Jr Mime / Mr. Mime / Mr. Rime / Forian Mr. Mime Species in Other Realms | World Anvil

Jr Mime / Mr. Mime / Mr. Rime / Forian Mr. Mime

Mime Jr. is a small, pink Pokémon with dark-blue legs and "hat", which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to create distractions. Once the foe is confused, it will quickly escape.  

Jr Mime

It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.


Armor Class13
Hit Points 6d6+0
Speed25 ft.
Strength4 (-3)
Dexterity16 (+3)
Constitution10 (+0)
Intelligence8 (-1)
Wisdom14 (+2)
Charisma15 (+2)
Damage ResistancesPsychic
Damage ImmunitiesThunder
Condition ImmunitiesDeafened
SkillsDeception d20+4 Performance d20+4
SensesPassive Perception 12
LanguagesSylvan
Challenge1/2 (100 XP)
SpecialMagic ResistanceMime Jr has advantage on saving throwsagainst spells and other magical effects
Action 1CopycatMime Jr perfectly copies a target it can see.If the target has used a cantrip since Mime Jr’s last turn,
the Mime Jr casts that cantrip withCharisma as its spellcasting ability.If the target uses a weapon attack,Mime Jr makes a weapon attack
using an illusion of the weapon.Attack d20+5 Same range as the target’s attack, one targetHit 1d6+3 damage of the same type as the target’s attack
Action 2PoundMelee Weapon Attack d20+5 to hit
Range 5 ft., one targetHit 1d4+3 bludgeoning damage
Action 3SpellcastingMime Jr casts one of the following spells,requiring no material components and using
Charisma as the spellcasting ability (spell save DC 12):
Spells 1At WillMinor IllusionVicious Mockery
Spells 21/day eachSilenceSilent Image
  Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.   From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare but can be found in suburban areas.  

Mr. Mime

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.


Armor Class1316 (with mage armor)
Hit Points 16d8+32
Speed30 ft.
Strength10 (+0)
Dexterity17 (+3)
Constitution14 (+2)
Intelligence14 (+2)
Wisdom17 (+3)
Charisma21 (+5)
Damage ResistancesPsychic
Damage ImmunitiesThunder
Condition ImmunitiesDeafened
SkillsDeception d20+8 Performance d20+8
SensesPassive Perception 13
LanguagesSylvan
Challenge7 (2,900 XP)
Special 1Magic ResistanceMr. Mime has advantage on saving throwsagainst spells and other magical effects
Special 2Wide GuardAllied of Mr. Mime within 30 feet have advantageon saving throws against spells with an area of effect
Action 1MultiattackMr. Mime makes five Doubleslap or two Copycat attacks
Action 2CopycatMr. Mime perfectly copies a target it can see.If the target has used a cantrip since Mr. Mime’s last turn,
Mr Mime casts that cantrip with Charisma as its spellcasting ability.If the target used a weapon attack,Mr. Mime makes the same weaponattack using an illusion of the weapon
Action 3DoubleslapMelee Weapon Attack d20+6 to hit
Range 5 ft., one targetHit 1d6+3 bludgeoning damage
Action 4SpellcastingMr. Mime casts one of the following spells,requiring no material components and using
Charisma as the spellcasting ability (spell save DC 16):
Spells 1At WillMage ArmorMinor Illusion
Silent ImageVicious Mockery
Spells 22/day eachCounterspellHold Person
SilenceWall of Force
Spells 31/day eachMajor ImageHallucinatory Terrain
ReactionMimic (Recharge 5-6)If Mr. Mime can see a spell of 3rd level or lower being cast,it may immediately cast the spell
using Charisma as its spellcasting ability
  Mr. Rime is a bipedal, humanoid Pokémon. Like its pre-evolved from Mr. Mime, it has growths resembling clown hair, but they are now black rather than blue and they cover the top of its head, resembling a bowler hat. It has yellow eyes and a moustache that covers its mouth. Its black-and-white torso resembles a coat or tuxedo and a face, with yellow shirt studs for its "eyes", a red lump as its "nose", and a white cummerbund for its "mouth". While its actual face remains almost expressionless, the features on its torso will change to convey emotions. Its lower body is blue, and it has black and blue feet that resemble large shoes, presumably capped with ice. It has black spherical shoulders and blue arms with white, mitten-like hands. It always carries a blue formal cane made of ice.   Mr. Rime is highly skilled in tap dancing and waves its ice cane while it moves gracefully. It is popular due to its amusing movements and has been known to influence the Mime Jr. of the Forian region to learn its dancing steps, leading them to evolve into Forian Mr. Mime. It can release psychic powers through the pattern on its belly.  

Mr. Rime

It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.


Armor Class1518 (with mage armor)
Hit Points 21d8+105
Speed30 ft.
Strength14 (+2)
Dexterity21 (+5)
Constitution20 (+5)
Intelligence15 (+2)
Wisdom19 (+4)
Charisma22 (+6)
Damage VulnerabilitiesFireNecrotic
Damage ResistancesCold
Condition ImmunitiesCharmedExhaustionParalyzed
Saving ThrowsDexterity d20+8
SkillsAcrobatics d20+6 Deception d20+10 Performance d20+10
LanguagesSylvan
Challenge10 (5,900 XP)
Special 1Tangled FeetMr. Rime receives a +2 bonus to AC whileunder the effect of an enchantment spell
Special 2Magic ResistanceMr. Rime has advantage on saving throwsagainst spells and other magical effects
Special 3Screen CleanerWhen Mr. Rime hits a target with anattack it dispels the target’s mage armor
Action 1MultiattackMr. Rime makes for Double Kick attacks
Action 2Double KickMelee Weapon Attack d20+9 to hit
Range 5 ft., one targetHit 1d6+5 bludgeoning damageplus 2d6 cold damage
Action 3SpellcastingMr. Rime casts one of the following spells,requiring no material components and using
Charisma as the spellcasting ability (spell save DC 16):
Spells 1At WillEnthrallMage Armor
Silent ImageVicious Mockery
Spells 22/day eachCounterspellMisty Step
Sleet Storm
Spells 31/day eachCone of ColdConfusion
Otto’s Irresistible Dance
  Forian Mr. Mime are mostly blue and white. It also has blue growths resembling clown hair on its pale head; however, these also extend and cover its cheeks, creating a mutton chop style sideburn effect resembling earmuffs. It has wider-shaped eyes and a small blue triangle for a nose. It has a suit-like body comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. It has mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice. Through its feet, it is able to control the temperature and create a floor of ice, which it can kick up to act as a barrier. It is widely known in the region for its talent in tap dancing (contrasting Kantonian Mr. Mime's talent in pantomiming) and is likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps.  

Forian Mr. Mime

Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.


Armor Class1417 (with mage armor)
Hit Points 18d8+54
Speed40 ft.
Strength12 (+1)
Dexterity19 (+4)
Constitution16 (+3)
Intelligence12 (+1)
Wisdom17 (+3)
Charisma21 (+5)
Damage VulnerabilitiesFireNecrotic
Damage ResistancesCold
Condition ImmunitiesCharmedExhaustionParalyzed
Saving ThrowsDexterity d20+7
SkillsAcrobatics d20+4 Performance d20+8
SensesDarkvision 30 ft.Passive Perception 13
LanguagesSylvan
Challenge7 (2,900 XP)
Special 1InsomniaMagic cannot put Forian Mr. Mime to sleep
Special 2Magic ResistanceForian Mr. Mime has advantage onsaving throws against spells and other magical effects
Special 3When Forian Mr. Mime hits a creature with anattack it dispels the target’s mage armor
Action 1MultiattackForian Mr. Mime makes three Double Kick attacks
Action 2Double KickMelee Weapon Attack d20+7 to hit
Range 5 ft., one targetHit 1d6+4 bludgeoning damage plus 1d6 cold damage
Action 3SpellcastingForian Mr. Mime casts one of the following spells,requiring no material components and using
Charisma as the spellcasting ability (spell save DC 16):
Spells 1At WillEnthrallMage Armor
Silent ImageVicious Mockery
Spells 22/day eachMisty StepSleet Storm
Spells 31/day eachCone of ColdCounterspell

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