Magikarp / Gyarados
Magikarp is a piscine Pokémon with large, heavy reddish-orange scales. It has large, vacant eyes and pink lips. Its pectoral and tail fins are white. On its back is a stiff, three-peaked yellowfin, resembling a crown; there is an identical fin on its underside. It also has long barbels. The barbels are white on a female and pale yellow on a male. A long-lived Magikarp is able to utilize its immense splashing power to leap high enough to scale mountains. It also has a strong enough immune system to survive in the most polluted of waters. However, it is usually overlooked by Trainers because of its perceived weakness: even in the heat of battle, it will do nothing but flop around. It is believed that the ancestors of Magikarp were actually much stronger than modern Magikarp, and this led scientists to research this species.
Magikarp is found in many bodies of water, such as lakes, rivers, and ponds. However, due to its weak swimming ability, it usually lives downstream of the water's flow.
Gyarados is a piscine Pokémon with a long serpentine body covered in slightly overlapping scales. It is mostly blue with a yellow underbelly, and it has a row of yellow spots down each side. Its mouth is very large and gaping, bearing four pointed teeth and yellow lips. It has one barbel and a small white fin on each side of its face. The barbels are white on a female and blue on a male. It has small, red eyes, a three-pointed, dark blue crest on its head, and four white, spiky dorsal fins. Gyarados's tail fin is similar in structure to the crest on its head, except with a thin, white fin spread between the points.
The process of evolution causes a change in its brain structure that is believed to cause its violent nature. Gyarados's fangs can crush stones and its scales are harder than steel. Gyarados is feared for its fierce temper and wanton destructive tendencies since ancient times. In some regions, Gyarados is called the "deity of destruction" because of this. It appears in times of conflict and destroys the surrounding area. Its rampages have been known to last a month at a time. These rampages can occur even during a harsh storm. A Gyarados's rage won't stop completely until everything is destroyed. Some believed any place is fated to be destroyed should a Gyarados appear. Gyarados live in both fresh and salty waters. Gyarados can leap huge distances both from the water and from the ground, usually several times its own body length. However, Gyarados are rarely seen in the wild.
Magikarp
It is virtually worthless in terms of both power and speed. It is the most weak and pathetic Pokémon in the world.
Armor Class | 11 | ||
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Hit Points | 2d4-2 | ||
Speed | 5 ft. | Swim 30 ft. | |
Strength | 4 (-3) | ||
Dexterity | 12 (+1) | ||
Constitution | 11 (+0) | ||
Intelligence | 2 (-4) | ||
Wisdom | 8 (-1) | ||
Charisma | 6 (-2) | ||
Damage Vulnerabilities | Lightning | ||
Saving Throws | Dexterity d20+2 | ||
Senses | Passive Perception 9 | ||
Languages | Aquan | ||
Challenge | 0 (10 XP) | ||
Special | Water Breathing | Magikarp can breathe only underwater | |
Action | Splash | Each enemy must make a DC 10 Wisdom saving throw | or feel bad for this pokemon as it splashes helplessly |
Gyarados
It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.
Armor Class | 22 (natural armor) | ||
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Hit Points | 22d20+110 | ||
Speed | 30 ft. | Fly 50 ft. | Swim 60 ft. |
Strength | 25 (+7) | ||
Dexterity | 18 (+4) | ||
Constitution | 20 (+5) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Damage Vulnerabilities | Lightning | Thunder | |
Saving Throws | Dexterity d20+8 | Constitution d20+11 | Wisdom d20+7 |
Senses | Darkvision 120 ft. | Passive Perception 12 | |
Languages | Aquan | ||
Challenge | 22 (41,000 XP) | ||
Special 1 | Legendary Resistance (3/Day) | If Gyarados fails a saving throw, | it can choose to succeed instead |
Special 2 | Amphibious | Gyarados can breathe air and water | |
Special 3 | Moxie | If Gyarados causes an opponent to drop to zero hit points, | then it gains advantage on all attacks until the end of its next turn |
Action 1 | Multiattack | Gyarados makes three attacks: one with Thrash and two with Bite | |
Action 2 | Bite | Melee Weapon Attack | d20+14 to hit |
Reach 15 ft., one target | Hit 4d10+7 piercing damage. | The target must also make a DC 14 Constitution saving throw. | If it fails, then it cannot use reactions until the end of its next turn |
Action 3 | Tail | Melee Weapon Attack | d20+14 to hit |
Reach 15 ft., one target | Hit 4d10+7 bludgeoning damage | ||
Action 4 | Dragon Rage (Recharge 5-6) | Gyarados exhales a typhoon of energy in a 60-foot cone. | Each creature in that area must make |
a DC 19 Dexterity saving throw, | taking 8d8 bludgeoning damage | and 8d8 cold damage on a failed save, | or half as much damage on a successful one |
Action 5 | Thrash | Melee Weapon Attack | d20+13 to hit |
Reach 15 ft., one target | Hit 3d12+7 bludgeoning damage. | If the target is a creature, | it must succeed on a |
DC 20 Strength saving throw or be pushed up | to 10 feet away from the Gyarados and knocked prone | ||
Action 6 | Hyper Beam | Gyarados exhales a blast of energy in a 60-foot long/wide line. | Each creature in that area must make a |
DC 18 Constitution saving throw, | taking 15d6 radiant damage on a failed save, | or half as much damage on a successful one. | If Gyarados uses this attack, |
then it can only move on its next turn | and cannot take actions or reactions | ||
Legendary Actions | Gyarados can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used |
at a time and only at the end of another creature’s turn. | Gyarados regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Twister (Costs 2 Actions) | Gyarados creates a twister with a 10-foot radius within 60 feet. | Eacn creature in that area must make a DC 19 Dexterity saving throw, |
taking 4d8 bludgeoning damage and being moved up | to 30 feet in a direction of Gyarados choosing on a failed save, | or half as much damage on a successful one | |
Legendary Action 2 | Bite | Gyarados can make a bite attack | |
Legendary Action 3 | Thrash | Gyarados thrashes around. | Each creature within 10 feet of Gyarados must make |
a DC 22 Dexterity saving throw, | taking 4d8 bludgeoning damage on a failed save, | or half as much damage on a successful one. | Gyarados can then move up to half of its speed |
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