Ho-Oh
Ho-Oh is an avian Pokémon resembling a phoenix and a peacock. Its feathers are predominantly gold and red, with yellow tail-feathers, a white underside, and green feathers at the tip of its wings. Ho-Oh has a green stripe on its neck, a yellow beak, black rings around its red eyes, and a feathered, yellow crest on its head. Ho-Oh's wings are prismatic, causing it to trail a rainbow behind it. It has darkly colored feet and legs with four toes and long talons.
Ho-Oh is considered the guardian of the skies and has a mythical power to resurrect the dead. Ho-Oh was the only known Pokémon capable of learning the move Sacred Fire. It is said that when it flies its huge wings create bright, colorful rainbows. The rare few who bear witness to Ho-Oh are promised eternal happiness. Ho-Oh used to perch at the top of the various towers located across the Johto region: the Bell Tower until the Brass Tower was destroyed by fire and the Goldenrod Tower in ancient times. It now presumably flies through the world's skies in search of a Trainer with a pure heart.
Ho-Oh
Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.
Armor Class | 18 | ||
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Hit Points | 40d12+320 | ||
Speed | 30 ft. | Fly 70 ft. | |
Strength | 30 (+10) | ||
Dexterity | 26 (+8) | ||
Constitution | 26 (+8) | ||
Intelligence | 10 (+0) | ||
Wisdom | 24 (+7) | ||
Charisma | 24 (+7) | ||
Damage Immunities | Fire | ||
Saving Throws | Dexterity d20+16 | Wisdom d20+15 | Charisma d20+15 |
Senses | Passive Perception 17 | ||
Languages | Ignan | ||
Challenge | 28 (120,000 XP) | ||
Special 1 | Regenerator | Ho-Oh regains 60 hit points at the start of | each of its turns if it has at least 1 hit point remaining |
Special 2 | Safeguard | Ho-Oh and all allies within 60 feet are immune | to conditions unless they wish to be |
Special 3 | Legendary Resistance (3/day) | Ho-Oh fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Ho-Oj makes three weapon attacks | |
Action 2 | Sacred Fire (Recharge 5-6) | Ho-Oh summons waves of sacred fire in a 90 foot cone. | All creatures in the area must make |
a DC 26 Dexterity saving throw, | taking 30d6 fire damage on a failed save, | or half as much damage on a successful one | |
Action 3 | Ancient Power | Melee Weapon Attack | d20+18 to hit |
Reach 10 ft., one target | Hit 3d10+10 bludgeoning damage | and Ho-Oh gains a +1 bonus to all attack rolls, | saving throws, and ability checks for |
the next hour, up to a maximum of +5 | |||
Action 4 | Fireblast | Ranged Weapon Attack | d20+18 to hit |
Range 100/300 ft., one target | Hit 3d10+10 fire damage | and the target must succeed on a | DC 26 Strength saving throw or fall prone |
Action 5 | Future Sight | One creature Ho-Oh can see within 100 ft must succeed at | a DC 23 Wisdom saving throw or |
take 16d6 psychic damage at the end of their next turn | |||
Legendary Actions | Ho-Oh can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time, |
and only at the end of another creature’s turn. | Ho-Oh regains all spent legendary | actions at the start of its turn | |
Legendary Action 1 | Wing Attacks (Costs 2 Actions) | Ho-Oh beats its wings. Each creature within 10 ft. | of Ho-Oh must succeed on |
a DC 26 Dexterity saving throw or | take 3d10+10 bludgeoning damage | and be knocked prone. Ho-Oh can then | fly up to half its flying speed |
Legendary Action 2 | Future Sight | Ho -Oh uses Future Sight | |
Legendary Action 3 | Firestorm | Ho-oh summons a whirlwind of fire at a point | it can see within 100 feet. |
All creatures within 10 feet of the point must succeed at | a DC 26 Wisdom saving throw or be moved 20 feet | in a random direction and take 4d6 fire damage |
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