Kabuto is a small arthropod Pokémon resembling a horseshoe crab. It is mostly flat with a protective, brown shell covering its body. There are two small, black eyes on top of its shell, which it uses for sight when it hides on the ocean floor. Underneath the shell is a black space that hides the structure of its main body. Only its four short, yellow legs and a second pair of luminescent red eyes are visible on its underside. In its original time, Kabuto was prominently found on beaches, likely aided by its fast and powerful swimming ability. While it is commonly believed to be extinct, isolated populations of Kabuto have been unchanged for 300 million years.
Kabuto
This species is almost entirely extinct. Kabuto molt every three days, making their shells harder and harder.
Armor Class | 16 (natural armor) |
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Hit Points | 11d6+22 |
Speed | 15 ft. | Swim 30 ft. |
Strength | 13 (+1) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 11 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Lighting |
Senses | Darkvision 120 ft. | Passive Perception 10 |
Languages | Aquan |
Challenge | 1 (200 XP) |
Special | Battle Armor | Kabuto takes half the damage from critical hits | This does not prevent any additional effects |
due to critical hits, such as that of a vorpal sword |
Special 2 | Swift Swim | Kabuto has advantage on Dexterity saving throws | while partially submerged in water |
Action 1 | Absorb | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit 1d4-2 piercing damage dealt |
Action 2 | Waterfall | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6+2 bludgeoning damage |
Reaction | Harden | Kabuto adds 2 to its AC against one melee attack that would hit it. | To do so, Kabuto must see the attacker |
Kabutops is a bipedal prehistoric arthropod Pokémon with a skeletal build. It has a flat, half-circular head with a point on each side and two small eyes on the front. It is mostly brown, except for its light gray chest and abdomen. There is a ridge down its back with three flat spines on either side and it has a flat, pointed tail. Instead of hands, its forearms have large, sharp, gray scythes. Its thin legs are brown leading to small feet with two large gray claws.
Before it went extinct, Kabutops was in the process of evolving into a land dweller as evidenced by changes in its gills and legs. This change is thought to be due to its prey moving onto land as well. In its ocean home, Kabutops could tuck up its limbs to help it swim extremely fast, up to roughly 29 knots. It used its sharp scythes to slice enemies and drink their internal fluids. Any leftovers left behind by Kabutops are consumed by other Pokémon. It is unknown what led to Kabutops's extinction.
Kabutops
Kabutops slices its prey apart and sucks out the fluids. The discarded body parts become food for other Pokémon.
Armor Class | 17 (natural armor) |
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Hit Points | 21d8+63 |
Speed | 30 ft. | Swim 60 ft. |
Strength | 17 (+3) |
Dexterity | 16 (+3) |
Constitution | 16 (+3) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Lightning |
Senses | Darkvision 120 ft. | Passive Perception 12 |
Languages | Aquan |
Challenge | 5 (1,800 XP) |
Special 1 | Battle Armor | Kabutops takes half the damage from critical hits. | This does not prevent any additional effects |
due to critical hits, such as that of a vorpal sword |
Special 2 | Swift Swim | Kabutops has advantage on Dexterity saving throws | while partially submerged in water |
Action 1 | Multiattack | Kabutops makes two attacks, | only one of which may be Mega Drain |
Action 2 | Waterfall | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+3 bludgeoning damage |
Action 3 | Stone Edge | Ranged Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+3 bludgeoning damage |
Action 4 | Slash | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 slashing damage | and the target is grappled (escape DC 13). | Only one creature can be grappled at a time |
Action 5 | Mega Drain | One grappled creature makes a DC 13 Constitution saving throw, | taking 3d8 piercing damage on a failed save, |
or half as much damage on a successful one. | Kabutops recovers hit points equal to the damage dealt |
Reaction 1 | Weak Armor | When Kabutops is struck by a critical hit, | it can use its reaction to suppress its |
Battle Armor trait, taking full damage. | When it does so, it has advantage on all attack rolls | until the end of its next turn |
Reaction 2 | Perry | Kabutops adds 2 to its AC against one melee attack that would hit it. | To do so, Kabutops must see the attacker |
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