Machop / Machoke / Machamp Species in Other Realms | World Anvil

Machop / Machoke / Machamp

Machop is a humanoid, bipedal Pokémon that has gray skin. It has three brown ridges on top of its head, large red eyes, and a relatively flat face. On either side of its chest are three, thin, rib-like stripes. Its feet appear to have no toes, while its hands have five fingers. Machop also has a short, stubby tail.   Machop's entire body is covered with muscles that will never tire or cramp. With these muscles, it can lift many times its own body weight. Machop is capable of hurling up to 100 adults. It trains by lifting Graveler every day and becomes more dedicated the more its muscles grow. Machop's muscles can never get sore, no matter what training it does. It spends its time and energy practicing all different forms of martial arts and trying to improve its abilities. Once it feels confident, it challenges Makuhita to a battle. Machop lives in the mountains.  

Machop

Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.


Armor Class12
Hit Points 5d6+15
Speed30 ft.
Strength20 (+5)
Dexterity14 (+2)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Saving ThrowsDexterity d20+4
SkillsAthletics d20+8
SensesPassive Perception 10
LanguagesTerran
Challenge1 (200 XP)
Special 1TirelessMachop is immune to exhaustion and fatigue
Special 2No GuardWhen the Machop makes its first attack on its turn,it can decide to forgo its guard.
Doing so gives its advantage on its melee attack rolls during its turn,but attack rolls against the Machop have advantage until its next turn
Special 3Powerful BuildThe Machop counts as one size larger when determining itscarrying capacity and the weight it can push, drag, or lift
Action 1Karate ChopMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 1d6+5 bludgeoning damage
Action 2Low KickMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d4+3 bludgeoning damage,plus one additional die of damage for eachsize larger than small the target is.
If the target is Medium or larger,the target must succeed on a DC 13 Strengthsaving throw or be knocked prone
Action 3Focus EnergyThe Machop tenses its muscles and concentrates on the fight.For 1 minute, it scores a critical hit on attack rolls of 19 or 20
  Machoke is a bipedal, humanoid Pokémon covered in gray skin. It has a vaguely reptilian face with a short snout, narrow red eyes, and four pointed teeth visible inside its mouth. Two of these teeth are in the upper jaw, while two are in the lower jaw. On top of its head are three brown ridges. Its arms are muscular with dark red, vertical stripes on them. The lower part of its body has black markings that resemble briefs. It is always seen wearing a black and gold power-save belt resembling a championship belt. It possesses large pectoral muscles that protrude slightly over its belt.   Machoke is a Pokémon of immense strength. Its muscles are as hard as steel, and it is capable of lifting extremely heavy objects with only one finger. Machoke's body is powerful enough to never get tired. Machoke is a popular Pokémon used as a motif for sculptures. In spite of this, it is modest and often helps people with manual labour. The belt it wears regulates its strength, but Machoke removes it when facing a truly powerful opponent. It can be found in the mountains, where it trains daily.  

Machoke

Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.


Armor Class15
Hit Points 16d8+64
Speed30 ft.
Strength28 (+9)
Dexterity14 (+2)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma11 (+0)
Saving ThrowsDexterity d20+5
SkillsAthletics d20+13
SensesPassive Perception 10
LanguagesTerran
Challenge5 (1,800 XP)
Special 1TirelessMachoke is immune to exhaustion and fatigue
Special 2No GuardWhen the Machoke makes its first attack on its turn,it can decide to forgo its guard.
Doing so gives it advantage on melee weapon attack rolls during its turn,but attack rolls against the Machoke have advantage until its next turn
Special 3Powerful BuildThe Machoke counts as one size largerwhen determining its carrying capacity
and the weight it can push, drag, or lift
Action 1MultiattackThe Machoke makes three Karate Chop Attacks.It may substitute one Karate Chop with a Low Kick
Action 2Karate ChopMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit 1d8+9 bludgeoning damageand the target is grappled (escape DC 19).Machoke can have only one creature grappled at a time
Action 3FocusThe next attack Machoke makes is a critical hit
Action 4Low KickMelee Weapon Attack d20+8 to hit
Reach 5 ft., one creatureHit 1d6+5 bludgeoning damage,plus one additional die of damage foreach size larger than Small the target is.
If the target is Medium or larger,the target must succeed on a DC 16 Strength saving throwor be knocked prone
Action 5Vital ThrowThe Machoke makes a special grapple attempt againsta Large or smaller creature that it can see.
On a successful grapple, the Machoke may immediatelyfollow up by throwing the creature up to 60 feet away,dealing 8d8 bludgeoning damage.Machoke can attempt to throw the target at another creature,
making a ranged attack with a d20+12 bonus.On a successful attack, both creatures takethe same damage and are knocked prone
Action 6Focus EnergyThe Machoke tenses its muscles in order to concentrate on the fight.For 1 minute, it scores a critical hit on attack rolls of 19 or 20
  Machamp is a humanoid Pokémon with four well-muscled arms. It has bluish-gray skin, red eyes, and pale yellow lips. On its head, there are three brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs and wears a golden power-save belt that resembles a championship belt. Its legs have considerable muscle tone, and its feet have two toes each.   Machamp is said to know every martial arts style in the world. It punches extremely quickly, throwing five hundred punches a second. With only one hand, it can move a mountain. In Generation VII, Strength was its signature move. Because of its four arms, it can hit from a multitude of angles and pin all of its foe's limbs down at once. Its arms also allow it to attack and defend simultaneously. The four arms react much faster than Machamp can think. However, it has poor dexterity, and cannot handle delicate work without its arms becoming tangled. The belt it wears restricts its muscle activity, but it can cause consequences if removed.  

Machamp

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.


Armor Class15
Hit Points 28d8+112
Speed35 ft.
Strength34 (+12)
Dexterity15 (+2)
Constitution20 (+5)
Intelligence8 (-1)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesPsychic
Saving ThrowsStrength d20+12 Dexterity d20+7 Constitution d20+9
Charisma d20+5
SkillsAthletics d20+17
SensesPassive Perception 11
LanguagesTerran
Challenge14 (11,500 XP)
Special 1TirelessMachamp is immune to exhaustion and fatigue
Special 2Close CombatThe Machamp can make one grappleor shove attempt as a bonus action in its turn
Special 3No GuardWhen the Machamp makes its first attack on its turn,it can decide to forgo its guard.
Doing so gives it advantage on melee weapon attack rolls during its turn,but attack rolls against the Machamp have advantage until its next turn
Special 4Powerful BuildThe Machamp counts as one size largerwhen determining its carrying capacity
and the weight it can push, drag, or lift
Action 1MultiattackThe Machamp makes four Karate Chop attacks.It may substitute one Karate Chop with a Low Kick
Action 2Karate ChopMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit 1d12+7 bludgeoning damageand the target is grappled (escape DC 24).Machamp can have two creatures grappled at a time
Action 3Low KickMelee Weapon Attack d20+12 to hit
Reach 5 ft., one creatureHit 1d8+7 bludgeoning damage,plus one additional die of damage foreach size larger than Small the target is.
If the target is Medium or larger,the target must succeed on a DC 20 Strength saving throwor be knocked prone
Action 4Dynamic PunchMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit 12d10+7 bludgeoning damageand the target must succeed on aDC 20 Constitution saving throw
or be stunned for 1 round.An affected creature can repeat the saving throwat the end of each of its turns,ending the effect on itself on a success
Action 5Vital ThrowThe Machamp makes a special grapple attempt againsta Large or smaller creature that it can see.
On a successful grapple, the Machamp may immediatelyfollow up by throwing the creature up to 100 feet away,dealing 14d8 bludgeoning damage.Machamp can attempt to throw the target at another creature,
making a ranged attack with a +16 bonus,on a successful the creature takes the same damageand is knocked prone
Action 6SubmissionOne creature the Machamp has grappled must makea DC 24 Strength saving throw,
taking 14d8 bludgeoning damageand a level of exhaustion on a failed save,or half as much damage on a successful one
Action 7Focus EnergyThe Machamp tenses its muscles in order to concentrate on the fight.For 1 minute, it scores
a critical hit on attack rolls of 18-20
ReactionsRevengeIf the Machamp takes damage from a melee attack,it make use its reaction to make four Karate Chop attacks
or one Dynamic Punch attack againstthe creature that damaged it

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