Mime Jr. is a small, pink Pokémon with dark-blue legs and "hat", which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape.
Jr Mime
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Armor Class | 13 |
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Hit Points | 6d6+0 |
Speed | 25 ft. |
Strength | 4 (-3) |
Dexterity | 16 (+3) |
Constitution | 10 (+0) |
Intelligence | 8 (-1) |
Wisdom | 14 (+2) |
Charisma | 15 (+2) |
Damage Resistances | Psychic |
Damage Immunities | Thunder |
Condition Immunities | Deafened |
Skills | Deception d20+4 | Performance d20+4 |
Senses | Passive Perception 12 |
Languages | Sylvan |
Challenge | 1/2 (100 XP) |
Special | Magic Resistance | Mime Jr has advantage on saving throws | against spells and other magical effects |
Action 1 | Copycat | Mime Jr perfectly copies a target it can see. | If the target has used a cantrip since Mime Jr’s last turn, |
the Mime Jr casts that cantrip with | Charisma as its spellcasting ability. | If the target uses a weapon attack, | Mime Jr makes a weapon attack |
using an illusion of the weapon. | Attack d20+5 | Same range as the target’s attack, one target | Hit 1d6+3 damage of the same type as the target’s attack |
Action 2 | Pound | Melee Weapon Attack | d20+5 to hit |
Range 5 ft., one target | Hit 1d4+3 bludgeoning damage |
Action 3 | Spellcasting | Mime Jr casts one of the following spells, | requiring no material components and using |
Charisma as the spellcasting ability (spell save DC 12): |
Spells 1 | At Will | Minor Illusion | Vicious Mockery |
Spells 2 | 1/day each | Silence | Silent Image |
Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare but can be found in suburban areas.
Mr. Mime
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Armor Class | 13 | 16 (with mage armor) |
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Hit Points | 16d8+32 |
Speed | 30 ft. |
Strength | 10 (+0) |
Dexterity | 17 (+3) |
Constitution | 14 (+2) |
Intelligence | 14 (+2) |
Wisdom | 17 (+3) |
Charisma | 21 (+5) |
Damage Resistances | Psychic |
Damage Immunities | Thunder |
Condition Immunities | Deafened |
Skills | Deception d20+8 | Performance d20+8 |
Senses | Passive Perception 13 |
Languages | Sylvan |
Challenge | 7 (2,900 XP) |
Special 1 | Magic Resistance | Mr. Mime has advantage on saving throws | against spells and other magical effects |
Special 2 | Wide Guard | Allied of Mr. Mime within 30 feet have advantage | on saving throws against spells with an area of effect |
Action 1 | Multiattack | Mr. Mime makes five Doubleslap or two Copycat attacks |
Action 2 | Copycat | Mr. Mime perfectly copies a target it can see. | If the target has used a cantrip since Mr. Mime’s last turn, |
Mr Mime casts that cantrip with Charisma as its spellcasting ability. | If the target used a weapon attack, | Mr. Mime makes the same weapon | attack using an illusion of the weapon |
Action 3 | Doubleslap | Melee Weapon Attack | d20+6 to hit |
Range 5 ft., one target | Hit 1d6+3 bludgeoning damage |
Action 4 | Spellcasting | Mr. Mime casts one of the following spells, | requiring no material components and using |
Charisma as the spellcasting ability (spell save DC 16): |
Spells 1 | At Will | Mage Armor | Minor Illusion |
Silent Image | Vicious Mockery |
Spells 2 | 2/day each | Counterspell | Hold Person |
Silence | Wall of Force |
Spells 3 | 1/day each | Major Image | Hallucinatory Terrain |
Reaction | Mimic (Recharge 5-6) | If Mr. Mime can see a spell of 3rd level or lower being cast, | it may immediately cast the spell |
using Charisma as its spellcasting ability |
Mr. Rime is a bipedal, humanoid Pokémon. Like its pre-evolved from Mr. Mime, it has growths resembling clown hair, but they are now black rather than blue and they cover the top of its head, resembling a bowler hat. It has yellow eyes and a moustache that covers its mouth. Its black-and-white torso resembles a coat or tuxedo and a face, with yellow shirt studs for its "eyes", a red lump as its "nose", and a white cummerbund for its "mouth". While its actual face remains almost expressionless, the features on its torso will change to convey emotions. Its lower body is blue, and it has black and blue feet that resemble large shoes, presumably capped with ice. It has black spherical shoulders and blue arms with white, mitten-like hands. It always carries a blue formal cane made of ice.
Mr. Rime is highly skilled in tap dancing and waves its ice cane while it moves gracefully. It is popular due to its amusing movements and has been known to influence the Mime Jr. of the Forian region to learn its dancing steps, leading them to evolve into Forian Mr. Mime. It can release psychic powers through the pattern on its belly.
Mr. Rime
It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Armor Class | 15 | 18 (with mage armor) |
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Hit Points | 21d8+105 |
Speed | 30 ft. |
Strength | 14 (+2) |
Dexterity | 21 (+5) |
Constitution | 20 (+5) |
Intelligence | 15 (+2) |
Wisdom | 19 (+4) |
Charisma | 22 (+6) |
Damage Vulnerabilities | Fire | Necrotic |
Damage Resistances | Cold |
Condition Immunities | Charmed | Exhaustion | Paralyzed |
Saving Throws | Dexterity d20+8 |
Skills | Acrobatics d20+6 | Deception d20+10 | Performance d20+10 |
Languages | Sylvan |
Challenge | 10 (5,900 XP) |
Special 1 | Tangled Feet | Mr. Rime receives a +2 bonus to AC while | under the effect of an enchantment spell |
Special 2 | Magic Resistance | Mr. Rime has advantage on saving throws | against spells and other magical effects |
Special 3 | Screen Cleaner | When Mr. Rime hits a target with an | attack it dispels the target’s mage armor |
Action 1 | Multiattack | Mr. Rime makes for Double Kick attacks |
Action 2 | Double Kick | Melee Weapon Attack | d20+9 to hit |
Range 5 ft., one target | Hit 1d6+5 bludgeoning damage | plus 2d6 cold damage |
Action 3 | Spellcasting | Mr. Rime casts one of the following spells, | requiring no material components and using |
Charisma as the spellcasting ability (spell save DC 16): |
Spells 1 | At Will | Enthrall | Mage Armor |
Silent Image | Vicious Mockery |
Spells 2 | 2/day each | Counterspell | Misty Step |
Sleet Storm |
Spells 3 | 1/day each | Cone of Cold | Confusion |
Otto’s Irresistible Dance |
Forian Mr. Mime are mostly blue and white. It also has blue growths resembling clown hair on its pale head; however, these also extend and cover its cheeks, creating a mutton chop style sideburn effect resembling earmuffs. It has wider-shaped eyes and a small blue triangle for a nose. It has a suit-like body comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. It has mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through its feet, it is able to control the temperature and create a floor of ice, which it can kick up to act as a barrier. It is widely known in the region for its talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and is likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps.
Forian Mr. Mime
Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Armor Class | 14 | 17 (with mage armor) |
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Hit Points | 18d8+54 |
Speed | 40 ft. |
Strength | 12 (+1) |
Dexterity | 19 (+4) |
Constitution | 16 (+3) |
Intelligence | 12 (+1) |
Wisdom | 17 (+3) |
Charisma | 21 (+5) |
Damage Vulnerabilities | Fire | Necrotic |
Damage Resistances | Cold |
Condition Immunities | Charmed | Exhaustion | Paralyzed |
Saving Throws | Dexterity d20+7 |
Skills | Acrobatics d20+4 | Performance d20+8 |
Senses | Darkvision 30 ft. | Passive Perception 13 |
Languages | Sylvan |
Challenge | 7 (2,900 XP) |
Special 1 | Insomnia | Magic cannot put Forian Mr. Mime to sleep |
Special 2 | Magic Resistance | Forian Mr. Mime has advantage on | saving throws against spells and other magical effects |
Special 3 | When Forian Mr. Mime hits a creature with an | attack it dispels the target’s mage armor |
Action 1 | Multiattack | Forian Mr. Mime makes three Double Kick attacks |
Action 2 | Double Kick | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 1d6+4 bludgeoning damage plus 1d6 cold damage |
Action 3 | Spellcasting | Forian Mr. Mime casts one of the following spells, | requiring no material components and using |
Charisma as the spellcasting ability (spell save DC 16): |
Spells 1 | At Will | Enthrall | Mage Armor |
Silent Image | Vicious Mockery |
Spells 2 | 2/day each | Misty Step | Sleet Storm |
Spells 3 | 1/day each | Cone of Cold | Counterspell |
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