Helmed Horror Species in Other Realms | World Anvil

Helmed Horror

This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker's demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion.   Magical Purpose Though it takes more magical resources to create a helmed horror than a lesser suit of animated armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to understand the difference between an order's intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter.   Tactical Cunning A helmed horror fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it, or otherwise take active measures to improve its defensive position.   Constructed Nature A helmed horror doesn't require air, food, drink, or sleep.  

Helmed Horror

This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker's demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion.


Armor Class20 (plate, shield)
Hit Points 8d8+24
Speed30ft.Fly 30ft.
Strength18 (+4)
Dexterity13 (+1)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom10 (+0)
Charisma10 (+0)
SkillsPerception d20+4
Damage ResistancesBludgeoningPiercingSlashing from nonmagical weapons that aren't adamantine
Damage ImmunitiesForceNecroticPoison
Condition ImmunitiesBlindedCharmedDeafened
FrightenedParalyzedPetrifiedPoisoned
Stunned
SensesBlindsight 60ft. (blind beyond this radius)Passive Perception 14
LanguagesUnderstands the languages of its creator but can't speak
Challenge4 (1,100 XP)
Special 1Magic ResistanceThe helmed horror has an advantage on saving throwsagainst spells and other magical effects
Special 2Spell ImmunityThe helmed horror is immune to three spells chosen by its creator.Typical immunities include fireball, heat metal, and lightning bolt
Action 1MultiattackThe helmed horror makes two longsword attacks
Action 2LongswordMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d8+4 slashing damage,or 1d10+4 slashing damage if used with two hands

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