Hell Hound Species in Other Realms | World Anvil

Hell Hound

Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Realms. On the Material Realm, hell hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions.   Burning Hunger Hell hounds hunt in packs, feeding on any creature that appears edible. They avoid potentially dangerous foes in favor of targeting the weakest prey with their savage bite and fiery breath, demonstrating a relentless determination as they pursue that prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature's remains in a billowing eruption of smoke and blazing embers, leaving nothing behind but scorched tufts of black fur.   Evil to the Core Hell hounds are smarter than mundane beasts, and their lawful nature makes them good at following orders. However, a hell hound's evil disposition means that the creature can't be trained to be anything other than a ruthless killer. If a hell hound isn't allowed to indulge its malevolent hunger, it quickly abandons or turns against its master.  

Hell Hound

Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Realms. On the Material Realm, hell hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions.


Armor Class15 (natural armor)
Hit Points 7d8+14
Speed50 ft.
Strength17 (+3)
Dexterity12 (+1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom13 (+1)
Charisma6 (-2)
SkillsPerception d20+5
Damage ImmunitiesFire
SensesDarkvision 60ft.Passive Perception 15
LanguagesUnderstands Infernal but can't speak it
Challenge3 (700 XP)
Special 1Keen Hearing and SmellThe hound has an advantage on Wisdom(Perception) checks that rely on hearing or smell
Special 2Pack TacticsThe hound has an advantage on an attack roll against a creatureif at least one of the hound's allies is within 5 feet of
the creature and the ally isn't incapacitated
Action 1BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3 piercing damage plus 2d6 fire damage
Action 2Fire Breath (Recharge 5-6}The hound exhales fire in a 15-foot cone.Each creature in that area must make
a DC 12 Dexterity saving throw,taking 6d6 fire damage on a failed save,or half as much damage on a successful one

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