Girafarig / Farigiraf
Girafarig is a cloven-hooved, quadrupedal giraffine Pokémon with a long neck. There is a white blaze on its muzzle, which ends in a round, pink nose. It has two ossicones with bulbous tips on top of its head. Its front half is yellow with brown spots, while its back half is brown with yellow spots. The brown section on the female Girafarig is smaller than that of the male. There are many triangular, pink spikes along its back.
Girafarig's tail possesses a head of its own. The tail's head has yellow eyes, a mouth full of sharp teeth, and a small brain. However, this head is incapable of independent thinking and relies on outside stimuli such as smell to guide its actions. If the tail smells something alluring, it will bite. The tail often mimics the head during feeding and is able to warn the Pokémon of danger if it is sleeping. The tail head can also unleash psychic powers. Girafarig lives in savannas and grasslands, where it feeds on plant life.
Farigiraf is a quadrupedal giraffine Pokémon. Its body is primarily orange with a long, brown neck and topside, yellow underside and lower legs, and black cloven hooves. Its main head has a yellow blaze on top, two yellow ossicones with bulbous tips, white eyes with black eyelashes and irises, pink upper eyelids, dark brown spots around its eyes, and a round, pink nose. This head is covered by Farigiraf's tail head, which has moved forward, hardened, and fused with its main head as it evolves from Girafarig. The tail head is dark brown with a black face, yellow eyes, sharp white teeth, and four ossicone-like antennae with bulbous tips. There are four orange spots on the front of Farigiraf's neck, and seven dark brown spots circling around where its neck meets its body. It has a row of eight dark brown and yellow spikes running down its spine. Since its tail head had migrated to its neck, Farigiraf lacks a visible tail.
Farigiraf's two brains are connected through thick nerves, allowing it to increase its psychic energy and unleash psychic waves through its antennae. The increased psychic power is 10 times stronger than that of Girafarig. When Farigiraf uses its psychic powers, the eyes on its tail head glow a bright green. Farigiraf is always observing its surroundings and its brains can instantly detect danger. However, its body sometimes cannot react as quickly.
Farigiraf's thick, sturdy tail head serves as both offence and defence for the inner head. When attacking, Farigiraf closes its tail head before using its long neck for a brutal physical attack. This neck attack is powerful enough to destroy both stone and steel beams.
Girafarig
Though very small, the brain in its tail is still considered an important organ because it emits powerful psychic energy.
Armor Class | 13 | ||
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Hit Points | 10d8+20 | ||
Speed | 40 ft. | ||
Strength | 16 (+3) | ||
Dexterity | 16 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 12 (+1) | ||
Charisma | 14 (+2) | ||
Senses | Passive Perception 11 | ||
Languages | Terran | ||
Challenge | 1 (200 XP) | ||
Special 1 | Two Heads | Girafarig has advantage on Wisdom | (Perception) checks and on saving throws |
against being blinded, charmed, deafened, | frightened, stunned, and knocked unconscious | ||
Special 2 | Alert | Girafarig is not unconscious while asleep, | and is fully aware of its surroundings |
Action 1 | Multiattack | Girafarig makes a stomp | and bite attack against different targets |
Action 2 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d4+3 piercing damage | ||
Action 3 | Stomp | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d6+3 bludgeoning damage | ||
Action 4 | Psybeam | Ranged Weapon Attack | d20+5 to hit |
Range 30/60 ft., one target | Hit 2d6 psychic damage |
Farigiraf
Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s.
Armor Class | 16 | ||
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Hit Points | 12d10+15 | ||
Speed | 40 ft. | ||
Strength | 18 (+4) | ||
Dexterity | 18 (+4) | ||
Constitution | 16 (+3) | ||
Intelligence | 8 (-1) | ||
Wisdom | 14 (+2) | ||
Charisma | 16 (+3) | ||
Senses | Passive Perception 14 | ||
Languages | Terran | ||
Challenge | 7 (2,900 XP) | ||
Special | Alert | Farigiraf is not unconscious while asleep, and is fully aware of its surroundings | |
Action 1 | Stomp | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 4d6+4 bludgeoning damage | ||
Action 2 | Psybeam | Range Weapon Attack | d20+9 to hit |
Range 60 ft., one target | Hit 2d8+2 psychic damage, | target must succeed on a | |
DC 17 Wisdom saving throw or become confused | |||
Action 3 | Double Hit | Melee Weapon Attack | d20+8 to hit |
Range 5 ft., one target | Hit 1d6+4 bludgeoning damage | ||
Action 4 | Psychic | Range Weapon Attack | d20+9 to hit |
Range 60 ft., one target | Target must succeed on | a DC 17 Wisdom saving throw. | |
8d8+2 psychic damage on a failed save. | On a successful save, it takes half damage |
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