Geodude / Graveler / Golem / Sorcanno Geodude / Sorcanno Graveler / Sorcanno Golem Species in Other Realms | World Anvil

Geodude / Graveler / Golem / Sorcanno Geodude / Sorcanno Graveler / Sorcanno Golem

Geodude is a brownish-gray boulder Pokémon. It has bulging, rocky eyebrows, trapezoidal, brown eyes, and a wide mouth. Its arms are muscular with five-fingered hands. Geodude uses its arms to climb steadily up steep mountain paths. As a result of their physical appearance, Rhyperior sometimes mistakes these Pokémon for actual boulders and fires them through their hands.   Geodude is proud of its sturdy body and will bash against others of its kind in a contest of sorts to prove whose body is harder. It will even go as far as to compare itself with other species such as Roggenrola and Carbink. The longer it lives, the more chipped and worn its body becomes. Long-lived Geodude are completely smooth and round and they have a calm demeanor. However, Geodude's heart remains rugged and tough, no matter what. Geodude can be most often found on mountain trails and fields, with a scholar counting about 100 of them on just one route. It will sit still in these areas, which is why it is often mistaken for a rock. It is often stepped on and will sometimes swing its arms in anger when this occurs. When Geodude sleeps deeply, it buries itself halfway into the ground. Once buried, it will not awaken even if someone steps on it. In the morning, Geodude rolls downhill in search of food.  

Geodude

Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.


Armor Class15
Hit Points 4d4+8
Speed5 ft.Fly 30 ft. (hover)
Strength13 (+1)
Dexterity12 (+1)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage ResistancesAcidFireBludgeoning
PiercingSlashing from nonmagical attacks
Damage ImmunitiesLightningPoison
Condition ImmunitiesPetrifiedPoisoned
SensesPassive Perception 10
LanguagesTerran
Challenge1/2 (100 XP)
Special 1False AppearanceWhile Geodude remains motionless,it is indistinguishable from an ordinary rock
Special 2Sturdy (Recharges after a long rest)When the Geodude is reduced to 0 hit points,it must make a Constitution saving throw
with a DC of 5+ the damage taken,unless the damage is fire or from a critical hit.On a success, the geodude drops to 1 hit point instead
Special 3Stone CamouflageThe Geodude has advantage on Dexterity(Stealth) checks made to hide in rocky terrain
Action 1TackleMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHIt 1d8+1 bludgeoning damage
Action 2Rock ThrowRanged Weapon Attack d20+3 to hit
Range 20/40 ft., one targetHit 1d6+1 bludgeoning damage
Action 3Rock Polish (Recharge 5-6)As a bonus action, the geodude sheds bulkfrom its rocky body to increase its speed.
It gains a retroactive +3 to its last initiative roll,potentially moving it up in the turn order (losing ties).This action is cumulative
  Graveler is a bipedal, boulder Pokémon. Its round body is covered with small bumps and it has a rocky crest above its small eyes and mouth. It has four arms, each with a three-fingered hand. Its second pair of arms is typically kept tucked against its chest. It was shown in Pokémon Snap that, despite having legs, it can revert to a legless form. This grants it the ability to float.   Graveler's preferred locomotion is rolling, specifically, because it is a slow walker. It often rolls down mountain paths at high speeds exceeding 60 mph, crushing objects in the way and stopping by running into huge rocks should it build up too much speed. However, it will explode if it rolls into a river instead. Graveler is known to be generally free and uncaring, not minding if pieces of itself break off, as it has the ability to restore itself over time. Graveler climbs a mountain from base to summit, feasting on rocks all the while. Upon reaching the peak, it rolls down to the bottom. Gravelers live in horizontal holes that they gouge out in sheer cliff faces.  

Graveler

Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid.


Armor Class16
Hit Points 12d6+36
Speed30 ft.
Strength17 (+3)
Dexterity14 (+2)
Constitution21 (+5)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage ResistancesAcidFireBludgeoning
PiercingSlashing from nonmagical attacks
Damage ImmunitiesLightningPoison
Condition ImmunitiesPetrifiedPoisoned
Saving ThrowsStrength d20+5 Constitution d20+4
SensesPassive Perception 11
LanguagesTerran
Challenge4 (1,100 XP)
Special 1While Graveler remains motionless,it is indistinguishable from an ordinary boulder
Special 2Sturdy (Recharges after a long rest)When the Graveler is reduce to 0 hit points,it must make a Constitution saving throw
with a DC of 5+ the damage taken,unless the damage is fire or from a critical hit.On a success, the Graveler drops to 1 hit point instead
Special 3Stone CamouflageThe Graveler has advantage on Dexterity(Stealth) checks made to hide in rocky terrain
Action 1Rock BlastThe Graveler makes two Smack Down attacks
Action 2TackleMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d8+3 bludgeoning damage
Action 3Smack DownRanged Weapon Attack d20+4 to hit
Range 40/80 ft., one targetHit 2d6+2 bludgeoning damageand the target must succeed on aDC 13 Strength saving throw
or be knocked prone. If the target is in the air,they have disadvantage on the saving throw,and fall to the ground on a failure
Action 4Defense CurlAs a bonus action, the Graveler cancurl into a ball to protect itself.
While curled up, it has a +1 bonus to AC,its speed becomes a rolling speed and increasesby 10 ft., and it cannot use Smack Down.Attacks of opportunity have disadvantage against
the Graveler while it is rolling. It canuncurl as a bonus action on a later turn
Action 5RolloutIf the Graveler is curled up, so long as ituses at least 10 ft. of its rolling speed beforehand,
it can make a special Tackle attack.If it uses at least 20 ft. of rolling speed,it has advantage on the attack.If the target is a creature, the creature
must succeed on a DC 13 Strength saving throwor be knocked prone.This special attack deals a cumulative extra dieof damage with each consecutive hit,
up to a maximum of 6d8+3 damage on hit.The Graveler doesn’t need to attackthe same target each time to accrue extra damage dice
Action 6Rock Polish (Recharge 5-6)As a bonus action, the Graveler shedsbulk from its rocky body to increase its speed.
It gains a retroactive +3 to its last initiative roll,potentially moving it up in the turn order (losing ties).When used repeatedly, the effectsof this action are cumulative
ReactionParryGraveler adds 2 to its AC against one melee attackthat would hit. To do so,
the Graveler must see the attacker
  Golem is a bipedal tortoise-like boulder Pokémon with a spherical body covered by a shell of plated, green rocks. Its body is so hard that even dynamite cannot scratch it. Its head protrudes from the center of the shell. The head has a flat snout with two pointed teeth in the lower jaw and red eyes. It has short arms that have three claws and two legs with feet that have four claws in front and one in back. The head and limbs are light brown in colour. Golem grows bigger by shedding its skin once a year. The discarded shell immediately hardens when exposed to air, crumbling away and returning to the soil. However, it stops shedding with age and moss grows over its shell. As shown in the Pocket Monsters Carddass Trading Cards, Golem's shell is hollow.   Golem is able to withdraw its head and limbs into its shell and roll at high speeds. It is dangerous when doing this, as it is unable to see and may crash into or run over anything in its path. To prevent it from rolling into the homes of people downhill, grooves are dug into the sides of the mountains to divert the rolling Golem's course. It is seldom seen in the wild. However, it can be found living in mountainous regions.  
Magnitude Cheat Sheet 
D10  Diamter Radius  Damage 
1 10 ft. 5 ft. 1d10 bludgeoning damage
2 20 ft.  10 ft.  2d10 bludgeoning damage
3 30 ft. 15 ft.  3d10 bludgeoning damage
4 40 ft.  20 ft.  4d10 bludgeoning damage
5 50 ft.  25 ft.  5d10 bludgeoning damage
6 60 ft.  30 ft.  6d10 bludgeoning damage
70 ft.  35 ft  7d10 bludgeoning damage
8 80 ft. 40 ft. 8d10 bludgeoning damage
9 90 ft.  45 ft.  9d10 bludgeoning damage
10 100 ft.  50 ft.  10d10 bludgeoning damage
 

Golem

Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.


Armor Class19
Hit Points 26d6+130
Speed30 ft.
Strength19 (+4)
Dexterity14 (+2)
Constitution24 (+7)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage ResistancesAcidFireBludgeoning
PiercingSlashing from nonmagical
Damage ImmunitiesLightningPoisoned
Condition ImmunitiesPetrifiedPoisoned
Saving ThrowsStrength d20+8 Constitution d20=11
SensesPassive Perception 11
LanguagesTerran
Challenge9 (5.000 XP)
Special 1False AppearanceWhile the Golem remains motionless,it is indistinguishable from an ordinary boulder
Special 2Stone CamouflageThe Golem has advantage on Dexterity(Stealth) checks to hide in rocky terrain
Special 3Sturdy (Recharges after a long rest)When the Golem is reduced to 0 hit points itmust make a Constitution saving throw with
a DC of 15+ the damage taken,unless the damage is fire or from a critical hit.On a success the Golem drops to 1 hit point instead
Action 1Rock BlastThe Golem makes three Tackle attacksor four Smack Down attacks
Action 2TackleMelee Weapon Attack d20+3 to hit
Reach 5 ft, one targetHit 2d12+3 bludgeoning damage
Action 3Smack DownRanged Weapon Attack d20+8 to hit
Range 40/80 ft., one targetHit 2d8+4 bludgeoning damageand the target must succeed on aDC 16 Strength saving throw or be knocked prone.
If the target is in the air, they havedisadvantage on the saving throw,and fall to the ground on a failure
Action 4Defense CurlAs a bonus action, the Golem can curlinto a ball to protect itself.
While curled up, it has a +1 bonus to AC,its speed becomes a rolling speed and increases by 10 ft.,and it cannot use Smack Down.Attacks of opportunity have disadvantage against
the Golem while it is rolling.It can uncurl as a bonus action on a later turn
Action 5RolloutIf the Golem is curled up, so long as it uses at least 10 ft.,of its rolling speed beforehand,
it can make one special Tackle attack.If it uses at least 20 ft.,of its rolling speed, it has advantage on the attack.If the target is a creature,
the creature must succeed on a DC 16 Strength saving throwor be knocked prone. This special attackdeals a cumulative extra dieof damage with each consecutive hit,
up to a maximum of 6d12+4 damage on hit.The Golem doesn’t need to attack the sametarget each time to accrue extra damage dice
Action 6MagnitudeThe Golem conjures tremors of unpredictable strength,centered on itself. 1d10 the result times 10
is the diameter of the attack in feet and the result itselfis how many total d10 (including the initial one)must be rolled for damage.Each creature in the affected area must make
a DC 16 Dexterity saving throw,taking that much bludgeoning damageon a failed save or half as much on a success.Structures in the area take double damage.
Targets in the air are unaffected
Action 7Stone Edge (Recharge 5-6)The Golem stomps the ground,causing 10-foot tall prongs of rock to suddenly
jut out of the ground in a 5-foot squarewithin 30 feet of the Golem.The Golem choses the shape of the prongsand whether they deal bludgeoning or piercing damage.
Each creature in the affected square must makea DC 16 Dexterity saving throw,taking 8d12 damageof the chosen type on a failed save
or half as much damage on a successful one
Action 8Rock Polish (Recharge 5-6)As a bonus action, the Golem polishesits rocky body to increase its speed.
It gains a retroactive +3 to its last initiative roll,potentially moving it up in the turn order (losing ties).When used repeatedly, theeffects of this action are cumulative
ReactionParryGolem adds 4 to its AC against one melee attackthat would hit it. To do so,
the Golem must see the attacker
  In the Sorcanno region, Geodude is made from a magnetic rock with a more silvery appearance. There are areas on Sorcanno Geodude's body that are especially magnetic and attract iron sand, creating the appearance of black eyebrows and strands of short black hair. Its fingers are fused together, leaving only the thumb and index finger free. Stepping on Sorcanno Geodude results in an electrical shock and sometimes an angry headbutt. Like regular Geodude, it competes with others by bashing their bodies together. The iron sand sticks to the one with stronger magnetism. The Sorcanno Golem will fire these Geodude if real rocks are absent.  

Sorcanno Geodude

Its stone head is imbued with electricity and magnetism. If you carelessly step on one, you’ll be in for a painful shock.


Armor Class13
Hit Points 2d6
Speed20 ft.
Strength14 (+2)
Dexterity9 (-1)
Constitution14 (+2)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage ResistancesFirePoisonLightning
Damage VulnerabilitiesWater
Saving ThrowsConstitution d20+4
SkillsAthletics d20+4 Survival d20+4
LanguagesTerran
Challenge1/2 (100 XP)
Special 1SturdyWhen Sorcanno Geodude takes an amount of damage froma single hit that is equal or greater
than half the Sorcanno Geodude maximumHP, the damage is halved.
Special 2Magnet PullSteel opponents in battle withSorcanno Geodude may not switch out or flee.
Action 1TackleMelee Weapon Attack d20+4 to hit
Reach 5 ft. one targetHit 1d6+2 bludgeoning damage.Sorcanno Geodude slams into a targetusing his whole body
Action 2SparkMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6+2 electrical damage.Sorcanno Geodude strikes a target withan electrically charged tackle
Action 3Thunder PunchMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d8+2 electrical damage.Sorcanno Geodude punches a target withan electrified fist, the target must make a
DC 12 Constitution saving throw or become paralyzed
  In the Sorcanno region, Graveler looks similar to its regular counterpart, but with a silvery sheen. It lacks defined digits on its upper limbs and has two toes on each foot rather than three. There are several small, yellowish crystals scattered across its body and iron sand attracted by magnetism. This black sand creates crystal-like formations above its eyes, across the tops of the upper pair of arms, and on the sides of its face. Sorcanno Graveler feeds on dravite, which creates the yellow crystals on its body and grants it electrical abilities. It often fights with others over food, and when two smash together, it creates a flash of light and a booming sound; for this reason, people refer to it as "the fireworks of the earth". Similar to its counterpart, Sorcanno Graveler also rolls down mountain paths; however, instead of flattening obstacles as it rolls, it sends them flying by zapping them with electricity.  

Sorcanno Graveler

When it comes rolling down a mountain path, anything in its way gets zapped by electricity and sent flying.


Armor Class15
Hit Points 1d8+36
Speed25 ft.
Strength16 (+3)
Dexterity10 (+0)
Constitution16 (+3)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesWater
Damage ResistancesFirePoisonLightning
Saving ThrowsConstitution d20+6 Strength d20+6
SensesTremorsense 50 ft.
LanguagesTerran
Challenge4 (1,100 XP)
Special 1SturdyWhen Sorcanno Graveler takes an amount of damagefrom a single hit that is equal or greater
than half the Sorcanno Gravelermaximum HP, the damage is halved
Special 2Magnet PullSteel opponents in battle with Sorcanno Graveler may not switch out or flee
Action 1TackleMelee Weapon Attack d20+6 to hit
Reach 5 ft. one targetHit 1d6+3 bludgeoning damage.Sorcanno Graveler slams into atarget using his whole body
Action 2SparkMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d6+3 electrical damage.Sorcanno Graveler strikes a target withan electrically charged tackle
Action 3Thunder PunchMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d8+3 electrical damage.Sorcanno Graveler punches a target with anelectrified fist, the target must make a
DC 14 Constitution saving throw or become paralyzed
Action 4Rock BlastRanged Weapon Attack d20+6 to hit
Range 15 ft., one targetHit 1d4 bludgeoning damage.Then d6 on a 2 or higher, you dealthis damage again and d6 adds 1 to the DC.
Continue this process of raising the numberuntil you fail to roll in range.Additionally, d20 for each repeat .On a 20 2d4 for instant damage.
Sorcanno Graveler hurls several hard rocksat a target he can see within range
Action 5DischargeRanged Weapon Attack d20+6 to hit
Range 30 ft., all within rangeHit 6d6 electrical damage.Sorcanno Graveler lets out a loose flareof electricity that damages all targets
within range except for it.Roll attack and damage for each target,each target must make aDC 14 Constitution saving throw or be paralyzed
Action 6Stealth RockSorcanno Graveler lays a trap oflevitating stones around its targets.
The trap hurts any foe's attack next round,dealing damage equal to one-tenth ofSorcanno Graveler’s maximum hit points.If the target has resistance to bludgeoning damage,
halve this damage, if the target hasa vulnerability then double the damage
  In the Sorcanno region, Golem has much shorter forearms with two claws. The feet have only two claws as well. Its face attracts iron sand, creating the appearance of a mustache, eyebrows, and a large black beard. Jutting out of the top of its body are two large, black rocks with a smaller rock in between, forming the shape of a cannon. On the inner edge of the larger rocks are three golden dots. The cannon prevents them from easily rolling into a ball like its variant. Sorcanno Golem is capable of firing the small rock by using magnetism. The rock will be electrically charged, creating shocks across the whole area of impact. Numbness and fainting can occur with even a glancing blow. If rocks are not available, it will fire nearby Geodude instead.  

Sorcanno Golem

It uses magnetism to accelerate and fire off rocks tinged with electricity. Even if it doesn’t score a direct hit, the jolt of electricity will do the job.


Armor Class16
Hit Points 20d12+130
Speed30 ft.
Strength19 (+4)
Dexterity13 (+1)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesWater
Damage ResistancesFirePoisonLightning
Saving ThrowsAthletics d20+8 Survival d20+8
SensesTremorsense 80 ft.
LanguagesTerran
Challenge9 (5,000 XP)
Special 1SturdyWhen Sorcanno Golem takes an amount of damage froma single hit that is equal or greater than
half Sorcanno Golem’s maximumhit points, the damage is halved
Special 2Magnet PullSteel opponents in battle with Sorcanno Golem may not switch out or flee
Action 1TackleMelee Weapon Attack d20+8 to hit
Reach 5 ft. one targetHit 1d6+4 bludgeoning damage.Sorcanno Golem slams into atarget using his whole body
Action 2SparkMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 2d6+4 electrical damage.Sorcanno Golem strikes a target withan electrically charged tackle
Action 3Thunder PunchMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 2d8+8 electrical damage.Sorcanno Golem punches a target withan electrified fist, the target must
make a DC 16 Constitution saving throw or become paralyzed
Action 4Rock BlastRanged Weapon Attack d20+8 to hit
Range 15 ft., one targetHit 3d4 bludgeoning damage.Then d6 on a 2 or higher, you dealthis damage again and d6 adds 1 to the DC.
Continue this process of raising the number untilyou fail to roll in range. Additionally, d20 for each repeat .On a 20 2d8 for instant damage.
Sorcanno Golem hurls several hard rocksat a target he can see within range
Action 5DischargeRanged Weapon Attack d20+8 to hit
Range 30 ft., all within rangeHit 6d10 electrical damage.Sorcanno Graveler lets out a loose flareof electricity that damages all targets
within range except for it. Roll attack anddamage for each target, eachtarget must make a DC 16 Constitutionsaving throw or be paralyzed
Action 6Stealth RockSorcanno Golem lays a trap of levitating stones around its targets.The trap hurts any foe's attack next round,
dealing damage equal to one-tenth ofSorcanno Golem maximum hit points.If the target has resistance to bludgeoning damage,halve this damage, if the target has
a vulnerability then double the damage
Action 7ExplosionSorcanno Golem attack by causing a tremendous explosion.It immediately faints, and each target
within range must make a DC 16 Constitution saving throw,taking 20d12 bludgeoning damageon a failed save or half as much on a success
Action 8Stone EdgeRanged Weapon Attack d20+8 to hit
Range 30 ft., one target 6d12+4 bludgeoning damage.Sorcanno Golem stabs a target frombelow using sharpened stones

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