Goldeen is a white piscine Pokémon with orange markings. It has circular blue eyes with orange lids and prominent pink lips. On its forehead is a large horn, which is larger on a male than on a female. It has a small, wavy dorsal fin surrounded by an orange patch and long pectoral fins with orange markings at the bases. Goldeen's billowing tail fin is orange around the base and turns white toward the edges. Its tail is admired by many for its beauty and similarity to a ballroom dress.
Goldeen has a wild temperament and will use its horn to smash its way to freedom if kept in an aquarium. It competes with others of its kind to determine which has the strongest, thickest horn. Humans swimming near it must exercise caution lest Goldeen rams them. Goldeen is a very common sight in any body of fresh water, including ponds, lakes, and rivers. It can be seen swimming upstream in large schools during the breeding season in spring. Its strong fins allow it to maintain a steady speed of five knots while swimming upstream. It is known as the "Water Dancer" due to its elegant movements in the water.
Goldeen
Its dorsal, pectoral, and tail fins wave elegantly in water. That is why it is known as the Water Dancer.
Armor Class | 12 |
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Hit Points | 6d4+6 |
Speed | 5 ft. | Swim 30 ft. |
Strength | 8 (-1) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 14 (+2) |
Damage Vulnerabilities | Lightning |
Senses | Passive Perception 10 |
Languages | Aquan |
Challenge | 1/4 (50 XP) |
Special | Swift Swim | When it rains, Goldeen’s speed doubles |
Action | Horn Attack | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage |
Seaking is a primarily orange-and-white, piscine Pokémon. It has round, dark eyes, prominent pink lips, two small fangs, and a cream-coloured horn in the center of its forehead. A female will have a smaller horn than a male. Most of its body is orange with a patch of white under its mouth and along its underside. There are several black markings on its body: two thick lines under each eye, a large wavy patch on its back, and several speckles near its tail. It has billowing pectoral fins and a pair of tail fins shaped like butterfly wings, all of which are white speckled with black. However, its dorsal fin is pure white and rigid.
Seaking is a very powerful swimmer that is found in rivers and streams. It can swim not only against a river's current but up waterfalls as well. In the autumn spawning season, it grows fatter and more vibrant. It travels upriver where male Seaking engages in elaborate dances to court females. The female would go for the Seaking with the most graceful dance.
Seaking uses its powerful horn to bore holes in riverbed boulders in order to shelter its Eggs from water currents. A mated pair takes turns patrolling around their new nest for roughly a month and defends it with their lives.
Seaking
In autumn, its body becomes fattier in preparing to propose to a mate. It takes on beautiful colors.
Armor Class | 13 |
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Hit Points | 12d6+24 |
Speed | 5ft. | Swim 50 ft. |
Strength | 10 (+0) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 16 (+3) |
Damage Vulnerabilities | Lightning |
Senses | Passive Perception 11 |
Languages | Aquan |
Challenge | 1/2 (100 XP) |
Special 1 | Swift Swim | When it rains, Seaking’s speed doubles |
Special 2 | Water Veil | Seaking is unable to be burned during battle |
Special 3 | Lightning Rod | Lightning rod forces all single target electrical attacks | used by foes to target Seaking, |
all electrical moves by foes will never miss Seaking |
Action 1 | Horn Attack | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 piercing damage |
Action 2 | Water Pulse | Range Weapon Attack | d20+5 to hit |
Reach 120 ft., one target | Hit 3d6+0 water damage | and the target must succeed on a | constitution saving throw DC 15 or become confused |
Action 3 | Waterfall | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 4d6+0 water damage | and the target must succeed on a | constitution saving throw DC 15 or flinch |
Action 4 | Hydro Pump | Range Weapon Attack | d20+5 to hit |
Range 50 ft., all targets | Hit 8d12 water damage. | Seaking blasts a 50-foot-long, 5-foot-wide water cone | of water with high pressure. |
Each target within range must make a | Dexterity saving throw DC 16 taking | half damage on a successful save |
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