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Lillipup / Herdier / Stoutland

Lillipup is a light brown, canine Pokémon. It has oval, brown eyes, a red nose, and its face covered by an abundance of cream fur. This facial fur can be used for radar and provides Lillipup with information about its surroundings. It has large pointed ears with a tuft of fur near the base of each. Its fur puffs out above its paws, and its back has a spiky dark blue blaze.   It is an intelligent, courageous Pokémon capable of judging its opponent's strength. Lillipup's intelligence and obedience makes it popular for beginners due to how easy it is to raise. It is also extremely popular with humans living in apartments due to it never yelping. It uses its fur as a radar to check the opponents' condition. While normally it is very brave, Lillipup is cautious about knowing when to flee from an opponent it cannot defeat. Due to it being smarter than the average child, Lillipup never forgets the love or abuse it receives while being raised.  

Lillipup

This Pokémon is courageous but also cautious. It uses the soft fur covering its face to collect information about its surroundings.


Armor Class12
Hit Points 3d6+2
Speed25 ft. Walking
Strength11 (+0)
Dexterity12 (+1)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma12 (+1)
Damage VulnerabilitiesFighting
Damage ImmunitiesGhost
Saving ThrowsConstitution d20+1
SkillsPerception d20+0
LanguagesCommon
SensesDarkvision 20 ft.
Challenge¼ (50 XP)
Special 1Vital SpiritLillipup cannot be put to sleep
Special 2Run AwayLillipup cannot be the target of an attack of opportunity
Action 1TackleMelee AttackRange 5 ft., one target
d20+0 to hitHit: 1d6+0 Normal-type damageLillipup slams into an opponent using its whole body.
  Herdier is a light brown, canine Pokémon with a short snout. Its face has long, cream fur, which forms a mustache and a three-pointed crest. Its ears are large and perked, and it has a black nose. It has shaggy dark blue fur covering its body and a short tail. This hard, thick fur serves to protect Herdier from attacks. It has four short legs, with three-toed paws.   Herdier is very loyal, smart, and friendly, and it will help its owner/friend raise other Pokémon. However, it will not obey anyone who disrespects it. It has helped its owners since long ago. Herdier has been theorized to have been the first Pokémon to have been partnered with humans based on what was discovered on the walls of caves. Its dense fur continues to grow endlessly. As Herdier's fur grows, it becomes more springy and impervious. Any claws or fang attempting to penetrate its fur would just bounce off. However, the fur makes Herdier difficult to train due to how much it costs to groom its dense fur.  

Herdier

Herdier is a very smart and friendly Pokémon. So much so that there’s a theory that Herdier was the first Pokémon to partner with people.


Armor Class14
Hit Points 5d10+2
Speed25 ft. Walking
Strength15 (+2)
Dexterity13 (+1)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesFighting
Damage ImmunitiesGhost
Saving ThrowsConstitution d20+2
SkillsPerception d20+1 Intimidation d20+1
LanguagesCommon
SensesDarkvision 25 ft.
Challenge5 (1,800 XP)
Special 1IntimidationOnce per short rest Herdier can imposea disadvantage on an enemy attack roll of its choice
Special 2ScrappyHerdier Normal and Fighting-type movesHit ghost-type pokemon
Action 1TackleMelee AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 Normal-type damageHerdier slams into an opponent using its whole body.
Action 2BiteMelee AttackRange 5 ft., one target
d20+2 to hitHit: 1d6+2 Dark-type damageHerdier bites down on a targetit can see within range with vicious fangs
Action 3Helping HandRange 30 ft., one targetHerdier lends a hand to an ally it can see within range.
Giving it advantage on its next attack roll
  Stoutland is a canine Pokémon with a talent for rescuing people lost at sea or in the mountains. On its face, it has cream-coloured fur that forms voluminous, white-tipped plumes and a three-pointed crest. The plumes are so long that they run the length of its body and bunch close to it. It has tufty, pointed ears with dark blue insides, a black nose surrounded by short black whiskers, and small eyes that are nearly hidden behind its facial fur. Its body is covered with shaggy fur that is dark blue along the back and grayish-blue toward the legs. Its face and paws are light brown, and each paw has three toes with white claws.   Stoutland has an intelligent, good-natured, valiant, and trustworthy disposition, being a partner of choice for many. Its fur is thick enough to protect itself and others against freezing temperatures. Due to this, every household in cold regions kept a Stoutland for warmth in the past. Stoutland is known to rescue humans that are either stranded in the mountains or at sea. Stoutland can be used as a Ride Pokémon called Stoutland Search to locate hidden items. Stoutland can do this thanks to its strong nose. Stoutland enjoys spending time with humans and can warm up to them in just three days. Parents have used Stoutland as babysitters to watch their children. It is known to be very proud of its impressive mustache, the reason being due to its length determining Stoutland's social status among its species.  

Stoutland

These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.


Armor Class16
Hit Points 11d12+2
Speed20 ft. Walking
Strength16 (+3)
Dexterity18 (+4)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma12 (+1)
Damage VulnerabilitiesFighting
Damage ImmunitiesGhost
Saving ThrowsConstitution d20+4
SkillsPerception d20+2 Intimidation d20+1
LanguagesCommon
SensesDarkvision 30 ft.
Challenge14 (11,500 XP)
Special 1IntimidationOnce per short rest Stoutland can imposedisadvantage on an enemy attack roll of its choice
Special 2ScrappyStoutland Normal and Fighting-type movesHit ghost-type pokemon
Action 1TackleMelee AttackRange 5 ft., one target
d20+3 to hitHit: 1d6+3 Normal-type damageStoutland slams into an opponent using its whole body.
Action 2BiteMelee AttackRange 5 ft., one target
d20+3 to hitHit: 1d6+3 Dark-type damageStoutland bites down on a targetit can see within range with vicious fangs
Action 3Helping HandRange 30 ft., one targetStoutland lends a hand to an ally it can see within range.
Giving it advantage on its next attack roll
Action 4CrunchMelee AttackRange 5 ft., one target
d20+3 to hitHit: 8d4+3 Dark-type damageStoutland crunches up a target it can see within range with sharp fangs.
Action 5Fire FangMelee AttackRange 5 ft., one target
d20+3 to hitHit: 2d6+3 Fire-type damageStoutland bites down with fangs cloaked in fireThe target must succeed on a DC 14 CON saving throw or become burned
Action 6Ice FangMelee AttackRange 5 ft., one target
d20+3 to hitHit: 2d6+3 Ice-type damageStoutland bites down with cold-infused fangsThe target must succeed on a DC 14 CON saving throw or become frozen
Action 7Take DownMelee AttackRange 5 ft., one target
d20+3 to hitHit: 8d6+3 Normal-type damageStoutland recklessly slams into anopponent with a full-body charge attack
Stoutland takes one-fourth of the damage dealt from recoil
Action 8Thunder FangMelee AttackRange 5 ft., one target
d20+3 to hitHit: 2d6+3 Electric-type damageStoutland bites down with electrified fangsThe target must succeed on a DC 14 CON saving throw or become paralyzed.

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