Heatran
Heatran is a reddish-brown, quadrupedal Pokémon. It is dotted with orange and gray spots, and it has metal bangles locked on its legs. Its four claws on each of its feet are in a cross formation. Heatran has a gray underside, and its face is covered by an iron mask, with red-orange eyes uncovered. Its eyes seem to remain open even when it is asleep. Whenever it is seen with its mouth open, an orange glow emanates from inside it. Boiling magma-like blood circulates through its body. While its body is rugged steel, certain parts of it are partially melted, due to Heatran's own intense body heat.
Heatran is a fierce guardian. Without the power of the Magma Stone, Heatran would rampage and cause the volcanic crater where it dwells to erupt. Heatran's claws allow it to dig deep into walls, and its feet allow it to stick to a surface, so it can hang and climb from walls and ceilings. According to legends, Heatran was said to have been created from the magma hidden beneath Mount Coronet. The body of Heatran is said to hold many unsolved mysteries. Heatran has the ability to form a shield around itself in order to protect itself from harm.
Heatran
It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls.
Armor Class | 20 | ||
---|---|---|---|
Hit Points | 25d20+2 | ||
Speed | 30 ft. Walking | 30 ft. Climbing | |
Strength | 19 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 19 (+4) | ||
Intelligence | 10 (+0) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Damage Vulnerabilities | Fighting | Ground | Water |
Damage Resistances | Bug | Dragon | Fairy |
Flying | Grass | Ice | Normal |
Psychic | Steel | ||
Damage Immunities | Poison | ||
Saving Throws | Strength d20+4 | Constitution d20+4 | |
Skills | Survival d20+2 | Athletics d20+4 | |
Languages | Ignan | ||
Senses | Darkvision 100 ft. | Tremorsense 100 ft. | |
Challenge | 15 (13,000 XP) | ||
Special 1 | Flash Fire | Heatran takes no damage from fire or fire-type attacks | |
Special 2 | Flame Body | Flames from Heatran’s body shine dime light in a 15ft radius. | In addition, when hit by a melee attack d10 |
On a 10, the attacker is burned. | |||
Action 1 | Ancient Power | Range Attack | Range 60 ft., one target |
d20+4 to hit | Hit: 3d6+4 Rock-type damage | Heatran attacks a target it can see within range with prehistoric power. | |
Action 2 | Earth Power | Ranged Attack | Range 60 ft., all targets |
d20+2 to hit | Hit: 6d6+2 Ground-type damage | Heatran makes the ground erupt with power at a point it can see within range. | Target must make a DC 12 DEX saving throw |
On a failed save target takes half damage | |||
Action 3 | Fire Spin | Ranged Attack | Range 40 ft., one target |
d20+2 to hit | Hit: 1d8+2 Fire-type damage | Heatran forms a swirl of fire around a target it can see within range. | On a hit the target is grappled |
The target can’t flee and makes a DC 12 WIS saving throw | each round, on a success it is freed. | Each turn it is trapped it takes 1d4 fire-type damage | |
Action 4 | Heat Wave | Self/Range Attack | Range 40 ft., all targets |
[rolll:d20+3] to hit | Hit: 8d8 Fire-type damage | Heatran exhales hot breath on its targets. | Each target must succeed on a DC 12 DEX saving throw |
On a successful save take half damage. | Any target that fails must also make a DC 14 CON saving throw | The target becomes burned if failed. | |
Action 5 | Iron Head | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 4d8+4 Steel-type damage | Heatran slams a target it can see | within range with a steel-hard head. |
Action 6 | Fire Fang | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d2+4 Fire-type damage | Heatran bites down with fangs cloaked in fire. | Targets must succeed on DC 14 CON saving throw or become burned. |
Action 7 | Crunch | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 8d4+4 Dark-type damage | Heatran crunches up a target it can see within range with sharp fangs. | |
Action 8 | Lava Plume | Self/Range Attack | Range 20 ft., all targets |
d20+4 to hit | Hit: 6d6 Fire-type damage | Heatran torches everything around it in an inferno flame. | Targets must succeed on a DC 14 CON saving throw or become burned. |
On a successful save, targets only take half damage and is not burned. | |||
Action 9 | Stone Edge | Ranged Attack | Range 30 ft., one target |
d20+4 to hit | Hit: 6d12+4 Rock-type damage | Heatran stabs a target using sharpened stones. | |
Action 10 | Magma Storm | Ranged Attack | Range 90 ft., one target |
d20+4 to hit | Hit: 4d8+4 Fire-type damage | Hetran creates a maelstrom of fire to trap a foe. | On a hit the target is grappled. |
The target can’t flee and at the end of each of its turns | it must make a DEX check DC 12 to be freed. | Each turn it ends trapped in the Magma storm | it takes 1d8 Fire-type damage |
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