Makuhita / Hariyama Species in Other Realms | World Anvil

Makuhita / Hariyama

Makuhita is a bipedal Pokémon with a bulky build. Most of its body is yellow, but it has a black marking on its chest that extends around its neck. Its round hands resemble black boxing gloves, but its feet are yellow with two visible toes. On its cheeks are red, ring-shaped markings, and it has slit-like eyes. On top of its head is a knot, which causes it to resemble a punching bag.   Makuhita is very gutsy and never gives up, no matter how many times it is knocked down. Energy is built into its body each time it rises back up. Broken trees often surround its nest, because it trains by slapping and slamming into them. It is known to mistake Exeggutor for a tree and often gets flung away as a result. This Pokémon eats lots of food and gets plenty of sleep. Its rigorous training and lifestyle give it a sturdy body able to withstand any attack. It is found living and training in mountainous areas.  

Makuhita

It grows stronger by enduring harsh training. It is a gutsy Pokémon that can withstand any attack.


Armor Class12
Hit Points 14d6+70
Speed25 ft.
Strength16 (+3)
Dexterity10 (+0)
Constitution20 (+5)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Saving ThrowsStrength d20+4
Damage ResistancesColdFire
SkillsAthletics d20+4
LanguagesTerran
Challenge3 (700 XP)
Special 1Thick FatMakuhita takes half the damage it otherwise would from Ice and Fire Damage
Special 2GutsWhen Makuhita is burned or poisoned,it is not affected by this disadvantage or reduced damage effects.
They still take damage at the end of each of their turns
Action 1MultiattackMakuhita makes two Arm Thrust attacks
Action 2Arm ThrustMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 bludgeoning damage
Action 3Focus EnergyMakuhita focuses, the first attack it makes beforethe end of its next turn has advantage
ReactionKnock OffWhen Makuhita hits a creature with a melee attack,it can attempt to disarm them as a reaction.
The target must succeed on a D 13 Strength saving throwor drop an item they are holding
  Hariyama is a large, bulky Pokémon that is modelled after a sumo wrestler. It has narrow eyes and rounded ears. On its head is a short, triangular crest. Dark blue hair grows across the tops of its eyes, around the head crest, and extends down its back to form a long ponytail. The upper half of its body is cream-coloured, while the lower half is dark blue. Yellow extensions encircle its waist, resembling a skirt. There is a small, orange half-circle marking in the center of its torso just above the skirt. Hariyama has large hands with three fingers and small, two-toed feet. Both its hands and feet are orange.   Hariyama's body consists mostly of muscle instead of fat. When its body tenses, its muscles become as hard as stone. It likes to match power with other big-bodied Pokémon and can stomp the ground to build its own power. Trucks can be sent flying, telephone poles broken in two, and trains can even be stopped by its powerful slapping arms. They are kindhearted and practice etiquette, praising their battle opponents. As it grows older, it focuses more on training Makuhita. It lives in mountainous areas. Iron Hands bare a resemblance to Hariyama.  

Hariyama

It loves challenging others to tests of strength. It has the power to stop a train with a slap.


Armor Class14
Hit Points 24d10+168
Speed30 ft.
Strength20 [+5]
Dexterity12 (+1)
Constitution24 (+7)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Saving ThrowsStrength d20+6
Damage ResistancesColdFire
Condition ImmunitiesDeafened
SkillsAthletics d20+6
LanguagesTerran
Challenge11 (7,200 XP)
Special 1Close CombatAt the start of its turn, Hariyama can gain advantage onall melee weapon attack rolls during that turn,
but attack rolls against it have advantage until the start of its next turn
Special 2EndureIf damage reduces Hariyama to 0 hit points,it must make a Constitution saving throw with a DC of 5+ the damage taken,
unless the damage is psychic or from a critical hit.On a success, Hariyama drops to 1 hit point instead
Special 3Thick FatHariyama takes half the damage it otherwise would from Ice and Fire damage
Special 4GutsWhen Hariyama is burned or poisoned,they are not affected by the disadvantage or reduced damage effects.
They still take damage at the end of each of their turns
Action 1MultiattackHariyama makes 1d4 Fore Palm attacks
Action 2Force PalmMelee Weapon Attack d20+9 to hit
Reach 5 ft, one targetHit 2d6+5 bludgeoning damageplus 1d6 force damage
Action 3Heavy SlamMelee Weapon Attack d20+9 to hit
Reach 5 ft., one targetHit 3d12+5 bludgeoning damageplus 2d12 extra damage for every size category larger Hariyama is than the target.The target must succeed on a DC 17 Strength saving throw
or be knocked prone
ReactionKnock OffWhen Hariyama hits a creature with a melee attack,it can attempt to disarm them as a reaction.
The target must succeed on a DC 17 Strength saving throwor drop an item they are holding

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