Flameskull Species in Other Realms | World Anvil

Flameskull

Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation.   Legacy of Life A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past, it is but an echo of its former self. However, its undead transformation grants it full access to the magic it wielded in life, letting it cast spells while ignoring the material and somatic components it can no longer employ.   Eternally Bound Intelligent and vigilant, a flameskull serves its creator by protecting a hidden treasure hoard, a secret chamber, or a specific individual. A flameskull carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull's master must craft its instructions with care to ensure that the creature carries out its tasks properly.   Wreathed in Flame The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to loose them as fiery rays from its eye sockets.   Eldritch Rejuvenation A flameskull's shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous.   Undead Nature A flameskull doesn't require air, food, drink, or sleep.  

Flameskull

Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation.


Armor Class13
Hit Points 9d4+18
Speed0 ft.Fly 40ft.
Strength1 (-5)
Dexterity17 (+3)
Constitution14 (+2)
Intelligence16 (+3)
Wisdom10 (+0)
Charisma11 (+0)
SkillsArcana d20+5 Perception d20+2
Damage ResistancesLightningNecroticPiercing
Damage ImmunitiesColdFirePoison
Condition ImmunitiesCharmedFrightenedParalyzed
Poisoned
SensesDarkvision 60ft.Passive Perception 12
LanguagesCommon
Challenge4 (1,100 XP)
Special 1IlluminationThe flameskull sheds either dim light in a 15-foot radiusor bright light in a 15-foot radius
and dim light for an additional15 feet.It can switch between the options as an action
Special 2Magic ResistanceThe flameskull has an advantage on saving throws againstspells and other magical effects
Special 3RejuvenationIf the flameskull is destroyed,it regains all its hit, points in 1 hour
unless holy water is sprinkled on its remainsor dispel magic or remove curse spell is cast on them
Special 4SpellcastingThe flameskull is a 5th-level spellcaster.Its spellcasting ability is Intelligence
(spell save DC 13, d20+5 to hit with spell attacks).It requires no somatic ormaterial components to cast its spells.The flameskull has the following wizard spells prepared:
Spells 1Cantrip (at will)Mage hand
Spells 21st level (3 slots)Magic missileShield
Spells 32nd level (2 slots)BlurFlaming sphere
Spells 43rd level (1 slot)Fireball
Action 1MultiattackThe flameskull uses Fire Ray twice
Action 2Fire RayRanged Spell Attack d20+5 to hit
Range 30 ft., one targetHit 3d6 fire damage

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