Krabby / Kingler
Krabby is a crustacean with a strong outer shell protecting its small body. Its upper half is red and has its eyes and two small spikes on the top of its head. Its light tan arms are also connected to its upper body. Its lower body is light tan and doubles as its jaw with two fangs overlapping its upper body. Its hips are visible on the lower front of its body connected to its four long, thin legs. Each leg has a single, claw-like foot. The main features of Krabby's body are the two large, red pincers at the end of its arms. Krabby uses them as its main form of offense, and as a form of balance. Sometimes, Krabby may lose a claw during battle or have a damaged claw forcibly removed. However, the claw regenerates over a short period.
In the wild, Krabby lives near the edge of water in both fresh and salt water. Krabby is most commonly found on beaches where it burrows in the sand. In times of scarce food sources, it may eat sand to regain nutrients and will be very aggressive in defending its home. Its main form of defense is creating foam to shroud its body, in order to confuse opponents into thinking that it is bigger than it actually is. As seen in the anime, Krabby generally keeps to itself, but will quickly defend itself if provoked.
Kingler is a crustacean resembling a crab. Its strong shell covers the outside of its body, featuring a red upper half and a light tan lower half. Its upper half is topped with six tall, thin spikes that resemble a crown. Its light tan arms are also connected to its upper body. Its lower half doubles as its jaw with six fangs overlapping its upper body. Its two outer fangs are much larger than the inner four and are roughly half as tall as Kingler's entire body. Its hips visibly protrude from its lower body and connect to its four long, thin legs. Each leg has a single, claw-like foot. Kingler's main features are its orange pincers. Its left claw is roughly twice as large as the other and is as hard as steel.
Kingler is often found on the edges of water, usually the ocean. Its powerful claws have 10,000 horsepower and are capable of prying open the shells of Shellder and Cloyster. While Kingler's large, left claw is its main tool for offensive maneuvers, it is so large and heavy that Kingler can barely lift it. It causes balancing problems and Kingler may quickly become fatigued from continuous use. However, it has been shown to communicate with other Kingler by waving its pincers around.
Krabby
It can be found near the sea. The large pincers grow back if they are torn out of their sockets.
Armor Class | 13 (natural armor) | ||
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Hit Points | 8d4+8 | ||
Speed | 30 ft. | Swim 25 ft. | |
Strength | 14 (+2) | ||
Dexterity | 12 (+1) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 8 (-1) | ||
Damage Vulnerabilities | Lightning | ||
Damage Resistances | Cold | ||
Senses | Passive Perception 10 | ||
Languages | Aquan | ||
Challenge | ½ (100 XP) | ||
Special 1 | Shell Armor | Krabby cannot be critically hit | |
Special 2 | Amphibious | The Krabby can breathe air and water | |
Special 3 | Hyper Cutter | If a disadvantage is imposed on an attack roll that the Krabby makes, | the Krabby can ignore the disadvantage so long as its not |
restrained and it can see the target of its attack | |||
Action 1 | Vice Grip | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 bludgeoning damage | ||
Action 2 | Bubble | Ranged Weapon Attack | d20+4 to hit |
Range 20/40 ft., one target | 1d4 cold damage |
Kingler
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Armor Class | 15 (natural armor) | ||
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Hit Points | 16d8+32 | ||
Speed | 30 ft. | Swim 30 ft. | |
Strength | 26 (+8) | ||
Dexterity | 12 (+1) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Saving Throws | Strength d20+4 | Constitution d20+3 | |
Damage Vulnerabilities | Lightning | ||
Damage Resistances | Cold | ||
Senses | Passive Perception 11 | ||
Skills | Athletics d20+6 | ||
Languages | Aquan | ||
Challenge | 6 (2,300 XP) | ||
Special 1 | Amphibious | The Kingler can breathe air and water | |
Special 2 | Shell Armor | Kingler can not be critically hit | |
Special 3 | Hyper Cutter | If disadvantage would be imposed on an attack roll that the Kingler makes, | the Kingler can ignore the disadvantage so long as it's not |
restrained and it can see the target of its attack | |||
Action 1 | Multiattack | The Kingler makes two attacks, | one with its small claw |
and one with its large claw | |||
Action 2 | Vice Grip (Small Claw) | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 2d8+8 bludgeoning damage | and the target is grappled (escape DC 12). | Until this grapple ends, |
the target is restrained if it is Small or smaller, | and the Kingler can not use its small claw to vice grip another target | ||
Action 3 | Vice Grip (Large Claw) | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 4d8+16 piercing damage. | If the target is a creature, | |
it is grappled (escape DC 15). | Until this grapple ends, | the target is restrained if it is Medium or smaller, | the Kingler can not use Crabhammer, |
and the Kingler can’t use its large claw to vice grip another target | |||
Action 4 | Bubble Beam | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 1d8+1 cold damage | ||
Action 5 | Crabhammer (Large Claw) | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8+2 bludgeoning damage | If the target is a creature, | it must succeed on a DC 15 Strength |
saving throw or be knocked prone | |||
Action 6 | Guillotine (Large Claw) | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target the Kingler is grappling in its large claw | HIt 1d12+2 slashing damage | If the target has at least one head and | this damage reduces the target to 0 hit points (or if the target is unconscious), |
the Kingler cuts off one of the creature’s heads. | The creature dies if it can’t survive without the lost head. | A creature is immune to this effect if it doesn’t have | or need a head or the DM decides that |
the creature is too big for its head to be cut off by the Kingler’s large claw |
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