Feebas / Milotic
Feebas is a shabby, old-looking, fishlike Pokémon with a light brown body covered in dark, irregular spots. It has large, deep-set eyes and big, pink lips. The tail and pectoral fins are dull blue and tattered in appearance. The dorsal fin is triangular with a hole in the middle.
Due to its poor appearance, it is largely ignored by predators, Trainers, and researchers alike. However, this hardy Pokémon is capable of eating anything and living anywhere. It is often found in oceans and weed-choked ponds, even if only a little water is available. While there are many of these Pokémon in existence, populations tend to cluster in small areas. Once found, its dull wits make it easy to capture. Feebas is a source of research due to its vitality despite it being unattractive and unpopular. There are even those who love to collect Feebas and only it, and reportedly are disappointed by its evolution into Milotic. Prism Scales are revealed to form naturally on Feebas on occasion.
Milotic is an aquatic, serpentine Pokémon with a primarily cream-coloured body. It has red eyes with long, pinkish antennae above them. Additionally, there are long, hair-like fins above its eyes, which begin thin and thicken towards the tips. These eyebrows extend to almost half of Milotic's body length and will be longer on the female than the male. On top of its relatively small head is a straight spike. Running down either side of its neck are three black dots, similar to gills. Its lower body is a pattern of blue and pink, diamond-shaped scales outlined with black. The tail consists of four large, blue fins with pink ovals in their centers. Each of the tail fins overlaps the next slightly, causing it to resemble a fan. Milotic scales are said to change colour depending on the viewing angle.
Milotic is said to be the most beautiful of all Pokémon. It is said to have inspired many artists in their works. However, there are Trainers who prefer Feebas over it, seemingly disappointed after it evolves from said Pokémon. When there are fights going on, it has the power to calm angry feelings and end arguments by releasing a wave of energy. In addition, it can move by floating in the air. It lives at the bottom of large lakes.
Feebas
Although unattractive and unpopular, this Pokémon’s marvelous vitality has made it a subject of research.
Armor Class | 12 | ||
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Hit Points | 1d6+1 | ||
Speed | 5 ft. | 30 ft. Swimming | |
Strength | 9 (-1) | ||
Dexterity | 15 (+2) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 10 (+0) | ||
Charisma | 10 (+0) | ||
Senses | Passive Perception 7 | ||
Saving Throws | Constitution d20+3 | ||
Languages | Aquan | ||
Challenge | 0 (10 XP) | ||
Special 1 | Water Breathing | Feebas can breathe only water | |
Special 2 | Swift Swim | Feebas’s speed is increased by 10 feet in rainy conditions | |
Special 3 | Oblivious | Feebas is immune to moves that attempt to charm or taunt it | |
Action | Tackle | Melee Weapon Attack | d20+0 to hit |
Reach 5 ft., one target | Hit 1 bludgeoning damage |
Milotic
Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all.
Armor Class | 18 | ||
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Hit Points | 24d20+96 | ||
Speed | 40 ft. | 80 ft. Swim | |
Strength | 22 (+6) | ||
Dexterity | 20 (+5) | ||
Constitution | 18 (+4) | ||
Intelligence | 6 (-2) | ||
Wisdom | 22 (+6) | ||
Charisma | 30 (+10 ) | ||
Saving Throws | Constitution d20+10 | Wisdom d20+12 | Charisma d20+16 |
Senses | Passive Perception 26 | Truesight 10 ft. | |
Skills | Persuasion d20+16 | ||
Languages | Aquan | ||
Challenge | 20 (25,000 XP) | ||
Special 1 | Amphibious | Milotic can breathe air and water | |
Special 2 | Aqua Ring | Milotic regains 10 hit points at the start of its turn | as long as it has at least 1 hit point |
Special 3 | Legendary Resistance (3/Day) | If Milotic fails a saving throw, | it can choose to succeed instead |
Special 4 | Marvel Scale | Attacks against Milotic have disadvantage | if Milotic is currently affected by a condition |
Action 1 | Multiattack | Milotic can make two weapon attacks | |
Action 2 | Aqua Tail | Melee Weapon Attack | d20+12 to hit |
Reach 20 ft.,one target | Hit 4d6+6 bludgeoning damage | ||
Action 3 | Wrap | Melee Weapon Attack | d20+12 to hit |
Reach 15 ft.,one target | Hit 4d6+6 bludgeoning damage | and the target is grappled (escape DC 20). | Milotic has advantage on tis attack roll if the target is grappled by Milotic |
Action 4 | Water Pulse | Ranged Weapon Attack | d20+12 to hit |
Range 60/120 ft., one target | Hit 4d10 cold damage | ||
Action 5 | Captivate | Milotic targets one creature it can see within 30 feet of it. | If the target can see Milotic, the target must succeed on |
a DC 24 Wisdom saving throw against | this magic or be charmed by Milotic. | The charmed target regards Milotic | as a trusted friend to be heeded and protected. |
Although the target isn’t under Milotic’s control, | it defends it to the best of its ability. | Each time Milotic or its companions | do anything harmful to the target, |
it can repeat the saving throw, | ending the effect on itself on a success. | Otherwise, the effect lasts 24 hours | or until Milotic is destroyed, |
is on a different plane of existence than the target, | or takes a bonus action to end the effect | ||
Action 6 | Hydro Pump (Recharge 5-6) | Milotic blasts pressurized water in a | line 100 feet long and 5 feet wide. |
Creatures in the area must make a | DC 20 Dexterity saving throw, | taking 10d6 cold damage on a failed save, | or half as much damage on a successful one |
Legendary Actions | Milotic can take 3 legendary actions, | choosing form the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Milotic regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Slither | Milotic moves up to its speed without provoking opportunity attacks | |
Legendary Action 2 | Tail Attack | Milotic makes an Aqua Tail Attack | |
Legendary Action 3 | Twister | Milotic conjures a tornado at a point it can see within 60 feet, | filling a cylinder within a 5-foot radius and 30-feet high. |
All creatures within the area must make a | DC 20 Dexterity saving throw, | taking 6d6 bludgeoning damage on a failed save, | or half as much damage on a successful one. |
The twister lasts until Milotic uses this ability again, | and the first time a creature enters the twister’s space during a turn, | they must make the saving throw |
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