Groudon Species in Other Realms | World Anvil

Groudon

Groudon is a massive, bipedal, dinosaur-like Pokémon covered in red, segmented plates of thick, lava-resistant skin that act as armor. It has a gray underside, and large white spikes run along the sides of its head, body, and tail. Groudon has four claws on each hand, four dozer-like blades on the end of its large tail, and three claws on each foot with gray markings under its feet. It also has blue stripes inside the seams of its armor plating, which can only be seen when Groudon is glowing with power.   Groudon is believed to be the personification of the land itself and is said to be the creator of the world's continents. Groudon is an immensely powerful Pokémon, able to summon intense droughts and cause volcanic eruptions. The droughts it can cause allow it to evaporate water, while the volcanic eruptions it can summon enable it to create land. Groudon was hailed as a saviour for evaporating flooded areas of the world. Groudon can travel on water by using magma to form a path. It sleeps underground in large magma chambers. It will engage in a cataclysmic battle if it encounters its rival, Kyogre.  

Groudon

Groudon is said to be the personification of the land itself. Legends tell of its many clashes against Kyogre, as each sought to gain the power of nature.


Armor Class18
Hit Points 24d10+240
Speed30 ft.Burrow 30 ft.
Strength30 (+10)
Dexterity22 (+6)
Constitution30 (+10)
Intelligence10 (+0)
Wisdom20 (+5)
Charisma20 (+5)
Saving ThrowsWisdom d20+12 Charisma d20+12
SensesPassive Perception 22Darkvision 60 ft.
SkillsPerception d20+12
Damage ResistancesFire
Damage ImmunitiesLightning
LanguagesIgnan
Challenge23 (50,000 XP)
Special 1DroughtGroudon can control the weather within a 1-mile radius of it,causing it to become hot and dry.
Groudon can suppress this ability with a bonus action.Any ability that controls the weather overrides this ability
Special 2Legendary Resistance (3/Day)If Groudon fails a saving throw,it can choose to succeed instead
Action 1MultiattackGroudon uses Scary Face and then makes two Anctien Power attacks
Action 2Scary FaceEach creature of Groudon’s choice that iswithin 90 feet of Groudon and aware of it must succeed
on a DC 20 Wisdom saving throwor become frighted for 1 minute.A creature can repeat the saving throwat the end of each turn,
ending the effect on itself on a success.If a creature’s saving throw is successfulor the effect ends for it,the creature is immune to
Groudon’s Scary Face for the next 24 hours
Action 3Ancient PowerMelee Weapon Attack d20+17 to hit
Reach 5 ft., one targetHit 2d12+10 bludgeonig damage
Action 4Lava PlumeRanged Weapon Attack d20+17 to hit
Range 60/180 ft., one targetHit 4d10 fire damage
Action 5Fire Blast (Recharge 5-6)Groudon breathes fire in a 90-foot cone.All creatures in the area must make a
DC 25 Dexterity saving throw,taking 12d8 fire damage on a failed save,or half as much damage on a successful one
Legendary ActionsGroudon can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature’s turn.Groudon regains spent legendaryactions at the start of its turn
Legendary Action 1Groudon unleashes an eruption of fire ina 10-foot radius around itself.All creatures in the area must make a
DC 20 Dexterity saving throw,taking 2d8 fire damage on a failed saveor half as much damage on a successful on
Legendary Action 2BurrowGroudon burrows up to its speed without provoking opportunity attacks
Legendary Action 3FissureGroudon conjures a fissure in the ground under a creatureit can see within 60 feet.
The target must make a DC 25 Constitution saving throw,taking 3d8 bludgeoning damage on a failed save,or half as much damage on a successful one

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