Hobgoblins
Hobgoblin
War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which symbolizes virility and power among goblin kin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do.
Armor Class | 18 (chain mail, shield) | ||
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Hit Points | 2d8+2 | ||
Speed | 30ft. | ||
Strength | 13 (+1) | ||
Dexterity | 12 (+1) | ||
Constitution | 12 (+1) | ||
Intelligence | 10 (+0) | ||
Wisdom | 10 (+0) | ||
Charisma | 9 (-1) | ||
Senses | Darkvision 60ft. | Passive Perception 10 | |
Languages | Common | Goblin | |
Challenge | 1/2 (100 XP) | ||
Special | Martial Advantage | Once per turn, the hobgoblin can deal an extra 2d6 damage | to a creature it hits with a weapon attack if that creature is within |
5 feet of an ally of the hobgoblin that isn't incapacitated | |||
Action 1 | Longsword | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d8+1 slashing damage 1d10+1 if used with two hands | ||
Action 2 | Longbow | Ranged Weapon Attack | d20+3 to hit |
Range 150/600 ft., one target | Hit 1d8+1 piercing damage |
Hobgoblin Captain
War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which symbolizes virility and power among goblin kin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do.
Armor Class | 17 (half plate) | ||
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Hit Points | 6d8+12 | ||
Speed | 30ft. | ||
Strength | 15 (+2) | ||
Dexterity | 14 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 12 (+1) | ||
Wisdom | 10 (+0) | ||
Charisma | 13 (+1) | ||
Senses | Darkvision 60ft. | Passive Perception 10 | |
Languages | Common | Goblin | |
Challenge | 3 (700 XP) | ||
Special | Martial Advantage | Once per turn, the hobgoblin can deal an extra 3d6 damage | to a creature it hits with a weapon attack if that creature is |
within 5 feet of an ally of the hobgoblin that isn't incapacitated | |||
Action 1 | Multiattack | The hobgoblin makes two greatsword attacks | |
Action 2 | Greatsword | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6+2 piercing damage | ||
Action 3 | Javelin | Melee or Ranged Weapon Attack | d20+4 to hit |
Reach 5 ft. or range 30/ 120 ft., one target | Hit 1d6+2 piercing damage | ||
Action 4 | Leadership (Recharges after a Short or Long Rest) | For 1 minute, the hobgoblin can utter a special command | or warning whenever a nonhostile creature that it can see |
within 30 feet of it makes an attack roll or a saving throw. | The creature can add a d4 to its roll | provided it can hear and understand the hobgoblin. | A creature can benefit from only one Leadership die at a time. |
This effect ends if the hobgoblin is incapacitated |
Hobgoblin Warlord
War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths sport sharp and yellowed teeth. A male hobgoblin might have a large blue or red nose, which symbolizes virility and power among goblin kin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do.
Armor Class | 20 (plate, shield) | ||
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Hit Points | 13d8+39 | ||
Speed | 30ft. | ||
Strength | 16 (+3) | ||
Dexterity | 14 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 14 (+2) | ||
Wisdom | 11 (+0) | ||
Charisma | 15 (+2) | ||
Special | Martial Advantage | Once per turn, the hobgoblin can deal an extra 4d6 damage to | a creature it hits with a weapon attack if that creature is within |
5 feet of an ally of the hobgoblin that isn't incapacitated | |||
Action 1 | Multiattack | The hobgoblin makes three melee attacks. | Alternatively, it can make two ranged attacks with its javelins |
Action 2 | Longsword | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 1d8+3 slashing damage 1d10+3 if used with two hands | ||
Action 3 | Shield Bash | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one creature | Hit: 1d4+3 bludgeoning damage. | If the target is Large or smaller, | it must succeed on a DC 14 Strength saving throw or be knocked prone |
Action 4 | Javelin | Melee or Ranged Weapon Attack | d20+9 to hit |
Reach 5 ft. or range 30/120 ft., one target | Hit 1d6+3 piercing damage | ||
Action 5 | Leadership (Recharges after a Short or Long Rest) | For 1 minute, the hobgoblin can utter a special command | or warning whenever a nonhostile creature that it can see within |
30 feet of it makes an attack roll or a saving throw. | The creature can add a d4 to its roll provided | it can hear and understand the hobgoblin. | A creature can benefit from only one Leadership die at a time. |
This effect ends if the hobgoblin is incapacitated | |||
Reaction | Parry | The hobgoblin adds 3 to its AC against | one melee attack that would hit it. |
To do so, the hobgoblin must see | the attacker and be wielding a melee weapon |
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