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Horsea / Seadra / Kingdra

Horsea is a light blue, piscine Pokémon that is similar to a seahorse. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-coloured. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.   Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male horsea rather than the female. Horsea swims with dance-like motions, creating whirlpools in the process. They tend to compete with each other to see who can create the biggest whirlpool.  

Horsea

Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.


Armor Class12
Hit Points 6d4
Speed5 ft.Swim 30 ft.
Strength6 (-2)
Dexterity14 (+2)
Constitution10 (+0)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesLightning
SensesPassive Perception 10
LanguagesAquan
Challenge1/4 (50 XP)
SpecialSwift SwimDuring rain, Horsea’s speed is doubled
Action 1Ink SpurtRanged Weapon Attack d20+4 to hit
Range 20/40 ft., one targetHit 1d4+2 bludgeoning damageand the target must make aDC 12 Dexterity saving throw.
On a failed save, they are blindeduntil the end of their next turn
Action 2Water GunRanged Weapon Attack d20+4 to hit
Range 20/40 ft., one targetHit 1d6-2 cold damage
  Seadra is a light blue, piscine Pokémon that is similar to a seahorse with a cream-coloured belly covered in rough scales. It has a long, tubular mouth, narrow, black eyes, a fin-like ridge above each eye, and spiny pectoral fins. It also has a large, coiled tail. It has a pair of dorsal fins with sharp, cream-coloured tips that exude venom. Seadra's venom is toxic enough to induce numbness and even fainting in humans, but it is still prized among practitioners of traditional medicine.   Seadra can swim in any direction while facing forward by rapidly flapping its fins and tail. It catches its prey by spinning its body to create large whirlpools. When its prey is exhausted, Seadra swallows it whole using its long snout. Seadra makes its nest by either wriggling between or anchoring itself to branches of coral under the ocean. After a female Seadra gives birth, the male Seadra will take care of the young. It is markedly vicious and will mercilessly attack those who venture near its nest. During this time, the male's venom also becomes thicker and stronger than usual.  

Seadra

It’s the males that raise the offspring. While Seadra are raising young, the spines on their backs secrete thicker and stronger poison.


Armor Class13
Hit Points 12d6+12
Speed5 ft.Swim 50 ft.
Strength10 (+0)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Damage VulnerabilitiesLightning
SensesPassive Perception
LanguagesAquan
Challenge2 (450 XP)
Special 1SpikeWhen a creature hits Sedra with a melee attack while within 5 feet,it takes 1d6 piercing damage
Special 2When Sedra is hit there is a 30% chance thatthe attacking creature will become poisoned.This ability cannot poison anyone immune to poisons.
If Sedra is hit by a multi-strike move each hithas a chance to activate this ability
Action 1MultiattackSedra makes two Water Gun Attacks
Action 2Water GunRanged Weapon Attack d20+5 to hit
Range 30/60 ft., one targetHit 1d6+0 cold damage
Action 3Whirlpool (Recharge 5-6)Sedra creates a spinning column of water witha 15 foot radius at a spot adjacent to it.
All creatures within the area must makea DC 13 Dexterity saving throw,taking 4d6 bludgeoning damage on a failed save,or half as much damage on a successful one.
Sedra can sustain the whirlpoolas a bonus action while adjacent to it
  Kingdra is a large, piscine Pokémon that is similar to a seahorse with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful, allowing squirts of water jets with devastating power to be fired. Two-pronged fins extend slightly past its cheeks. On its back is a white fin supported by thin, blue spines similar to the ones on its head.   The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, Kingdra's strength can create large whirlpools and waterspouts on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. It is known to have fierce battles with Dragonite whenever they meet. Kingdra's gleaming scales are gifted to royals.  

Kingdra

With the arrival of a storm at sea, this Pokémon will show itself on the surface. When a Kingdra and a Dragonite meet, a fierce battle ensues.


Armor Class22
Hit Points 18d8+56
Speed5 ft.Swim 50 ft.
Strength18 (+4)
Dexterity18 (+4)
Constitution14 (+2)
Intelligence8 (-1)
Wisdom14 (+2)
Charisma16 (+3)
Damage VulnerabilitiesLightning
SensesPassive Perception 14
LanguageAquan
Challenge6 (2,400 XP)
Special 1SpikeWhen a creature hits Kingdra with a melee attackwhile within 5 ft, it takes 2d6 piercing damage
Special 2Swift SwimDuring rain, the speed stat of Kingdra is doubled
Special 3SniperCritical hits will do 3x damage instead of 2x damage
Special 4DampDamp prevents all from using self-destruct, explosion,mind blown, and misty explosion;
if an attempt to use one of these moves,it will fail and the user will not faint or take damage
Action 1MultiattackKingdra makes two Water Gun attacks
Action 2Water GunRanged Weapon Attack d20+7 to hit
Range 50/80ft., one targetHit 2d6+4 cold damage
Action 3Dragon PulseRanged Weapon Attack d20+7 to hit
Range 40/60 ft., one targetHit 8d6+3 dragon-type damageKingdra attacks with a shock wave generated from its mouth
Action 4Bubble BeamRanged Weapon Attack d20+7 to hit
Range 30 ft., one targetHit 2d8+4 water type damageand the target must succeed ona Dexterity saving throw DC 14
or have its speed reduced by 10 feet for one round.Kingler shoots a jet of bubbles at a targetit can see within range
Action 5TwisterRanged Weapon Attack d20+7 to hit
Range 60 ft., one targetHit 2d6+4 You whip up a vicious tornadoto tear at the opposing target.Each target within 5 ft. of the point
must make a Strength saving throw DC 16.This move can hit targets in the air
Whirlpool (Recharge 5-6)Kingdra creates a spinning column of water witha 15 foot radius at a spot adjacent to it.All creatures within the area must make
a DC 16 Dexterity saving throw,taking 6d8 bludgeoning damageon a successful one.Kingdra can sustain the whirlpool as
a bonus action while adjacent to it

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