Growlithe is a quadrupedal canine Pokémon. It has orange fur with black stripes along its back and legs. The fur on its muzzle, chest, belly, and tail is beige, as is an additional tuft of fur on top of its head. Growlithe's coat is noticeably longer on its chest and tail. It has gray eyes, a black nose, and large, round and triangular ears with beige interiors. Its forepaws have two visible claws, while its hind paws have three toes each. Each paw has a brown pad.
Growlithe is a friendly and loyal Pokémon that will fearlessly defend its Trainer and territory from harm, even against larger, stronger enemies. In particular, it has been known to fight with Rockruff over territory. It will fiercely bark at, bite, and chase away any perceived threat. Otherwise, this obedient Pokémon will wait motionlessly until given an order. It has a long history with people, as its bones have been found in Stone Age ruins. In the wild, Growlithe can be commonly found in grassy plains.
Growlithe also has a powerful olfactory sense. If it detects an unknown smell in its territory, it roars to flush out the intruder. It can smell the emotions of others and never forgets a scent. However, strong, unpleasant smells can disable Growlithe's sense of smell for short periods.
Growlithe
It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.
Armor Class | 12 |
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Hit Points | 18d6+36 |
Speed | 40 ft. |
Strength | 16 (+3) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 12 (+1) |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire |
Skills | Athletics d20+4 | Perception d20+2 |
Senses | Passive Perception 12 |
Languages | Ignan |
Challenge | 4 (1,100 XP) |
Special 1 | Flash FIre | Whenever the Growlithe is subjected to fire damaged, | it takes no damage and deals one additional die of |
fire damaged with its fire fanged for 1 minute |
Special 2 | Keen Hearing and Smell | The Growlithe has advantage on Wisdom | (Perception) checks that rely on hearing or smell |
Special 3 | Legendary Resistance (1/Day) | If the Growlithe fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | The Growlithe makes two attacks with its Fire Fang |
Action 2 | Fire Fang | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 2d6+3 piercing damage | and 2d8 fire damage. | A flammable object hit by this attack |
ignites if it isn't being worn or carried |
Action 3 | Bite | Melee Weapon Attack | d20+4 to ht |
Reach 5 ft., one target | Hit 1d4+2 piercing damage |
Action 4 | Ember | Ranged Weapon Attack | d20+4 to hit |
Range 30/40 ft., one target | Hit 1d6+2 piercing damaged |
Arcanine is a quadrupedal, canine Pokémon with an orange pelt marked by jagged black stripes. It has diamond-shaped ears with beige insides, black eyes, a round, black nose, and two pointed teeth protruding from its upper jaw. Its head, muzzle, and chest are covered in shaggy, beige fur, except for two oval sections around each eye and ear. Long tufts of fur grow behind its elbows and around its ankles. Its underside is black, and it has a billowing, beige tail that is bent in the middle. Each paw has three toes and a round, pink pad.
Arcanine is a fiercely brave and loyal Pokémon. It is capable of running 6,200 miles in 24 hours with a speed and grace reminiscent of flight. In Generation I, Extreme Speed was its signature move. Arcanine has long been admired for its beauty and speed, and anyone who hears its bark will grovel before it. The source of its power is a flame blazing wildly inside its body. Being the result of evolution via Evolution stone, Arcanine is rarely found in the wild, but when found, it is usually seen living in prairies and has also been shown living in active volcanoes. We have also seen that it stashes food in its mane and carries it to its nest for its young.
Arcanine
The sight of it running over 6,200 miles in a single day and night has captivated many people.
Armor Class | 16 |
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Hit Points | 18d10+90 |
Speed | 80 ft. |
Strength | 21 (+5) |
Dexterity | 18 (+4) |
Constitution | 20 (+5) |
Intelligence | 10 (+0) |
Wisdom | 17 (+3) |
Charisma | 16 (+3) |
Damage Resistances | Fire |
Damage Vulnerabilities | Cold |
Saving Throws | Wisdom d20+8 | Charisma d20+8 |
Skills | Athletics d20+10 | Intimidation d20+8 | Perception d20+4 |
Senses | Passive Perception 14 |
Languages | Ignan |
Challenge | 14 (11,500 XP) |
Special 1 | Keen Hearing and Smell | The Arcanine has advantage on WIsdom | (Perception) checks that rely on hearing or smell |
Special 2 | Flash Fire | Whenever the Arcanine is subjected to fire damage, | it takes no damage and deals one addition die |
of fire damage with its fang attack for 1 minute |
Special 3 | Legendary Resistance (3/Day) | If the Arcanine fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | The Arcanine makes two attacks with its fire fangs |
Action 2 | Fire Fange | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 2d10+5 piercing damage | plus 2d12 fire damage. | The target must make a DC 14 reflux saving throw |
or catch on fire for 1 minute, | taking 1d6 fire damage at the start of each of their turns. | They can repeat the saving throw | at the end of their turns to end the effect, |
or use an action to end it. This attack can be | used as a bonus action if the target is prone |
Action 3 | Roar | Each non-deafened creature of Arcanine choice that is | within 100 feet of Arcanine and can hear it |
must succeed on a DC 12 Wisdom saving throw | at the end of each of its turns, | ending the effect on itself with a success. | If a creature’s saving throw is successful or the effect ends for it. |
It is immune to Arcanine’s Roar for the next 24 hours |
Action 4 | Tackle | Melee Weapon Attack | d20+6 |
Reach 5 ft., one target | Hit 2d10+4 piercing damage. | If the target is a creature, it must succeed | on a DC 14 Strength saving throw or be knocked prone |
Action 5 | Flamethrower (Recharge 5-6) | The Arcanine exhale in a 90-foot line that is 5 feet wide. | Each creature in that line must make |
a DC 16 Dexterity saving throw, | taking d12 fire damage on a failed save, | or half as much damage on a successful one |
Action 6 | Intimidate | Each creature of the Arcanine’s choice that is | within 60 feet of Arcanine and aware of it must succeed on |
a DC 16 saving throw or become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, | ending the effect on itself on a success. |
If a creature's saving throw is | successful or the effect ends for it, | the creature is immune to Arcanine’s intimidate for the next 24 hours |
Reactin | Extremespeed | Immediately after a creature makes | an attack against the Arcanine, |
the Arcanine can move up to its | speed without provoking opportunity attacks. | It can then make one Fire Fang attack | against a target of its choice |
In Lodrain, Growlithe's fur is dark orange-red, while its mane and tail are light gray, and its muzzle is a light tan. The fur is made out of igneous rock components. Its mane covers its eyes and extends below its head, ending with three curls. Its ears are round and square with light orange-red interiors. It has a small horn in its head and its tail is curly.
Lodrain Growlithe's soft and insulated fur allows it to survive the cold weather of Lodrain . Growlithe rarely uses its horn unless needed due to it being easily broken. A pair of Lodrain Growlithe are known to be vigilant when guarding territory. Lodrain Growlithe takes much longer to bond with humans because they have lived apart from humans for many years. Growlithe's Lodrain form is the result of it being exposed to volcanic activity in the habitat it lives in during Lodrain ancient times.
Lodrain Growlithe
They patrol their territory in pairs. I believe the igneous rock components in the fur of this species are the result of volcanic activity in its habitat.
Armor Class | 12 |
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Hit Points | 18d6+36 |
Speed | 35 ft. |
Strength | 16 (+3) |
Dexterity | 14 (+2) |
Constitution | 15 (+2) |
Intelligence | 4 (-3) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire | Poison |
Skills | Athletics d20+4 |
Senses | Passive Perception 11 |
Languages | Ignan |
Challenge | 4 (1,100 XP) |
Special 1 | Justified | Whenever the Lodrain Growlithe is subjected to necrotic damaged, | it takes no damage and deals one additional die |
of fire damage with its fire fang for 1 minute |
Special 2 | Keen Hearing and Smell | The Lodrain Growlithe has advantaged on Wisdom | (Perception) checks that rely on hearing or smell |
Special 3 | Legendary Resistance (1/Day) | If the Lodrain Growlithe fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | The Lodrain Growlithe makes two attacks with its Fire Fang |
Action 2 | Fire Fang | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8+3 piercing damage | and 2d6 fire damage. | A flammable object hit by this |
attack ignites if it isn’t being worn or carried |
In Lodrain Arcanine has a slightly different look due to the volcanic activity of the environment it lives in. Its body fur is red-orange while its muzzle, mane, tail, eyebrows, and tufts of fur behind its elbows and around its ankles are gray, and the insides of its ears are light gray. The gray fur is made out of igneous rock components. Its cheek mane, ankle fur, and tail form into curls. Its elbow fur resembles wings. It has a large horn in the center of its head and three small horns between its head and ears. Its mane forms into curled clumps at the back of its neck and large rectangular clumps on the sides and bottom of its neck. The rectangular clumps have light red-orange markings on them.
Lodrain Arcanine uses its fangs while engulfed in flames to snap at foes. Despite how deceivingly bulky Lodrain Arcanine is, it moves around nimbly like a dancer. This allows it to lead opponents in a merry chase while avoiding them at the same time.
A special Lodrain Arcanine is worshipped by the Lodrain people due to it being one of the 10 ancient Pokémon who received a blessing from Arceus. It is one of the Noble Pokémon who resides in Cobalt Coastlands watched by a Warden.
Lodrain Arcanine
Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.
Armor Class | 16 |
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Hit Points | 18d10+90 |
Speed | 70 ft. |
Strength | 21 (+5) |
Dexterity | 18 (+4) |
Constitution | 20 (+5) |
Intelligence | 9 (-1) |
Wisdom | 18 (+4) |
Charisma | 14 (+2) |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire | Poison |
Saving Throws | Wisdom d20+9 | Charisma d20+7 |
Skills | Athletics d20+10 | Survival d20+9 |
Senses | Passive Perception 14 |
Languages | Ignan |
Challenge | 14 (11,500 XP) |
Special 1 | Keen Hearing and Smell | The Lodrain Arcanine has advantaged on Wisdom | (Perception) checks that rely on earring or smell |
Special 2 | Justified | Whenever the Lodrain Arcanine is subjected to necrotic damage, | it takes no damage and deals one additional die |
of fire damage with its fang attack for 1 minute |
Special 3 | Legendary Resistance (3/Day) | If the Lodrain Arcanine fails a saving throw. | It can choose to succeed instead |
Action 1 | Multiattack | The Lodrain Arcanine makes two attacks with its fire fang, | either of which it can replace with raging fury if available |
Action 2 | Fire Fang | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 3d10+5 piercing damage | and 2d10 fire damage. | A flammable object hit by this attack |
ignites if it isn’t being worn or carried |
Action 3 | Raging Fury (Recharge 5-6) Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 4d12+5 bludgeoning damage | and 4d12 fire damage |
Action 4 | Intimidate | Each creature of the Lodrain Arcanine choice | that is within 60 feet of the Lodrain Arcanine |
and is aware of it must succeed on a DC 15 saving throw | or become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on itself on a success. | If a creature’s saving throw is | successful or the effect ends for it, | the creature is immune to the Lodrain Arcanine |
intimidate for the next 24 hours |
Reaction | Extremespeed | Immediately after a creature makes an | attack against the Lodrain Arcanine, |
the Lodrain Arcanine can move up to its speed | without provoking opportunity attacks. | It can then make one Fire Fang | attack against a target of its choice |
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