Half-Dragon Species in Other Realms | World Anvil

Half-Dragon

When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.   Draconic Nature Half-dragons are incapable of having natural born offspring. Those that wish to propagate must find other ways to do so, almost always involving magic. By way of compensation, half-dragons are blessed with long life. Barring unforeseen misfortune, a typical half-dragon's life expectancy is twice that of its non draconic line, so that a half-dragon human might live more than a century and a half. Half-dragons inherit personality traits common to their draconic heritage, so that half-gold dragons are often shy and secretive, while half-copper dragons are impish and playful. Half-green dragons are deceitful, while half-white dragons are often dim-witted brutes. These traits are tempered by a half-dragon's other lineage, but greed, arrogance, and paranoia are qualities that even good-aligned half-dragons often possess.   Half - Dragon Template A beast, humanoid, giant, or monstrosity can become a half-dragon. When a creature becomes a half-dragon, it retains all its statistics except as noted below.   Senses The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.   Resistances The half-dragon gains resistance to a type of damage based on its color.  
Color Damage Resistance
Black or Copper Acid
Blue or Bronze Lightning
Brass, Gold or Red Fire
Green Poison
Silver or White Cold
  Languages The half-dragon speaks Draconic in addition to any other languages it knows.   New Action Breath Weapon. The half-dragon has the breath weapon of its dragon half. The half-dragon's size determines how this action functions.  
Size Breath Weapon
Large or Smaller As a Wyrmling
Huge As a Young Dragon
Gargantuan As an Adult Dragon
 

Half-Red Dragon Veteran

When a dragon in polymorphed form mates with another creature, the union sometimes produces half dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.
 
SAMPLE HALF-DRAGON
Here the half-dragon template has been applied to a human veteran to create a half-red dragon veteran. Splint armor has been replaced with plate.

 


Armor Class18 (plate)
Hit Points 10d8+20
Speed30ft.
Strength16 (+3)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom11 (+0)
Charisma10 (+0)
Saving ThrowsStrength d20+5 Constitution d20+4
SkillsAthletics d20+5 Perception d20+2
Damage ResistancesFire
SensesBlindsight 10 ft.Darkvision 60ft.Passive Perception 12
LanguagesCommonDraconic
Challenge5 (1 ,800 XP)
Action 1MultiattackThe veteran makes two longsword attacks.If it has a shortsword drawn,
it can also make a shortsword attack.
Action 2LongswordMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3 slashing damage 1d10+3 if used with two hands
Action 3ShortswordMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 piercing damage
Action 4Heavy CrossbowRanged Weapon Attack d20+3 to hit
Range 100/400 ft., one targetHit 1d10+1 piercing damage
Action 5Fire Breath (Recharge 5-6)The veteran exhales fire in a 15·foot cone.Each creature in that area must
make a DC 15 Dexterity saving throw,taking 7d6 fire damage on a failed save,or half as much damage on a successful one
ReactionParryThe veteran adds 3 to its AC against one melee attack that would hit it.To do so, the veteran must see
the attacker and be wielding a melee weapon

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