Lileep / Cradily Species in Other Realms | World Anvil

Lileep / Cradily

Lileep is a somewhat plantlike Pokémon with eight dark-tipped, pink petal-like tentacles protruding from an opening on top of its head. Inside the pitch-black opening are two glowing, yellow eyes. The remainder of its head is purple with yellow eyespots resembling targets. The head is connected to the body through a yellow stem. The body itself is purple and semi-spherical. Four stubby roots anchor this Pokémon firmly to the rocks of its home on the sea floor.   In ancient times, it lived in warm seas. It waves its tentacles around to disguise itself as seaweed to attract prey, which is swallowed whole after being entangled. Lileep has been extinct for 100 million years, but specimens can be revived from Root Fossils.  

Lileep

This Pokémon was restored from a fossil. Lileep once lived in warm seas that existed approximately 100,000,000 years ago.


Armor Class15
Hit Points 10d6+10
Speed20 ft.
Strength15 (+2)
Dexterity9 (-1)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
SensesTremorsense 30 ft.Passive Perception 12
SkillsDeception d20+1 Stealth d20+1
LanguagesAquan
Challenge¼ (50 XP)
Special 1AmphibiousLileep can breathe air and water
Special 2IngrainLileep regains 5 hit points at the start of its turnas long as it has at least 1 hit point.
If Lileep moves, this trait doesn’t functionat the start of Lileep’s next turn
Special 3False AppearanceWhile Lileep remains motionless,it is indistinguishable from an underwater flower
Special 4Suction CupsLileep can’t be forcibly moved unless it wishes to be
Action 1ConstrictMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damageand if the target is a Large orSmaller creature they are grappled (escape DC 12).
Lileep can grapple one creature at a time
Action 2AcidLileep sprays acid at a creature it can see within 30 feet.The target must succeed on
a DC 11 Dexterity saving throw ortake 1d8 acid damage
  Cradily is a green, plantlike Pokémon with various yellow markings on its head, neck, and torso. There are circular, yellow eyespots on its head. However, its true eyes are concealed inside the dark, crescent opening on its head. Surrounding its head at the base are eight pink tentacles, which somewhat resemble flower petals. Its long, flexible neck has yellow bands in the center, and it can be extended to assist in capturing prey. Its body is short and squat with four stubby growths and a yellow, oval, target-like pattern on the chest.   Cradily's heavy body acts as an anchor, preventing it from getting washed away by rough ocean currents. In ancient times, it built its nest in the shallows of warm seas. When the tide went out, it came up on land to search for prey. However, Cradily cannot move very fast due to its short legs. Instead, Cradily can extend its neck and tentacles by three times its usual length. It then uses its tentacles to capture them and melts them with strong digestive acidic fluid secreted by the tentacles.  

Cradily

It has short legs and can’t walk very fast, but its neck and tentacles can extend to over three times their usual length to nab distant prey.


Armor Class17
Hit Points 16d8+48
Speed25 ft.
Strength18 (+4)
Dexterity13 (+1)
Constitution19 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
SensesTremorsense 60 ft.Passive Perception 12
SkillsDepiction d20+2 Stealth d20+1
LanguagesAquan
Challenge3 (700 XP)
Special 1AmphibiousCradily can breathe air and water
Special 2IngrainCradily regains 10 hit points at the start of its turnas long as it has at least 1 hit point.
If Cradily moves, this trait doesn’t functionat the start of Cradily’s next turn
Special 3False AppearanceWhile Cradily remains motionless,it is indistinguishable from an underwater flower
Special 4Suction CupsCradily can’t be forcibly moved unless it wishes to be
Action 1MultiattackCradily makes two constrict attacks
Action 2ConstrictMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 bludgeoning damageand if the target is a Largeor Smaller creature they are grappled (escape DC 13).
Cradily can grapple one creature at a time
Action 3Wring OutOne creature Cradily has grappled must makea DC 13 Strength saving throw,
taking 4d6 bludgeoning damage on a failed save,or half as much damage on a successful one
Action 4Castro AcidCradily sprays acid at a creature it can see within 30 feet.The target must succeed on a DC 13 Dexterity saving throw
or take 2d8 acid damage
Action 5Energy BallRanged Weapon Attack d20+5 to hit
Range 30/60 ft., one targetHit 2d6+3 force damage

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