Lotad / Lombre / Ludicolo
Lotad is a small, blue Pokémon with six stubby legs. It has large eyes and a wide, yellow mouth similar to a bill. A large leaf that resembles a lilypad covers its back. This large leaf allows Lotad to float across ponds, and it will sometimes ferry smaller Pokémon on its back in this manner. However, the leaf will wilt if Lotad becomes dehydrated. Its size and weight prevent Lotad from living on land, but, on rare occasions, it travels on land in search of clean water.
Lotad
It searches about for clean water. If it does not drink water for too long, the leaf on its head wilts.
Armor Class | 10 |
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Hit Points | 6d4-6 |
Speed | 20 ft. | Swim 20 ft. |
Strength | 4 (-3) |
Dexterity | 10 (+0) |
Constitution | 8 (-1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Senses | Passive Perception 10 |
Languages | Aquan |
Challenge | 0 (10 XP) |
Special | AMphibious | Lotad can breathe air and water |
Action | Lotad attempts to drain a creature it can see within 30 feet. | The target must succeed in a |
DC 10 Dexterity saving throw | or take 1d6 necrotic damage. | Lotad regains hit points equal to | the amount of necrotic damage dealt |
Lombre is a bipedal Pokémon that is mostly green with some light blue markings. Its face, ears, arms, and back are light blue. It has stubby, round ears, large eyes with small pupils, and a red bill-like mouth. There is a large lilypad on its head, which has a notch in it and resembles a sombrero. Lombre has long arms with four red claws and a thumb on each hand and feet with three red claws and a toe. Its entire body is covered in a thin, slimy film that creates an unpleasant sensation when touched. Lombre is sometimes mistaken for a human child.
Lombre is a nocturnal Pokémon that sleeps on a bed of water grass during the day. Very mischievous, this Pokémon will tug on fishing lines from underwater and pop out to startle people. It feeds on aquatic moss that grows on rocks in the riverbed.
Lombre
It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
Armor Class | 10 |
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Hit Points | 12d6 |
Speed | 25 ft. | Swim 25 ft. |
Strength | 10 (+0) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Senses | Passive Perception 11 |
Languages | Aquan |
Challenge | 1/4 (50 XP) |
Special | Amphibious | Lombre can breathe air and water |
Action 1 | Fury Swipes | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d6 slashing damage |
Action 2 | Bubble Beam | Ranged Weapon Attack | d20+2 to hit |
Range 10/30 ft., one creature | Hit 1d10 cold damage |
Ludicolo is a bipedal Pokémon that appears to be a mixture of a pineapple and a duck. There is a green, sombrero-like growth on its head that is similar to a lily pad. Growing out of the top of its head is a short brown stem with a yellow spiky upper portion. Ludicolo has black eyes surrounded by a patch of green and an orange bill. Its body is covered with shaggy yellow fur and has several zigzagging brown stripes. The female has thinner stripes than the male.
Ludicolo has large, green hands with two black lines on its palms, and thick green legs with a black circle on the underside of its feet. Ludicolo becomes more powerful when it hears festive music and will appear near laughing children on hikes. As it becomes more energetic and active, it will break into a dance. Ludicolo is rarely found in the wild, though they can be found near the water's edge.
Ludicolo
The rhythm of bright, festive music activates Ludicolo’s cells, making it more powerful.
Armor Class | 14 |
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Hit Points | 18d8+18 |
Speed | 30 ft. | Swim 30 ft. |
Strength | 16 (+3) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 14 (+2) |
Skills | Performance d20+4 |
Senses | Passive Perception 11 |
Languages | Aquan |
Challenge | 2 (450 XP) |
Special | Teeter Dance | Ludicolo’s dance movements can induce confusion in those that see it. | As a bonus action on its turn, Ludicolo can dance. |
Any creature within 60 feet of Ludicolo that can see it must succeed on | a DC 12 Wisdom saving throw or be confused for 1 minute. | While confused, the target has disadvantage on all attack rolls, | saving throws, and ability checks. |
The target can repeat the saving throw at the end of each of its turns, | ending the effect on itself on a success. | If a creature’s saving throw is successful or the effect ends for it, | the creature is immune to Ludicolo’s Teeter Dance for the next 24 hours |
Action 1 | Multiattack | Ludicolo can make two flail attacks |
Action 2 | Flail | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 bludgeoning damage |
Action 3 | Energy Ball | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 2d10 force damage |
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