Gnolls Species in Other Realms | World Anvil

Gnolls

Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh.   Demonic Origin The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Realm and ran amok. Packs of ordinary hyenas followed in his wake, scavenging the demon lord's kills. Those hyenas were transformed into the first gnolls, parading after Yeenoghu until he was banished back to the Abyss. The gnolls then scattered across the face of the world, a dire reminder of demonic power.   Nomadic Destroyers Gnolls are dangerous because they strike at random. They emerge from the wilderness, plunder and slaughter, then move elsewhere. They attack like a plague of locusts, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured. Gnolls rarely build permanent structures or craft anything of lasting value. They don't make weapons or armor, but scavenge such items from the corpses of their fallen victims, stringing ears, teeth, scalps, and other trophies from their foes onto their patchwork armor.   Thirst for Blood No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can't be taught or coerced to put aside its destructive tendencies. The gnolls' frenzied bloodlust makes them an enemy to all, and when they lack a common foe, they fight amongthemselves. Even the most savage orcs avoid allying with gnolls.  

Gnoll

Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh.


Armor Class15 (hide armor, shield)
Hit Points 5d8
Speed30ft.
Strength14 (+2)
Dexterity12 (+1)
Constitution11 (+0)
Intelligence6 (- 2)
Wisdom10 (+0)
Charisma7 (-2)
SensesDarkvision 60ft.Passive Perception 10
LanguagesGnoll
Challenge1/2 (100 XP)
SpecialRampageWhen the gnoll reduces a creature to 0 hit pointswith a melee attack on its turn,
the gnoll can take a bonus action to moveup to half its speed and make a bite attack
Action 1BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d4+2 piercing damage
Action 2SpearMelee or Ranged Weapon Attack d20+4 to hit
Reach 5 ft. or range 20J60 ft., one targetHit 1d6+2 piercing damage,or 1d8+2 piercing damage ifused with two hands to make a melee attack
Action 3LongbowRanged Weapon Attack d20+3 to hit
Range 150/600 ft., one targetHit 1d8+1 piercing damage

Gnoll Pack Lord

The alpha of a gnoll pack is the pack lord, ruling by might and cunning. A pack lord earns the best of a gnoll pack's spoils, food, valuable trinkets, and magic items. It ornaments its body with brutal piercings and grotesque trophies, dyeing its fur with demonic sigils, hoping Yeenoghu will make it invulnerable.


Armor Class15 (chain shirt)
Hit Points 9d8+9
Speed30ft.
Strength16 (+3)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence8 (- 1)
Wisdom11 (+0)
Charisma9 (-1)
SensesDarkvision 60ft.Passive Perception 10
LanguagesGnoll
Challenge2 (450 XP)
SpecialRampageWhen the gnoll reduces a creature to 0 hit pointswith a melee attack on its turn,
the gnoll can take a bonus action to move upto half its speed and make a bite attack
Action 1MultiattackThe gnoll makes two attacks,either with its glaive or its longbow
and uses its Incite Rampage if it can
Action 2BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d4+3 piercing damage
Action 3GlaiveMelee Weapon Attack d20+5 to hit
Reach 10ft., one targetHit 1d10+3 slashing damage
Action 4LongbowRanged Weapon Attack d20+4 to hit
Range 1 50/600 ft., one targetHit 1d8+2 piercing damage
Action 5Incite Rampage (Recharge 5- 6)One creature the gnoll can seewithin 30 feet of it can use its reaction to
make a melee attack if it can hearthe gnoll and has the Rampage trait

Gnoll Fang of Yeenoghu

Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them to be possessed by a demonic spirit. Marked as Yeenoghu's favorite, the lucky recipient becomes a fang ofYeenoghu, the chosen of the Gnoll Lord. In much the same way Yeenoghu created the first gnolls, a hyena that feasts on a fang's slain foe undergoes a horrible transformation, becoming a fullgrown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check.


Armor Class14 (hide armor)
Hit Points 10d8+20
Speed30ft.
Strength17 (+3)
Dexterity15 (+2)
Constitution15 (+2)
Intelligence10 (+0)
Wisdom11 (+0)
Charisma13 (+1)
Saving ThrowsConstitution d20+4 Wisdom d20+2 Charisma d20+3
SensesDarkvision 60ft.Passive Perception 10
LanguagesAbyssalGnoll
Challenge4 (1 ,100 XP)
SpecialRampageWhen the gnoll reduces a creature to 0 hit pointswith a melee attack on its turn,
the gnoll can take a bonus action to move upto half its speed and make a bite attack
Action 1MultiattackThe gnoll makes three attacks:one with its bite and two with its claws.
Action 2BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d6+3 piercing damage,and the target must succeed ona DC 12 Constitution saving throw
or take 2d6 poison damage
Action 3ClawMelee Weapon Attack d20+5 to hit
Reach 5 ft. , one targetHit 1d8+3 slashing damage

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