Ettercap Species in Other Realms | World Anvil

Ettercap

Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. They lair deep in remote forests. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair.   Quiet Killers When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite.   Sylvan Despoilers Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims.   Enemies of the Fey Ettercaps are natural enemies of fey creatures. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves   Variant Web Garrote Some ettercaps like to strangle prey using garrotes fashioned from webbing. An ettercap so armed gains the following action option, which it uses in place of its claws.   Web Garrote Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.  

Ettercap

Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. They lair deep in remote forests. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair.


Armor Class13 (natural armor)
Hit Points 8d8+8
Speed30ft.Climb 30 ft.
Strength14 (+2)
Dexterity15 (+2)
Constitution13 (+1)
Intelligence7 (-2)
Wisdom12 (+1)
Charisma8 (- 1)
SkillsPerception d20+3 Stealth d20+4 Survival d20+3
SensesDarkvision 60 ft.Passive Perception 13
Languages----
Challenge2 (450 XP)
Special 1Spider ClimbThe ettercap can climb difficult surfaces,including upside down on ceilings,
without needing to make an ability check
Special 2Web SenseWhile in contact with a web,the ettercap knows the exact location of any
other creature in contact with the same web
Special 3Web WalkerThe ettercap ignores movement restrictions caused by webbing
Action 1MultiattackThe ettercap makes two attacks:one with its bite and one with its claws
Action 2BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d8+2 piercing damageplus 1d8 poison damage.The target must succeed on
a DC 11 Constitution saving throwor be poisoned for 1 minute.The creature can repeat the saving throwat the end of each of its turns,
ending the effect on itself on a success
Action 3ClawsMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d4+2 slashing damage
Action 4Web (Recharge 5-6)Ranged Weapon Attack d20+4 to hit
Range 30/60 ft., one Large or smaller creatureHit The creature is restrained by webbing.As an action, the restrained creature can makea DC 11 Strength check, escaping from
the webbing on a success.The effect ends if the webbing is destroyed.The webbing has AC 10, 5 hit points,resistance to bludgeoning damage,
and immunity to poison and psychic damage

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