Lillipup is a light brown, canine Pokémon. It has oval, brown eyes, a red nose, and its face covered by an abundance of cream fur. This facial fur can be used for radar and provides Lillipup with information about its surroundings. It has large pointed ears with a tuft of fur near the base of each. Its fur puffs out above its paws, and its back has a spiky dark blue blaze.
It is an intelligent, courageous Pokémon capable of judging its opponent's strength. Lillipup's intelligence and obedience makes it popular for beginners due to how easy it is to raise. It is also extremely popular with humans living in apartments due to it never yelping. It uses its fur as a radar to check the opponents' condition. While normally it is very brave, Lillipup is cautious about knowing when to flee from an opponent it cannot defeat. Due to it being smarter than the average child, Lillipup never forgets the love or abuse it receives while being raised.
Lillipup
This Pokémon is courageous but also cautious. It uses the soft fur covering its face to collect information about its surroundings.
Armor Class | 12 |
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Hit Points | 3d6+2 |
Speed | 25 ft. Walking |
Strength | 11 (+0) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Fighting |
Damage Immunities | Ghost |
Saving Throws | Constitution d20+1 |
Skills | Perception d20+0 |
Languages | Common |
Senses | Darkvision 20 ft. |
Challenge | ¼ (50 XP) |
Special 1 | Vital Spirit | Lillipup cannot be put to sleep |
Special 2 | Run Away | Lillipup cannot be the target of an attack of opportunity |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+0 to hit | Hit: 1d6+0 Normal-type damage | Lillipup slams into an opponent using its whole body. |
Herdier is a light brown, canine Pokémon with a short snout. Its face has long, cream fur, which forms a mustache and a three-pointed crest. Its ears are large and perked, and it has a black nose. It has shaggy dark blue fur covering its body and a short tail. This hard, thick fur serves to protect Herdier from attacks. It has four short legs, with three-toed paws.
Herdier is very loyal, smart, and friendly, and it will help its owner/friend raise other Pokémon. However, it will not obey anyone who disrespects it. It has helped its owners since long ago. Herdier has been theorized to have been the first Pokémon to have been partnered with humans based on what was discovered on the walls of caves. Its dense fur continues to grow endlessly. As Herdier's fur grows, it becomes more springy and impervious. Any claws or fang attempting to penetrate its fur would just bounce off. However, the fur makes Herdier difficult to train due to how much it costs to groom its dense fur.
Herdier
Herdier is a very smart and friendly Pokémon. So much so that there’s a theory that Herdier was the first Pokémon to partner with people.
Armor Class | 14 |
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Hit Points | 5d10+2 |
Speed | 25 ft. Walking |
Strength | 15 (+2) |
Dexterity | 13 (+1) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Fighting |
Damage Immunities | Ghost |
Saving Throws | Constitution d20+2 |
Skills | Perception d20+1 | Intimidation d20+1 |
Languages | Common |
Senses | Darkvision 25 ft. |
Challenge | 5 (1,800 XP) |
Special 1 | Intimidation | Once per short rest Herdier can impose | a disadvantage on an enemy attack roll of its choice |
Special 2 | Scrappy | Herdier Normal and Fighting-type moves | Hit ghost-type pokemon |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 Normal-type damage | Herdier slams into an opponent using its whole body. |
Action 2 | Bite | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 Dark-type damage | Herdier bites down on a target | it can see within range with vicious fangs |
Action 3 | Helping Hand | Range 30 ft., one target | Herdier lends a hand to an ally it can see within range. |
Giving it advantage on its next attack roll |
Stoutland is a canine Pokémon with a talent for rescuing people lost at sea or in the mountains. On its face, it has cream-coloured fur that forms voluminous, white-tipped plumes and a three-pointed crest. The plumes are so long that they run the length of its body and bunch close to it. It has tufty, pointed ears with dark blue insides, a black nose surrounded by short black whiskers, and small eyes that are nearly hidden behind its facial fur. Its body is covered with shaggy fur that is dark blue along the back and grayish-blue toward the legs. Its face and paws are light brown, and each paw has three toes with white claws.
Stoutland has an intelligent, good-natured, valiant, and trustworthy disposition, being a partner of choice for many. Its fur is thick enough to protect itself and others against freezing temperatures. Due to this, every household in cold regions kept a Stoutland for warmth in the past. Stoutland is known to rescue humans that are either stranded in the mountains or at sea. Stoutland can be used as a Ride Pokémon called Stoutland Search to locate hidden items. Stoutland can do this thanks to its strong nose. Stoutland enjoys spending time with humans and can warm up to them in just three days. Parents have used Stoutland as babysitters to watch their children. It is known to be very proud of its impressive mustache, the reason being due to its length determining Stoutland's social status among its species.
Stoutland
These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.
Armor Class | 16 |
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Hit Points | 11d12+2 |
Speed | 20 ft. Walking |
Strength | 16 (+3) |
Dexterity | 18 (+4) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Fighting |
Damage Immunities | Ghost |
Saving Throws | Constitution d20+4 |
Skills | Perception d20+2 | Intimidation d20+1 |
Languages | Common |
Senses | Darkvision 30 ft. |
Challenge | 14 (11,500 XP) |
Special 1 | Intimidation | Once per short rest Stoutland can impose | disadvantage on an enemy attack roll of its choice |
Special 2 | Scrappy | Stoutland Normal and Fighting-type moves | Hit ghost-type pokemon |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Stoutland slams into an opponent using its whole body. |
Action 2 | Bite | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Dark-type damage | Stoutland bites down on a target | it can see within range with vicious fangs |
Action 3 | Helping Hand | Range 30 ft., one target | Stoutland lends a hand to an ally it can see within range. |
Giving it advantage on its next attack roll |
Action 4 | Crunch | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d4+3 Dark-type damage | Stoutland crunches up a target it can see within range with sharp fangs. |
Action 5 | Fire Fang | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d6+3 Fire-type damage | Stoutland bites down with fangs cloaked in fire | The target must succeed on a DC 14 CON saving throw or become burned |
Action 6 | Ice Fang | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d6+3 Ice-type damage | Stoutland bites down with cold-infused fangs | The target must succeed on a DC 14 CON saving throw or become frozen |
Action 7 | Take Down | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 8d6+3 Normal-type damage | Stoutland recklessly slams into an | opponent with a full-body charge attack |
Stoutland takes one-fourth of the damage dealt from recoil |
Action 8 | Thunder Fang | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 2d6+3 Electric-type damage | Stoutland bites down with electrified fangs | The target must succeed on a DC 14 CON saving throw or become paralyzed. |
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