Grimer is slimy, amorphous born from sludge in dirty streams or seabeds that are exposed to lunar radiation. It has two large eyes with beady pupils and a gaping mouth with a gray tongue. While it lacks any visible legs, it does have two arms with three digits on each hand. Its purple sludge body contains a variety of pungent bacteria, which are so potent that it renders soil barren and incapable of supporting plant life. It is constantly oozing a bacteria-rich fluid from all parts of its body. Should it run out of internal germs, Grimer will die. Pieces of it often break off during travel and go on to become new Grimer. When combined with another Grimer, it produces new poisonous compounds.
Due to its lack of a solid form, Grimer is capable of squeezing into any space or crevices with relative ease. It uses this to penetrate sewage pipes and feed off of the filthy wastewater inside. Its population fluctuates based on the availability of waste, which is Grimer's main diet. It can be found in polluted lakes and streams, as well as within cities and factories where trash and industrial waste can be found. In recent years, thanks to efforts in environmental improvements and a decrease in their food source of waste, Grimer is now facing extinction.
Grimer
Made of congealed sludge. It smells too putrid to touch. Even weeds won’t grow in its path.
Armor Class | 11 (natural armor) |
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Hit Points | 6d4+12 |
Speed | 25 ft. | Swim 10 ft. |
Strength | 12 (+1) |
Dexterity | 8 (-1) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 6 (-2) |
Skills | Athletics d20+3 |
Damage Vulnerabilities | Psychic |
Damage Resistances | Acid |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Languages | Primordial |
Challenge | ¼ (50 XP) |
Special 1 | Amorphous | Grimer can move through a space as narrow as 1 inch wide without squeezing |
Special 2 | Poison Body | Whenever a creature hits the Grimer with an attack within 5 feet, | or takes damage from the Grimer’s melee attacks, |
it takes 1d6 poison damage |
Special 3 | Amphibious | The Grimer can breath air and water |
Special 4 | Sludge Form | The Grimer ignores any effects of difficult terrain caused by sludge, | slime, or other muck. |
The Grimer has a climbing speed of 10 feet so long | as it climbs on a surface coated in sludge |
Special 5 | Sticky Hold | Any creature grappled by the Grimer is also restrained by it | Any creature that starts its turn grappled by the Grimer must take |
a DC 13 Constitution saving throw, | taking 1d6 poison damage on failure | or half as much on a success |
Special 6 | Stench | Any creature that starts its turn within 5 feet of the Grimer must succeed on | a DC 13 Constitution saving throw |
or be poisoned until the start of the creature's next turn. | On a successful saving throw, | the creature is immune to the stench of all Grimer for 1 hour |
Action 1 | Pound | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | plus 1d6 poison damage |
Action 2 | Sludge | The Grimer sprays sludge in a 15 foot line that is 5 feet wide. | Each creature in that line must succeed on |
a DC 13 Constitution saving or become poisoned | until the end of its next turn. | The affected are becomes difficult terrain, | and any creature that enters the area |
or ends its turn there must also make the saving throw. | The sludge becomes ineffective after 1 minute |
Muk is a large, sticky, amorphous Pokémon made of living purple sludge. It has two small eyes with beady black pupils. It also has an enormous mouth with a gray tongue and strands of ooze connecting its top and bottom jaws. While it has no visible legs, it does have two arms with three fingers on each hand. However, it typically keeps one hand tucked in while it extends the other hand.
Muk is a living biohazard, leaking toxins that instantly kill all plant life it touches. Even it being in close proximity to plants will cause them to wilt and die. Extreme caution is advised in avoiding any contact with the Muk, as an accidental brush up can lead to severe sickness. The effects of Muk can leave the landscape barren for three years. It will readily consume nearly any waste or refuse generated by people and Creatires alike. Muk's body produces a powerful odor that can cause fainting. However, despite the risk Muk's stench contains, some fans of Muk believe its stench is a good thing.
Muk can be found in heavily polluted bodies of water, factories and cities, where groups can gather to consume trash that people threw away into the streets. However, Muk's population has declined due to recent environmental improvements and extermination efforts. This has led some to believe that it will go extinct at some point; sludge ponds are being built to prevent its extinction.
Muk
Smells so awful, it can cause fainting. Through degeneration of its nose, it lost its sense of smell.
Armor Class | 13 (natural armor) |
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Hit Points | 13d8+52 |
Speed | 25 ft. | Swim 10 ft. |
Strength | 16 (+3) |
Dexterity | 10 (+0) |
Constitution | 19 (+4) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Skills | Athletics d20+6 |
Damage Vulnerabilities | Psychic |
Damage Resistances | Acid |
Damage Immunities | Poison |
Condition Immunities | Poisoned |
Languages | Primordial |
Challenge | 5 (1,800 XP) |
Special 1 | Amorphous | Muk can move through a space as narrow as 1 inch wide without squeezing |
Special 2 | Poison Body | Whenever a creature hits the Muk with an attack within 5 feet, | or takes damage from the Muk’s melee attacks, |
it takes 1d6 poison damage |
Special 3 | Amphibious | Muk can breathe air and water |
Special 4 | Sludge Form | The Muk ignores any effects of difficult terrain caused by | sludge, slime, or other muck. |
The Muk has a climbing speed of 10 feet as long | as it clings on a surface coated in sludge |
Special 5 | Sticky Hold | Any creature grappled by the Muk is also restrained by it. | Any creature that starts its turn grappled by the Muk must make |
a DC 15 Constitution saving throw, | taking 4d6 poison damage on a failure | or half as much on a success |
Special 6 | Stemcj | Any creature other than a Muk or Grimer that starts its turn within 5 feet of the Muk | most succeed on |
a DC 15 Constitution saving throw | or be poisoned until the start of the creatures next turn. | On a successful saving throw, | the creature is immune to the stench of all Muk and Grimer for 1 hour |
Action 1 | Multiattack | Muk makes two attacks between Pound and Sludge Bomb |
Action 2 | Pound | .Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d4+3 bludgeoning damage | and 2d6 poison damage |
Action 3 | Sludge Bomb | The Muk expels thick sludge in a 30 foot cone, | turning the area into difficult terrain for all creatures except for Muk and Grimer. |
When the sludge is expelled, | each creature standing in its area must succeed on | a DC 15 Constitution saving throw | or become poisoned until the end of its next turn. |
A creature that enters the area | or ends its turn there must also make the saving throw. | The sludge becomes ineffective after 1 minute |
Action 4 | Toxic (Recharge 5-6) | One creature within 30 feet must make | a DC 13 Constitution saving throw, |
taking 6d6 poison damage | and being poisoned for 1 minute on a failed save, | or half as much damage on a successful one. | While poisoned, the creature takes 1d6 poison damage |
at the start of each of their turns. | The damage increase by 1d6 every turn. | The creature can make another Constitution saving throw | at the end of each of their turns to end the poisoned condition |
Reaction | Acid Armor | The Muk hardens itself in response to a weapon attack that would hit it, | giving itself resistance to |
bludgeoning, piercing, and slashing damage | (including the damage of the triggering attack) | until the start of its next turn |
Grimer was brought to Sorcanno to deal with the excess waste generated by the region's increased population. Sorcanno Grimer eats solid garbage instead of sludge; this new diet has caused its body composition and form to change. Sorcanno Grimer's body is green with a line of yellow sludge along its lower lip that extends around behind its head, a bright blue tongue, and small black crescent-shaped spaces behind its eyes. It also has two blunt "teeth" in its upper jaw, which are actually crystallized toxins formed by its diet. It is not known how to break down these toxic crystals, but direct contact with them is known to be dangerous. Lethal poisons leak out of Sorcanno Grimer's body when these crystals fall out. Because it produces and stores its toxins within its body, Sorcanno Grimer does not produce a foul stench like a normal Grimer.
There are usually about one hundred Sorcanno Grimer found living near waste-disposal sites in Sorcanno, assisting people in dealing with garbage. Sorcanno Grimer is perpetually hungry and must constantly eat trash. If no trash is readily available, it will eat other manufactured products instead. In addition to garbage, Sorcanno Grimer preys on Trubbish and Garbodor; its introduction to Sorcanno caused their populations to decrease in the region.
Sorcanno Grimer
It has a passion for trash above all else, speedily digesting it and creating brilliant crystals of sparkling poison.
Armor Class | 12 |
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Hit Points | d6 |
Speed | 15 ft. |
Strength | 14 (+2) |
Dexterity | 9 (-1) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Saving Throws | Constitution d20+4 |
Skills | Stealth d20+4 |
Damage Resistances | Poison |
Damage Immunities | Psychic |
Senses | Darkvision 30 ft. |
Languages | Primordial |
Challenge | ¼ (50XP) |
Special 1 | When Sorcanno Grimer is hit with a melee attack, 1d4 . | On a result of 4, | the attacker takes 1d6 poison damage |
Action 1 | Pound | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | plus 1d6 poison damage |
Action 2 | Poison Fang | Melee Weapon Attack d20+3 | Reach 5 ft., one target |
Hit 2d6+2 poison damage. | The target must succeed on a Constitution saving throw | DC 15 or become poisoned. | If Grimer attacks a target that has not yet take its round, |
it must make a separate Constitution saving throw to avoid flinching |
Sorcanno Muk has a more vibrant coloration, consisting of green, pink, and yellow stripes with thin blue bands in-between. The green, yellow, and pink stripes are capable of shifting downwards while the blue stays in place. It has various white, crystallized poison shards protruding from parts of its body, especially from its mouth and fingers, giving the impression of claws and fangs. It has blue eyes with a black space behind them and a bright blue tongue. Its vivid coloration is a result of the garbage it eats, which causes chemical changes in its body. Its body contains over a hundred different kinds of poisons.
Sorcanno Muk is unexpectedly quiet and friendly. However, if it is not fed trash for a while, its hunger will compel it to destroy its Trainer's furnishings for food. It is thought that it cannot maintain its energy without a constant source of toxins, which causes its voracious appetite. The crystals covering its body have a tendency to break off, which makes it extremely difficult to deal with due to the concentrated toxins contained within them. Unlike normal Muk, Sorcanno Muk does not produce a foul stench due to its toxins being contained within its body. Sorcanno Muk preys on Trubbish and Garbodor.
Sorcanno Muk
Muk’s coloration becomes increasingly vivid the more it feasts on its favorite dish—trash.
Armor Class | 16 |
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Hit Points | 6d10 |
Speed | 20 ft. |
Strength | 17 (+3) |
Dexterity | 13 (+1) |
Constitution | 20 (+5) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 8 (-1) |
Saving Throws | Constitution d20+7 |
Skills | Stealth d20+7 |
Damage Resistances | Poison |
Languages | Primordial |
Challenge | 5 (1,800 XP) |
Special | Poison Touch | When Sorcanno Muk is hit with a melee attack, 1d4 . | On a result of 4, the attack takes 1d6 poison damage |
Action 1 Pound | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft. one target | Hit 2d3 bludgeoning damage | plus 2d6 poison damage |
Action 2 | Poison Fang | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+3 poison damage. | On a hit the target must succeed on |
a Constitution DC 17 saving throw | or become poisoned. | If Sorcanno Muk attacks a target who has not yet taken its turn this round, | it must make a separate Constitution saving throw to avoid flinching |
Action 3 | Fling | Ranged Weapon Attack | d20+6 to hit |
Reach 60 ft., one target | 5d10 bludgeoning damage |
Action 4 | Gunk Shot | Ranged Weapon Attack | d20+6 to hit |
Reach 120 ft., one target | 12d4+3 poison damage. | Sorcanno Muk shoots filthy garbage at a target he can see within range to inflict damage. | On a success the target must make |
a DC 17 Constitution saving throw or become poisoned |
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