Krabby / Kingler Species in Other Realms | World Anvil

Krabby / Kingler

Krabby is a crustacean with a strong outer shell protecting its small body. Its upper half is red and has its eyes and two small spikes on the top of its head. Its light tan arms are also connected to its upper body. Its lower body is light tan and doubles as its jaw with two fangs overlapping its upper body. Its hips are visible on the lower front of its body connected to its four long, thin legs. Each leg has a single, claw-like foot. The main features of Krabby's body are the two large, red pincers at the end of its arms. Krabby uses them as its main form of offense, and as a form of balance. Sometimes, Krabby may lose a claw during battle or have a damaged claw forcibly removed. However, the claw regenerates over a short period.   In the wild, Krabby lives near the edge of water in both fresh and salt water. Krabby is most commonly found on beaches where it burrows in the sand. In times of scarce food sources, it may eat sand to regain nutrients and will be very aggressive in defending its home. Its main form of defense is creating foam to shroud its body, in order to confuse opponents into thinking that it is bigger than it actually is. As seen in the anime, Krabby generally keeps to itself, but will quickly defend itself if provoked.  

Krabby

It can be found near the sea. The large pincers grow back if they are torn out of their sockets.


Armor Class13 (natural armor)
Hit Points 8d4+8
Speed30 ft.Swim 25 ft.
Strength14 (+2)
Dexterity12 (+1)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma8 (-1)
Damage VulnerabilitiesLightning
Damage ResistancesCold
SensesPassive Perception 10
LanguagesAquan
Challenge½ (100 XP)
Special 1Shell ArmorKrabby cannot be critically hit
Special 2AmphibiousThe Krabby can breathe air and water
Special 3Hyper CutterIf a disadvantage is imposed on an attack roll that the Krabby makes,the Krabby can ignore the disadvantage so long as its not
restrained and it can see the target of its attack
Action 1Vice GripMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d8+2 bludgeoning damage
Action 2BubbleRanged Weapon Attack d20+4 to hit
Range 20/40 ft., one target 1d4 cold damage
  Kingler is a crustacean resembling a crab. Its strong shell covers the outside of its body, featuring a red upper half and a light tan lower half. Its upper half is topped with six tall, thin spikes that resemble a crown. Its light tan arms are also connected to its upper body. Its lower half doubles as its jaw with six fangs overlapping its upper body. Its two outer fangs are much larger than the inner four and are roughly half as tall as Kingler's entire body. Its hips visibly protrude from its lower body and connect to its four long, thin legs. Each leg has a single, claw-like foot. Kingler's main features are its orange pincers. Its left claw is roughly twice as large as the other and is as hard as steel.   Kingler is often found on the edges of water, usually the ocean. Its powerful claws have 10,000 horsepower and are capable of prying open the shells of Shellder and Cloyster. While Kingler's large, left claw is its main tool for offensive maneuvers, it is so large and heavy that Kingler can barely lift it. It causes balancing problems and Kingler may quickly become fatigued from continuous use. However, it has been shown to communicate with other Kingler by waving its pincers around.  

Kingler

Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.


Armor Class15 (natural armor)
Hit Points 16d8+32
Speed30 ft.Swim 30 ft.
Strength26 (+8)
Dexterity12 (+1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Saving ThrowsStrength d20+4 Constitution d20+3
Damage VulnerabilitiesLightning
Damage ResistancesCold
SensesPassive Perception 11
SkillsAthletics d20+6
LanguagesAquan
Challenge6 (2,300 XP)
Special 1AmphibiousThe Kingler can breathe air and water
Special 2Shell ArmorKingler can not be critically hit
Special 3Hyper CutterIf disadvantage would be imposed on an attack roll that the Kingler makes,the Kingler can ignore the disadvantage so long as it's not
restrained and it can see the target of its attack
Action 1MultiattackThe Kingler makes two attacks,one with its small claw
and one with its large claw
Action 2Vice Grip (Small Claw)Melee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d8+8 bludgeoning damageand the target is grappled (escape DC 12).Until this grapple ends,
the target is restrained if it is Small or smaller,and the Kingler can not use its small claw to vice grip another target
Action 3Vice Grip (Large Claw)Melee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 4d8+16 piercing damage.If the target is a creature,
it is grappled (escape DC 15).Until this grapple ends,the target is restrained if it is Medium or smaller,the Kingler can not use Crabhammer,
and the Kingler can’t use its large claw to vice grip another target
Action 4Bubble BeamRanged Weapon Attack d20+4 to hit
Range 30/60 ft., one targetHit 1d8+1 cold damage
Action 5Crabhammer (Large Claw)Melee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d8+2 bludgeoning damageIf the target is a creature,it must succeed on a DC 15 Strength
saving throw or be knocked prone
Action 6Guillotine (Large Claw)Melee Weapon Attack d20+4 to hit
Reach 5 ft., one target the Kingler is grappling in its large clawHIt 1d12+2 slashing damageIf the target has at least one head andthis damage reduces the target to 0 hit points (or if the target is unconscious),
the Kingler cuts off one of the creature’s heads.The creature dies if it can’t survive without the lost head.A creature is immune to this effect if it doesn’t haveor need a head or the DM decides that
the creature is too big for its head to be cut off by the Kingler’s large claw

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