Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small diamond-shaped holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine.
Larvitar is born deep underground, far from its parent. It emerges to the surface and grows by consuming soil, and it will enter its pupal stage upon eating an entire mountain's worth of earth. This pupal stage is an evolution called Pupitar. Larvitar usually lives in mountains, hills, and caves. It adapts poorly to bright lights.
Larvitar
Born deep underground, this Pokémon becomes a pupa after eating enough dirt to make a mountain.
Armor Class | 12 |
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Hit Points | 12d4+12 |
Speed | 20 ft. | Burrows 5 ft. |
Strength | 8 (-1) |
Dexterity | 10 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Immunities | Lightning |
Senses | Passive Perception 10 |
Languages | Terran |
Challenge | 1/4 (50 XP) |
Action | Bite | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d8 piercing damage |
Pupitar is a Pokémon encased inside a thick grayish-blue shell, sporting a hardness that is comparable to bedrock. Its red eyes can be seen through two holes in the shell, and two more holes directly above resemble eyebrows. The upper portion of its body is covered by a mask-like plate with four large spikes on either side. Three additional spikes protrude from its forehead, and another pair of spikes are visible on either side of its lower body.
While its arms and legs are developing inside the shell, Pupitar uses compressed gas to propel itself around and can generate enough force to knock down mountains. Pupitar live and moves freely around harsh mountain ranges.
Pupitar
This pupa flies around wildly by venting with great force the gas pressurized inside its body.
Armor Class | 20 |
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Hit Points | 20d6+100 |
Speed | 30 ft. |
Strength | 20 (+5) |
Dexterity | 10 (+0) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Immunities | Lightning |
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Senses | Passive Perception 11 |
Languages | Terran |
Challenge | 10 (5,900 XP) |
Action 1 | Multiattack | Pupitar makes two Thrash attacks |
Action 2 | Earthquake (Recharge 5-6) | Pupitar creates a localized earthquake. | All creatures on the ground within |
30 feet of Pupitar must make a DC 17 Strength saving throw, | taking 8d6 bludgeoning damage | and falling prone on a failed save, | or half as much damage on a successful one |
Action 3 | Thrash | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d12+5 bludgeoning damage |
Action 4 | Dark Pulse | Ranged Weapon Attack | d20+5 to hit |
Range 30/60 ft., one target | Hit 2d6 necrotic damage |
Tyranitar is a large, bipedal, dinosaurian Pokémon with a green, armour-like hide covering its body. It has two pairs of pointed teeth: one in the upper jaw and one in the lower. Several spikes of varying sizes protrude from the back of its head, neck, and shoulders. Both sides of its chest, the center of its back, and its knees have two triangular holes. There is a gray, diamond-shaped patch of scales covering its belly and a smaller one on its back. It has three claws on its feet and hands. A ring of spikes surrounds the tip of its tail.
Tyranitar is a powerful Pokémon with an insolent nature, uncaring of others. It is extremely strong, and its thick, rocky hide gives it good resistance to all forms of attack. Because of this, it is always looking for a battle and will not flinch at anything, though it ignores opponents that it thinks are not worth its time. Tryanitar is so extremely powerful, that a single fist can affect anything it hits drastically, If enraged, Tyranitar sets off outstanding earthquakes that can completely change the entire landscape, destroying houses and mountains, often forcing cartographers to draw up new maps. It lives in nests made from demolished mountains.
Tyranitar
Extremely strong, it can change the landscape. It is so insolent that it doesn’t care about others.
Armor Class | 20 |
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Hit Points | 26d10+208 |
Speed | 30 ft. |
Strength | 30 (+10) |
Dexterity | 10 (+0) |
Constitution | 26 (+8) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 18 (+4) |
Damage Immunities | Lightning | Bludgeoning | Piercing |
Slashing from nonmagical weapons |
Saving Throws | Dexterity d20+6 | Wisdom d20+8 |
Senses | Passive Perception 12 |
Languages | Terran |
Challenge | 20 (25,000 XP) |
Action 1 | Multiattack | Tyranitar makes three Thrash attacks |
Action 2 | Earthquake (Recharge 5-6) | Tyranitar creates a localized earthquake. | All creatures on the ground within 30 feet of Tyranitar |
must make a DC 24 Strength saving throw, | taking 22d6 bludgeoning damage | and falling prone on a failed save, | or half as much damage on a successful one |
Action 3 | Hyper Beam (Recharge 5-6) | Ranged Weapon Attack | d20+16 to hit |
Range 100/300 ft., one target | Hit 30d6 force damage |
Action 4 | Thrash | Melee Weapon Attack | d20+16 to hit |
Reach 5 ft., one target | Hit 2d12+10 bludgeoning damage |
Action 5 | Dark Pulse | Ranged Weapon Attack | d20+8 to hit |
Range 30/60 ft., one target | Hit 8d6 necrotic damage |
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