Hippopotas / Hippowdon
Hippopotas is a quadrupedal, hippopotamus-like Pokémon that is most commonly found in deserts and other arid places. Its skin colour depends on gender: if male, it is tan with mottled dark brown patches, and if female, its colouring is reversed. It has a large snout with round, protruding nostrils, and several blunt teeth inside its mouth. Its eyes and small ears protrude from the top of its head. It has a small hole in its back. Each of its feet has two blunt claws, and it has a small tail.
Hippopotas spend their time bathing in the sand and avoiding water at all costs. It covers itself in sand as a protective measure against germs and expels sand instead of sweat. When it walks through the sand, it shuts its nostrils but keeps its mouth open, swallowing any sand and prey along the way. It removes excess sand in its body from its nostrils, which it also does when angered or excited. Hippopotas are more active during the day and burrow into sand during the night to avoid the cold. It prefers to travel in groups of ten. Despite its large and heavy appearance, it may remain undetected, due to how well it hides in the sand.
Hippowdon is a large, hippo-like Pokémon with skin colour based on its gender. It is light brown if male, and bluish-gray if female. It has a dark gray back and muzzle with several small and large holes in it. It has red eyes, a large rounded snout, and a massive mouth that is over 7 feet (2 meters) wide when open. This mouth is filled with peg-like teeth, with the two front teeth on its lower jaw being much longer than the rest. Hippowdon also has black feet with four blunt, flat claws each.
Hippowdon is short-tempered, easily provoked into violence, and may hold its mouth agape as a display of strength. Hippowdon's jaws are capable of crushing cars. Hippowdon stores sand in its body, which is used to create twisters when attacking. Excess sand is expelled out of the ports on Hippowdon's back and nostrils to create room for fresh sand to ingest, for it to stay healthy. It has a symbiotic relationship with Dwebble, which clears any stones stuck in its ports while the Hippowdon cares for the Dwebble helping it in exchange. Drapion are known to stay away from Hippowdon. It typically lives in deserts, but can also survive in swampy terrain.
Hippopotas
It shuts its nostrils tight, then travels through sand as if walking. They form colonies of around 10.
Armor Class | 14 | ||
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Hit Points | 3d8+2 | ||
Speed | 20 ft., Walking | 20 ft., Burrowing | |
Strength | 14 (+2) | ||
Dexterity | 10 (+0) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Grass | Ice | Water |
Damage Resistances | Poison | Rock | |
Damage Immunities | Electric | ||
Saving Throws | Constitution d20+2 | Strength d20+2 | |
Skills | Survival d20+0 | ||
Languages | Terran | ||
Senses | Tremorsense 30 ft. | ||
Challenge | 1 (200 XP) | ||
Special 1 | Sand Stream | When Hippopotas enters an outside battle | the weather immediately changes to a sandstorm for 5 rounds. |
Action 1 | Sand Attack | Range Attack | Range 15 ft., one target |
Hippopotas hurl sand in the face of a target it can see within range. | The target must succeed on a DC 10 DEX saving throw | or its next attack roll is made at disadvantage. | |
Action 2 | Tackle | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 Normal-type damage | Hippopotas slams into its target using its whole body. |
Hippowdon
It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.
Armor Class | 18 | ||
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Hit Points | 6d12+2 | ||
Speed | 25 ft., Walking | 25 ft., Burrowing | |
Strength | 18 (+4) | ||
Dexterity | 13 (+1) | ||
Constitution | 19 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Grass | Ice | Water |
Damage Resistances | Poison | Rock | |
Damage Immunities | Electric | ||
Saving Throws | Constitution d20+4 | Strength d20+4 | |
Skills | Survival d20+0 | Athletics d20+4 | |
Languages | Terran | ||
Senses | Tremorsense 60 ft. | ||
Challenge | 10 (5,900 XP) | ||
Special 1 | Sand Stream | When Hippowdon enters an outside battle | the weather immediately changes to a sandstorm for 7 rounds. |
Action 1 | Sand Attack | Range Attack | Range 15 ft., one target |
Hippowdon hurls sand in the face of a target it can see within range. | The target must succeed on a DC 11 DEX saving throw | or its next attack roll is made at a disadvantage. | |
Action 2 | Tackle | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 1d6+4 Normal-type damage | Hippowdon slams into its target using its whole body. | |
Action 3 | Bite | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 1d6+4 Dark-type damage | Hippowdon bites down on a target it can see within range with vicious fangs. | |
Action 4 | Fire Fang | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Fire-type damage | Hippowdon bites down with fangs cloaked in fire. | On a hit target must succeed on a DC 14 CON saving throw or become burned. |
Action 5 | Ice Fang | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Ice-type damage | Hippowdon bites down with cold infused fangs. | On a hit target must succeed on a DC 14 CON saving throw or become frozen |
Action 6 | Thunder Fang | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Electric-type damage | Hippowdon bites down with electrified fangs. | On a hit target must succeed on a DC 14 CON saving throw or become paralyzed. |
Action 7 | Yawn | Self/Range Attack | Range 20 ft., all targets |
Hippowdon lets out a loud yawn that lulls targets around into sleep. | Each target in the range must make a DC 10 CON saving throw or fall asleep at the end of their next turn. |
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