Grick Species in Other Realms | World Anvil

Grick

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.   Passive Predators Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing into burrows, holes, or crevices, climbing up to ledges, or coiling a round stalactites to drop on unwary prey. A grick consumes virtually anything that moves except for other gricks. It targets the nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone.   Roving Ambushers Gricks remain in an area until the food supply dwindles, often because sentient creatures become aware of their presence and plot alternate routes a round their lairs. When prey is scarce in the Underdark, gricks venture aboveground to hunt in the wilderness, lurking in trees or on cliff-side ledges. A grick pack is often led by a single well-fed, oversized alpha around which the others congregate.   Spoils of Slaughter Over time, grick lairs accumulate the cast-off possessions of intelligent prey, and expert guides know to look out for these telltale signs. Underdark explorers sometimes seal off the routes leading to and from a grick lair to starve them, then claim the wealth of the foul creatures' victims.  

Grick

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.


Armor Class14 (natural armor)
Hit Points 6d8
Speed30ft.Climb 30ft.
Strength14 (+2)
Dexterity14 (+2)
Constitution11 (+0)
Intelligence3 (- 4)
Wisdom14 (+2)
Charisma5 (-3)
Damage ResistancesBludgeoningPiercingSlashing damage from non magical weapons
SensesDarkvision 60ft.Passive Perception 12
Languages---
Challenge2 (450 XP)
SpecialStone CamouflageThe grick has advantage on Dexterity(Stealth) checks made to hide in rocky terrain
Action 1MultiattackThe grick makes one attack with its tentacles.If that attack hits, the grick can make
one beak attack against the same target
Action 2TentaclesMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6+2 slashing damage
Action 3BeakMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage

Grick Alpha

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.


Armor Class18 (natural armor)
Hit Points 10d10+20
Speed30ft.Climb 30ft.
Strength18 (+4)
Dexterity16 (+3)
Constitution15 (+2)
Intelligence4 (-3)
Wisdom14 (+2)
Charisma9 (-1)
Damage ResistancesBludgeoningPiercingSlashing damage from nonmagical weapons
SensesDarkvision 60ft.Passive Perception 12
Languages---
Challenge7 (2,900 XP)
SpecialStone CamouflageThe grick has an advantage on Dexterity(Stealth) checks made to hide in rocky terrain
Action 1MultiattackThe grick makes two attacks: one with its tailand one with its tentacles.
If it hits with its tentacles,the grick can make one beak attackagainst the same target
Action 2TailMelee Weapon Attack d20+7 to hit
Reach 10ft., one targetHit 2d6+4 bludgeoning damage
Action 3TentaclesMelee Weapon Attack d20+7 to hit
Reach 10ft., one targetHit 4d8+4 slashing damage
Action 4BeakMelee Weapon Attack d20+7 to hit
Reach 10ft., one targetHit 2d8+4 piercing damage

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