Goldeen / Seaking Species in Other Realms | World Anvil

Goldeen / Seaking

Goldeen is a white piscine Pokémon with orange markings. It has circular blue eyes with orange lids and prominent pink lips. On its forehead is a large horn, which is larger on a male than on a female. It has a small, wavy dorsal fin surrounded by an orange patch and long pectoral fins with orange markings at the bases. Goldeen's billowing tail fin is orange around the base and turns white toward the edges. Its tail is admired by many for its beauty and similarity to a ballroom dress.   Goldeen has a wild temperament and will use its horn to smash its way to freedom if kept in an aquarium. It competes with others of its kind to determine which has the strongest, thickest horn. Humans swimming near it must exercise caution lest Goldeen rams them. Goldeen is a very common sight in any body of fresh water, including ponds, lakes, and rivers. It can be seen swimming upstream in large schools during the breeding season in spring. Its strong fins allow it to maintain a steady speed of five knots while swimming upstream. It is known as the "Water Dancer" due to its elegant movements in the water.  

Goldeen

Its dorsal, pectoral, and tail fins wave elegantly in water. That is why it is known as the Water Dancer.


Armor Class12
Hit Points 6d4+6
Speed5 ft.Swim 30 ft.
Strength8 (-1)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma14 (+2)
Damage VulnerabilitiesLightning
SensesPassive Perception 10
LanguagesAquan
Challenge1/4 (50 XP)
SpecialSwift SwimWhen it rains, Goldeen’s speed doubles
ActionHorn AttackMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage
  Seaking is a primarily orange-and-white, piscine Pokémon. It has round, dark eyes, prominent pink lips, two small fangs, and a cream-coloured horn in the center of its forehead. A female will have a smaller horn than a male. Most of its body is orange with a patch of white under its mouth and along its underside. There are several black markings on its body: two thick lines under each eye, a large wavy patch on its back, and several speckles near its tail. It has billowing pectoral fins and a pair of tail fins shaped like butterfly wings, all of which are white speckled with black. However, its dorsal fin is pure white and rigid.   Seaking is a very powerful swimmer that is found in rivers and streams. It can swim not only against a river's current but up waterfalls as well. In the autumn spawning season, it grows fatter and more vibrant. It travels upriver where male Seaking engages in elaborate dances to court females. The female would go for the Seaking with the most graceful dance.   Seaking uses its powerful horn to bore holes in riverbed boulders in order to shelter its Eggs from water currents. A mated pair takes turns patrolling around their new nest for roughly a month and defends it with their lives.  

Seaking

In autumn, its body becomes fattier in preparing to propose to a mate. It takes on beautiful colors.


Armor Class13
Hit Points 12d6+24
Speed5ft.Swim 50 ft.
Strength10 (+0)
Dexterity16 (+3)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma16 (+3)
Damage VulnerabilitiesLightning
SensesPassive Perception 11
LanguagesAquan
Challenge1/2 (100 XP)
Special 1Swift SwimWhen it rains, Seaking’s speed doubles
Special 2Water VeilSeaking is unable to be burned during battle
Special 3Lightning RodLightning rod forces all single target electrical attacksused by foes to target Seaking,
all electrical moves by foes will never miss Seaking
Action 1Horn AttackMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+3 piercing damage
Action 2Water PulseRange Weapon Attack d20+5 to hit
Reach 120 ft., one targetHit 3d6+0 water damageand the target must succeed on aconstitution saving throw DC 15 or become confused
Action 3WaterfallMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 4d6+0 water damageand the target must succeed on aconstitution saving throw DC 15 or flinch
Action 4Hydro PumpRange Weapon Attack d20+5 to hit
Range 50 ft., all targetsHit 8d12 water damage.Seaking blasts a 50-foot-long, 5-foot-wide water coneof water with high pressure.
Each target within range must make aDexterity saving throw DC 16 takinghalf damage on a successful save

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