When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.
Draconic Nature Half-dragons are incapable of having natural born offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a typical half-dragon's life expectancy is twice that of its non draconic line, so that a half-dragon human might live more than a century and a half. Half-dragons inherit personality traits common to their draconic heritage, so that half-gold dragons are often shy and secretive, while half-copper dragons are impish and playful. Half-green dragons are deceitful, while half-white dragons are often dim-witted brutes. These traits are tempered by a half-dragon's other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.
Half - Dragon Template
A beast, humanoid, giant, or monstrosity can become a half-dragon. When a creature becomes a half-dragon, it retains all its statistics except as noted below.
Senses The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Resistances The half-dragon gains resistance to a type of damage based on its color.
Color |
Damage Resistance |
Black or Copper |
Acid |
Blue or Bronze |
Lightning |
Brass, Gold or Red |
Fire |
Green |
Poison |
Silver or White |
Cold |
Languages The half-dragon speaks Draconic in addition to any other languages it knows.
New Action Breath Weapon. The half-dragon has the breath weapon of its dragon half. The half-dragon's size determines how this action functions.
Size |
Breath Weapon |
Large or Smaller |
As a Wyrmling |
Huge |
As a Young Dragon |
Gargantuan |
As an Adult Dragon |
Half-Red Dragon Veteran
When a dragon in polymorphed form mates with another creature, the union sometimes produces half dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.
SAMPLE HALF-DRAGON
Here the half-dragon template has been applied to a human veteran to create a half-red dragon veteran. Splint armor has been replaced with plate.
Armor Class | 18 (plate) |
---|
Hit Points | 10d8+20 |
Speed | 30ft. |
Strength | 16 (+3) |
Dexterity | 13 (+1) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 11 (+0) |
Charisma | 10 (+0) |
Saving Throws | Strength d20+5 | Constitution d20+4 |
Skills | Athletics d20+5 | Perception d20+2 |
Damage Resistances | Fire |
Senses | Blindsight 10 ft. | Darkvision 60ft. | Passive Perception 12 |
Languages | Common | Draconic |
Challenge | 5 (1 ,800 XP) |
Action 1 | Multiattack | The veteran makes two longsword attacks. | If it has a shortsword drawn, |
it can also make a shortsword attack. |
Action 2 | Longsword | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 slashing damage 1d10+3 if used with two hands |
Action 3 | Shortsword | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 piercing damage |
Action 4 | Heavy Crossbow | Ranged Weapon Attack | d20+3 to hit |
Range 100/400 ft., one target | Hit 1d10+1 piercing damage |
Action 5 | Fire Breath (Recharge 5-6) | The veteran exhales fire in a 15·foot cone. | Each creature in that area must |
make a DC 15 Dexterity saving throw, | taking 7d6 fire damage on a failed save, | or half as much damage on a successful one |
Reaction | Parry | The veteran adds 3 to its AC against one melee attack that would hit it. | To do so, the veteran must see |
the attacker and be wielding a melee weapon |
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