weapon Attack d20+8 to hit
Reach 5 ft. one targetHIt [1d8+4] bludgeoning attack
Action 3RockRanged Weapon Attack d20+8 to hit
Range 30/60 ft. one targetHit 1d6+4 bludgeoning damage
Action 4Low KickMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d8+4 bludgeoning damage.If the target is a creature,it must succeed on a
DC 14 Strength saving throw or be knocked prone.If the target is medium sized,the attack deals 1d8 damage,and 2d8 damage if the target is large sized or larger
Action 5Thrash (Recharge during a short/long rest)As a bonus action, Primeape flies into a rage.For the next minute,
it gains resistance to bludgeoning, piercing,and slashing damage. In addition,it deals +4 extra damage on successful attacks.This ability ends if Primeape does not make an attack
or take any damage since its last turn
Action 6Final Gambit (if Primeape has 50 hit points or fewer)The Primeape makes three Karate Chop attacks.It then makes as many additional Karate Chop attacks as it can,
losing 10 hit points after each.When its hit points are reduced to 0,the Primeape falls unconscious

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