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Heatran

Heatran is a reddish-brown, quadrupedal Pokémon. It is dotted with orange and gray spots, and it has metal bangles locked on its legs. Its four claws on each of its feet are in a cross formation. Heatran has a gray underside, and its face is covered by an iron mask, with red-orange eyes uncovered. Its eyes seem to remain open even when it is asleep. Whenever it is seen with its mouth open, an orange glow emanates from inside it. Boiling magma-like blood circulates through its body. While its body is rugged steel, certain parts of it are partially melted, due to Heatran's own intense body heat.   Heatran is a fierce guardian. Without the power of the Magma Stone, Heatran would rampage and cause the volcanic crater where it dwells to erupt. Heatran's claws allow it to dig deep into walls, and its feet allow it to stick to a surface, so it can hang and climb from walls and ceilings. According to legends, Heatran was said to have been created from the magma hidden beneath Mount Coronet. The body of Heatran is said to hold many unsolved mysteries. Heatran has the ability to form a shield around itself in order to protect itself from harm.  

Heatran

It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls.


Armor Class20
Hit Points 25d20+2
Speed30 ft. Walking30 ft. Climbing
Strength19 (+4)
Dexterity15 (+2)
Constitution19 (+4)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma16 (+3)
Damage VulnerabilitiesFightingGroundWater
Damage ResistancesBugDragonFairy
FlyingGrassIceNormal
PsychicSteel
Damage ImmunitiesPoison
Saving ThrowsStrength d20+4 Constitution d20+4
SkillsSurvival d20+2 Athletics d20+4
LanguagesIgnan
SensesDarkvision 100 ft.Tremorsense 100 ft.
Challenge15 (13,000 XP)
Special 1Flash FireHeatran takes no damage from fire or fire-type attacks
Special 2Flame BodyFlames from Heatran’s body shine dime light in a 15ft radius.In addition, when hit by a melee attack d10
On a 10, the attacker is burned.
Action 1Ancient PowerRange AttackRange 60 ft., one target
d20+4 to hitHit: 3d6+4 Rock-type damageHeatran attacks a target it can see within range with prehistoric power.
Action 2Earth PowerRanged AttackRange 60 ft., all targets
d20+2 to hitHit: 6d6+2 Ground-type damageHeatran makes the ground erupt with power at a point it can see within range.Target must make a DC 12 DEX saving throw
On a failed save target takes half damage
Action 3Fire SpinRanged AttackRange 40 ft., one target
d20+2 to hitHit: 1d8+2 Fire-type damageHeatran forms a swirl of fire around a target it can see within range.On a hit the target is grappled
The target can’t flee and makes a DC 12 WIS saving throweach round, on a success it is freed.Each turn it is trapped it takes 1d4 fire-type damage
Action 4Heat WaveSelf/Range AttackRange 40 ft., all targets
[rolll:d20+3] to hitHit: 8d8 Fire-type damageHeatran exhales hot breath on its targets.Each target must succeed on a DC 12 DEX saving throw
On a successful save take half damage.Any target that fails must also make a DC 14 CON saving throwThe target becomes burned if failed.
Action 5Iron HeadMelee AttackRange 5 ft., one target
d20+4 to hitHit: 4d8+4 Steel-type damageHeatran slams a target it can seewithin range with a steel-hard head.
Action 6Fire FangMelee AttackRange 5 ft., one target
d20+4 to hitHit: 2d2+4 Fire-type damageHeatran bites down with fangs cloaked in fire.Targets must succeed on DC 14 CON saving throw or become burned.
Action 7CrunchMelee AttackRange 5 ft., one target
d20+4 to hitHit: 8d4+4 Dark-type damageHeatran crunches up a target it can see within range with sharp fangs.
Action 8Lava PlumeSelf/Range AttackRange 20 ft., all targets
d20+4 to hitHit: 6d6 Fire-type damageHeatran torches everything around it in an inferno flame.Targets must succeed on a DC 14 CON saving throw or become burned.
On a successful save, targets only take half damage and is not burned.
Action 9Stone EdgeRanged AttackRange 30 ft., one target
d20+4 to hitHit: 6d12+4 Rock-type damageHeatran stabs a target using sharpened stones.
Action 10Magma StormRanged AttackRange 90 ft., one target
d20+4 to hitHit: 4d8+4 Fire-type damageHetran creates a maelstrom of fire to trap a foe.On a hit the target is grappled.
The target can’t flee and at the end of each of its turnsit must make a DEX check DC 12 to be freed.Each turn it ends trapped in the Magma stormit takes 1d8 Fire-type damage

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