Grand Warlord Radha
Always destined for greatness, Radha is no longer the wild young girl that lived in the Skyshroud Forest. After her journeys with Jeska to save Dominaria from certain destruction, she was left with more mature, balanced outlook on the world. Though Radha retains a strong barbarian spirit, she has long since matured into a powerful, charismatic woman who serves as leader for the Keldon people.
Face to Face with Challenges After returning to Keld, her ancestral homeland, Radha claimed the daggers of her ancestor Astor, and set about becoming a doyen, a warlord of the Keldon people. When she had succeeded, Radha found herself at the head of a new tribe of Kelds- a tribe made from ancestral Kelds, elves, and any others who would join the Keldon way and follow Radha's command
Leader of a New Way With her new Keldon tribe, Radha set about forging a new nation. Excising the xenophobia and bloodthirst the Kelds had fallen to over centuries, Radha recognized the importance of a nation that could make allies, and learn when to be flexible over rigorously following the ways of tradition. Making these qualities the cornerstone of her leadership, Radha eventually earned the title of Grand Warlord, the first Keld to ever achieve the feat.
Threats of the Past Not all Keldons see eye to eye with Radha and her message, recognizing the strength Radha holds, but believing that her willingness to work with others weakens her. These others often gather in much smaller war-hosts, led by rage-filled warlords who seek a return to the old ways by any means necessary. Among these challengers, Garna the Bloodflame presents the greatest threat, blending unatural necromancy with the fire given to her by the mountain to maintain a war-host that mixes the dead with the living. Despite Keldon restrictions against the raising of the dead, Garna's followers insist that simply bringing to life the prophecy of the Kelds return to give rise to a new, more glorious Keldon nation.
Grand Warlord Radha
Always destined for greatness, Radha is no longer the wild young girl that lived in the Skyshroud Forest. After her journeys with Jeska to save Dominaria from certain destruction, she was left with more mature, balanced outlook on the world. Though Radha retains a strong barbarian spirit, she has long since matured into a powerful, charismatic woman who serves as leader for the Keldon people.
Armor Class | 16 (studded leather) | ||
---|---|---|---|
Hit Points | 18d8+81 | ||
Speed | 30 ft. | ||
Strength | 20 (+5) | ||
Dexterity | 18 (+4) | ||
Constitution | 19 (+4) | ||
Intelligence | 12 (+1) | ||
Wisdom | 20 (+5) | ||
Charisma | 18 (+4) | ||
Saving Throws | Strength d20+9 | Dexterity d20+8 | Wisdom d20+9 |
Skills | Athletics d20+9 | Perception d20+9 | |
Senses | Darkvision 60 ft. | Passive Perception 19 | |
Languages | Common | Elvish | Keldon |
Challenge | 10 (5900 XP) | ||
Special 1 | Aggressive | As a bonus action, Radha can move up to half her speed | towards a hostile creature that she can see |
Special 2 | Marital Advantage | Once per turn, Radha can deal an | additional 3d6 damage to a creature she hits with |
a weapon attack if that creature is within 5 ft. | of an ally of Radha that isn't incapacitated | ||
Special 3 | Spellcasting | Radha is a 7th-level spellcaster. | Her spellcasting ability is Wisdom |
(spell save DC 17, d20+9 to hit with spell attacks.) | She has the following spells prepared: | ||
Spells 1 | Cantrips (At will) | Frostbite | Magic stone |
Produce flame | |||
Spells 2 | 1st level (4 slots) | Absorb elements | Burning hands |
Cure wounds | Shield | ||
Spells 3 | 2nd level (3 slots) | Flame blade | Healing spirit |
Scorching ray | |||
Spells 4 | 3rd level (3 slots) | Call lightning | Fireball |
Plant growth | |||
Spells 5 | 4th level (1 slot) | Guardian of nature | Wall of fire |
Action 1 | Multiattack | Radha makes three attacks with her greatsword | |
Action 2 | Greatsword | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 3d6+5 slashing damage | ||
Reaction | Parry | Radha adds +4 to her AC against one attack that would hit her. | To do so, Radha must see her attacker |
and be wielding a melee weapon | |||
Legendary Actions | Great Warlord Radha can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Radha regains spent legendary | actions at the start of her turn | |
Legendary Action 1 | Greatsword | Radha makes one attack with her greatsword | |
Legendary Action 2 | Primal Strength (Costs 3 Actions) | Radha casts one spell she has prepared without expending a spell slot. | The spell must be of a level equal to or lower than the number of Radha's allies |
that have made an attack since the end of Radha's last turn. | If none of Radha's allies have made an attack since the end of Radha's last turn, | she can't cast a spell using this action |
Remove these ads. Join the Worldbuilders Guild
Comments