Gible is a small, bipedal dragon-like Pokémon that is primarily grayish-blue. It has a big mouth filled with sharp teeth, no neck, and arms that start at the outer edges of its jaws. Its stomach is relatively small compared to its mouth. A red underbelly stretches from its abdomen to the bottom of its jaw. Gible has two horns that resemble jet or plane engines, each with a light blue stripe in the middle. It has a single light blue stripe wrapping around its back, and a short tail. On top of its head is a dorsal fin, which has a notch on it for the male. Its dorsal fin is strong enough to carry a person.
In the past, Gible lived in the tropics. Gible appears to be a good digger, making deep holes for homes in caverns warmed by geothermal heat. This heated environment allows Gible to survive even during the winter. It has also been seen huddling with other members of its species to stave off the cold, although it enjoys play-fighting with them as well. Gible is typically sighted in rocky areas, such as mountains.
Gible has tremendously strong jaws that it uses to bite enemies and prey alike, dragging the latter back into its nest. However, even while biting, it often hurts itself because of clumsiness. This sometimes causes its teeth to chip and fall off in the process, but Gible is never bothered by this because the teeth will grow back after a few days. As shown in the anime, Gible is capable of eating through most types of metal.
Gible
It skulks in caves, and when prey or an enemy passes by, it leaps out and chomps them. The force of its attack sometimes chips its teeth.
Armor Class | 12 |
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Hit Points | 3d6+2 |
Speed | 20 ft., Walking | 20 ft. | 20 ft. Burrowing |
Strength | 12 (+1) |
Dexterity | 11 (+0) |
Constitution | 13 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Dragon | Fairy | Ice |
Damage Resistances | Fire | Poison | Rock |
Damage Immunities | Electric |
Saving Throws | Constitution d20+1 |
Skills | Survival d20+0 |
Languages | Terran |
Senses | Tremorsense 30 ft. |
Challenge | 1 (200 XP) |
Special 1 | Rough Skin | When Gible is hit by a melee attack | it may roll a d4 |
On a 4, you deal 5 points of normal damage to your attacker |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+1 to hit | Hit: 1d6+1 Normal-type damage | Gible slams into an opponent using its whole body. |
Action 2 | Sand Attack | Range Attack | Range 5 ft., one target |
Gible hurls sand into the face of a target within range | The target must succeed on a DC 10 DEX saving throw | On a fail the targets next attack roll is made at a disadvantage |
Gabite is a medium-sized, bipedal, dragon-like Pokémon that is primarily blue. Its underside is light blue, with red covering it from the middle of its abdomen to the bottoms of its jaw. Gabite has two appendages that resemble jets or plane engines extending out the side of its skull. Each appendage has a blue stripe. It has four fins: one on each arm, one on its back, and another on its tail. The back fin has a notch on it for the male. It has spikes on its hind limbs, and sharp claws on its feet and wrists. Its eyes have black sclerae and gold-coloured irises.
Gabite is a fierce and predatory Pokémon known for its scales, which are believed to have medicinal properties and the ability to heal most illnesses, even those thought to be incurable. Gabite has short, extremely sharp teeth, like its pre-evolved form Gible. It has been known to move at extreme speeds. The protrusions on Gabite's head allow it to emit ultrasound waves, which can be used for navigating through pitch-dark caves. Gabite is also a very territorial creature and will fight back against enemies to protect its home. Gabite is passionate about shiny objects, such as gems, treasures, and even Carbink, and it hoards a collection of them in its nest. When it sees Sableye trying to take Carbink as food, Gabite jealously attacks the Sableye. Despite its aggressive demeanour, giving Gabite a sparkly item such as a glass bead can turn it docile. It predominantly lives in mountainous regions and can survive in both snowy and arid temperatures.
Gabite
In rare cases, it molts and sheds its scales. Medicine containing its scales as an ingredient will make a weary body feel invigorated.
Armor Class | 14 |
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Hit Points | 7d8+2 |
Speed | 30 ft., Walking | 30 ft. Burrowing |
Strength | 14 (+2) |
Dexterity | 16 (+3) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Dragon | Fairy | Ice |
Damage Resistances | Fire | Poison | Rock |
Damage Immunities | Electric |
Saving Throws | Dexterity d20+3 |
Skills | Survival d20+1 | Medicine d20+1 |
Languages | Terran |
Senses | Tremorsense 60 ft. |
Challenge | 7 (2,900 XP) |
Special 1 | Rough Skin | When Gabite is hit by a melee attack | it may roll a d4 |
On a 4, you deal 10 points of normal damage to your attacker |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+3 to hit | Hit: 1d6+3 Normal-type damage | Gabite slams into an opponent using its whole body. |
Action 2 | Sand Attack | Range Attack | Range 5 ft., one target |
Gabite hurls sand into the face of a target within range | The target must succeed on a DC 10 DEX saving throw | On a fail, the target's next attack roll is made at a disadvantage |
Action 3 | Dragon Rage | Range Attack | Range 15 ft., one target |
d20+1 to hit | Target takes 40 Dragon-type damage | Gabite releases a shock wave of pure rage | This move ignores resistance and vulnerability |
But not immunity |
Action 4 | Dual Chop | Melee Attack | Range 5 ft., one target |
d20+2 to hit | Hit: 1d6+2 Dragon-type damage | Gabite brutally hits a target it can see within range twice. | Make a separate attack and damage roll for each strike |
Action 5 | Sandstorm | Range/Self Attack | Range 100 ft., all targets |
Gabite summons a vicious sandstorm for 1 turn | All targets except for Rock, Ground | and steel types take [roll1d6] damage at the end of your turn | Rock types gain +1 bonus to AC while the sandstorm persists |
Garchomp is a bipedal, draconian Pokémon that is primarily dark blue. It has red on its underbelly from the lower jaw to the middle of the abdomen, including the undersides of its arms. A patch of gold comes to a point below the red on its belly, and a golden star shape adorns the tip of its snout. Garchomp has horn-like appendages that resemble a jet or plane's engines, giving it an appearance similar to a hammerhead shark. These horns allow it to sense its prey from a long distance. Its large mouth features razor-sharp teeth. The feet have three white talons, and each arm has a single large, white claw for a hand. Curved fins sprout from the arms, creating wings that allow Garchomp to fly. Garchomp also has a large dorsal fin and another on its tail that resembles a shark tailfin. The male's dorsal fin has a notch on it. Pairs of small, white spikes protrude from its upper arms and legs, and there are gill-like slits on the sides of the neck. The eyes are intense, with black sclerae and gold-coloured irises.
Garchomp can fly at an incredible speed to catch its prey, being capable of flying as fast as a jet, cutting down trees with its blades of wind, a magnificent sight to witness. It can move in both the air and underground. It preys on bird Pokémon and is known to eat entire flocks of them whole. It sometimes battles Salamence in the air as they compete for food. After catching prey, it returns to its den before its body can cool down. The fine scales on its body reduce drag for easier flight, and their sharp edges also serve to injure opponents who attack it directly. It can use its protuberances as sensors for finding distinct prey. Garchomp lives in mountainous regions, both volcanic and boreal, and typically dwells underground. However, it is seldom sighted in the wild. Garchomp is described as having a feral nature, requiring extreme caution should anyone encounter it.
Garchomp
It is said that when one runs at high speed, its wings create blades of wind that can fell nearby trees.
Armor Class | 17 |
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Hit Points | 11d12+2 |
Speed | 35 ft., Walking | 35 ft. Burrowing |
Strength | 18 (+4) |
Dexterity | 20 (+5) |
Constitution | 17 (+3) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Dragon | Fairy | Ice |
Damage Resistances | Fire | Poison | Rock |
Damage Immunities | Electric |
Saving Throws | Dexterity d20+5 | Strength d20+4 |
Skills | Athletics d20+4 | Acrobatics d20+5 | Survival d20+2 |
Languages | Terran |
Senses | Tremorsense 100 ft. |
Challenge | 14 (11,500 XP) |
Special 1 | Rough Skin | When Garchomp is hit by a melee attack | it may roll a d4 |
On a 4, you deal 15 points of normal damage to your attacker |
Action 1 | Tackle | Melee Attack | Range 5 ft., one target |
d20+5 to hit | Hit: 1d6+5 Normal-type damage | Garchomp slams into an opponent using its whole body. |
Action 2 | Sand Attack | Range Attack | Range 5 ft., one target |
Garchomp hurls sand into the face of a target within range | The target must succeed on a DC 10 DEX saving throw | On a fail, the target's next attack roll is made at a disadvantage |
Action 3 | Dragon Rage | Range Attack | Range 15 ft., one target |
d20+5 to hit | Target takes 40 Dragon-type damage | Garchomp releases a shock wave of pure rage | This move ignores resistance and vulnerability |
But not immunity |
Action 4 | Dual Chop | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 1d6+4 Dragon-type damage | Garchomp brutally hits a target it can see within range twice. | Make a separate attack and damage roll for each strike |
Action 5 | Sandstorm | Range/Self Attack | Range 100 ft., all targets |
Garchomp summons a vicious sandstorm for 3 turns | All targets except for Rock, Ground | and steel types take [roll1d6] damage at the end of your turn | Rock types gain +1 bonus to AC while the sandstorm persists |
Action 6 | Crunch | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 8d4+4 Dark-type damage | Garchomp crunches up a target it can see within range with sharp fangs | The target must succeed on a DC 14 STR saving throw or be knocked prone |
Action 7 | Fire Fang | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 2d6+4 Fire-type damage | Garchomp bites down with fangs cloaked in fire | Target must succeed on a DC 13 CON saving throw or become burned |
Action 8 | Take Down | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 8d6+4 Normal-type damage | Garchomp recklessly slams into a target with its full body. | Garchomp takes one-fourth of the damage dealt as recoil. |
Action 9 | Slash | Melee Attack | Range 5 ft., one target |
d20+4 to hit | Hit: 6d6+4 Normal-type damage | Garchomp attacks with a slash of claws or blades. |
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