Grell
Grell
A grell resembles a bulbous floating bra in with a wide, sharp beak. Its ten long tentacles a re made of hundreds of ring-shaped muscles sheathed in tough fibrous hide. Sharp barbs line the tip each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn't want to pierce or tear. Grells have no eyes and floats by means of a sort of levitation. They have keen hearing, however, and their skin is sensitive to vibrations and electrical fields, allowing them to detect the presence of creatures and objects in their immediate vicinity. The creature's ability to manipulate electricity to sense and move also allow it to absorb lightning without harm. Although solitary by nature, grells sometimes gather in small groups called covens.
Armor Class | 12 | ||
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Hit Points | 10d8+10 | ||
Speed | 10ft. | Fly 30ft. (hover) | |
Strength | 15 (+2) | ||
Dexterity | 14 (+2) | ||
Constitution | 13 (+1) | ||
Intelligence | 12 (+1) | ||
Wisdom | 11 (+0) | ||
Charisma | 9 (-1) | ||
Skills | Perception d20+4 | Stealth d20+6 | |
Damage Immunities | Lightning | ||
Condition Immunities | Blinded | Prone | |
Senses | Blindsight 60ft. (blind beyond this radius) | Passive Perception 14 | |
Languages | Grell | ||
Challenge | 3 (700 XP) | ||
Action 1 | Multiattack | The grell makes two attacks: | one with its tentacles and one with its beak |
Action 2 | Tentacles | Melee Weapon Attack | d20+4 to hit |
Reach 10ft., one creature | Hit 1d10+2 piercing damage, | and the target must succeed on a | DC 11 Constitution saving throw or be poisoned for 1 minute. |
The poisoned target is paralyzed, | and it can repeat the saving throw at the end of each of its turns, | ending the effect on a success. | The target is also grappled (escape DC 15). |
If the target is Medium or smaller, | it is also restrained until this grapple ends. | While grappling the target, | the grell has an advantage on attack rolls against it |
and can't use this attack against other targets. | When the grell moves, any Medium or | smaller target it is grappling moves with it | |
Action 3 | Beak | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft. , one creature | Hit 2d4+2 piercing damage |
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