Grell Species in Other Realms | World Anvil

Grell

A grell resembles a bulbous floating bra in with a wide, sharp beak. Its ten long tentacles a re made of hundreds of ring-shaped muscles sheathed in tough fibrous hide. Sharp barbs line the tip each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn't want to pierce or tear. Grells have no eyes and floats by means of a sort of levitation. They have keen hearing, however, and their skin is sensitive to vibrations and electrical fields, allowing them to detect the presence of creatures and objects in their immediate vicinity. The creature's ability to manipulate electricity to sense and move also allow it to absorb lightning without harm. Although solitary by nature, grells sometimes gather in small groups called covens.   Floating Ambushers A grell prefers to ambush lone creatures or stragglers, hovering silently near the ceiling of a passage or cavern until a suitable target passes below, whereupon it descends quickly and wraps its tentacles around its prey. It then floats away to its lair with the paralyzed creature in its clutches.   Alien Devourers Grell a re a lien predators that group other creatures into three categories: edibles, inedibles, and Great Eaters (those rare creatures that might prey on a grell). Grells have no compunction about attacking creatures they classify as edible, including humanoids. They tend to avoid bigger creatures that they have little hope of carrying away. A grell will sometimes allow adventurers to wage war on the other monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurers' way as they dispose of larger threats while waiting for the right time to strike.  

Grell

A grell resembles a bulbous floating bra in with a wide, sharp beak. Its ten long tentacles a re made of hundreds of ring-shaped muscles sheathed in tough fibrous hide. Sharp barbs line the tip each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn't want to pierce or tear. Grells have no eyes and floats by means of a sort of levitation. They have keen hearing, however, and their skin is sensitive to vibrations and electrical fields, allowing them to detect the presence of creatures and objects in their immediate vicinity. The creature's ability to manipulate electricity to sense and move also allow it to absorb lightning without harm. Although solitary by nature, grells sometimes gather in small groups called covens.


Armor Class12
Hit Points 10d8+10
Speed10ft.Fly 30ft. (hover)
Strength15 (+2)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence12 (+1)
Wisdom11 (+0)
Charisma9 (-1)
SkillsPerception d20+4 Stealth d20+6
Damage ImmunitiesLightning
Condition ImmunitiesBlindedProne
SensesBlindsight 60ft. (blind beyond this radius)Passive Perception 14
LanguagesGrell
Challenge3 (700 XP)
Action 1MultiattackThe grell makes two attacks:one with its tentacles and one with its beak
Action 2TentaclesMelee Weapon Attack d20+4 to hit
Reach 10ft., one creatureHit 1d10+2 piercing damage,and the target must succeed on aDC 11 Constitution saving throw or be poisoned for 1 minute.
The poisoned target is paralyzed,and it can repeat the saving throw at the end of each of its turns,ending the effect on a success.The target is also grappled (escape DC 15).
If the target is Medium or smaller,it is also restrained until this grapple ends.While grappling the target,the grell has an advantage on attack rolls against it
and can't use this attack against other targets.When the grell moves, any Medium orsmaller target it is grappling moves with it
Action 3BeakMelee Weapon Attack d20+4 to hit
Reach 5 ft. , one creatureHit 2d4+2 piercing damage

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