Ho-Oh Species in Other Realms | World Anvil

Ho-Oh

Ho-Oh is an avian Pokémon resembling a phoenix and a peacock. Its feathers are predominantly gold and red, with yellow tail-feathers, a white underside, and green feathers at the tip of its wings. Ho-Oh has a green stripe on its neck, a yellow beak, black rings around its red eyes, and a feathered, yellow crest on its head. Ho-Oh's wings are prismatic, causing it to trail a rainbow behind it. It has darkly colored feet and legs with four toes and long talons.   Ho-Oh is considered the guardian of the skies and has a mythical power to resurrect the dead. Ho-Oh was the only known Pokémon capable of learning the move Sacred Fire. It is said that when it flies its huge wings create bright, colorful rainbows. The rare few who bear witness to Ho-Oh are promised eternal happiness. Ho-Oh used to perch at the top of the various towers located across the Johto region: the Bell Tower until the Brass Tower was destroyed by fire and the Goldenrod Tower in ancient times. It now presumably flies through the world's skies in search of a Trainer with a pure heart.  

Ho-Oh

Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.


Armor Class18
Hit Points 40d12+320
Speed30 ft.Fly 70 ft.
Strength30 (+10)
Dexterity26 (+8)
Constitution26 (+8)
Intelligence10 (+0)
Wisdom24 (+7)
Charisma24 (+7)
Damage ImmunitiesFire
Saving ThrowsDexterity d20+16 Wisdom d20+15 Charisma d20+15
SensesPassive Perception 17
LanguagesIgnan
Challenge28 (120,000 XP)
Special 1RegeneratorHo-Oh regains 60 hit points at the start ofeach of its turns if it has at least 1 hit point remaining
Special 2SafeguardHo-Oh and all allies within 60 feet are immuneto conditions unless they wish to be
Special 3Legendary Resistance (3/day)Ho-Oh fails a saving throw,it can choose to succeed instead
Action 1MultiattackHo-Oj makes three weapon attacks
Action 2Sacred Fire (Recharge 5-6)Ho-Oh summons waves of sacred fire in a 90 foot cone.All creatures in the area must make
a DC 26 Dexterity saving throw,taking 30d6 fire damage on a failed save,or half as much damage on a successful one
Action 3Ancient PowerMelee Weapon Attack d20+18 to hit
Reach 10 ft., one targetHit 3d10+10 bludgeoning damageand Ho-Oh gains a +1 bonus to all attack rolls,saving throws, and ability checks for
the next hour, up to a maximum of +5
Action 4FireblastRanged Weapon Attack d20+18 to hit
Range 100/300 ft., one targetHit 3d10+10 fire damageand the target must succeed on aDC 26 Strength saving throw or fall prone
Action 5Future SightOne creature Ho-Oh can see within 100 ft must succeed ata DC 23 Wisdom saving throw or
take 16d6 psychic damage at the end of their next turn
Legendary ActionsHo-Oh can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time,
and only at the end of another creature’s turn.Ho-Oh regains all spent legendaryactions at the start of its turn
Legendary Action 1Wing Attacks (Costs 2 Actions)Ho-Oh beats its wings. Each creature within 10 ft.of Ho-Oh must succeed on
a DC 26 Dexterity saving throw ortake 3d10+10 bludgeoning damageand be knocked prone. Ho-Oh can thenfly up to half its flying speed
Legendary Action 2Future SightHo -Oh uses Future Sight
Legendary Action 3FirestormHo-oh summons a whirlwind of fire at a pointit can see within 100 feet.
All creatures within 10 feet of the point must succeed ata DC 26 Wisdom saving throw or be moved 20 feetin a random direction and take 4d6 fire damage

Comments

Please Login in order to comment!