Homunculus Species in Other Realms | World Anvil

Homunculus

Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies.   Constructed Nature A homunculus doesn't require air, food, drink, or sleep.   Shared Mind A homunculus knows everything its creator knows, including all the languages the creator can speak and read. Likewise, everything the construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring.  

Homunculus

Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies.


Armor Class13 (natural armor)
Hit Points 2d4
Speed20 ft.Fly 40ft.
Strength4 (- 3)
Dexterity15 (+2)
Constitution11 (+0)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma7 (-2)
Damage ImmunitiesPoison
Condition ImmunitiesCharmedPoisoned
SensesDarkvision 60ft.Passive Perception 10
LanguagesUnderstands the languages of its creator but can't speak
Challenge0 (10 XP)
SpecialTelepathic BondWhile the homunculus is on the same plane of existence as its master,it can magically convey what it senses to its master,
and the two can communicate telepathically
ActionBiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1 piercing damage, and the target must succeed ona DC 10 Constitution saving throw or be poisoned for 1 minute.If the saving throw fails by 5 or more,
the target is instead poisoned for 1d10 minutesand unconscious while poisoned in this way

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