Elves: Drow Species in Other Realms | World Anvil

Elves: Drow

Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves-the drow-found refuge. They also found leadership in the only elven deity who had not forsaken them. At her command, the dark elves built an empire in the underworld.   Children of Lolth The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the dark elves have built their subterranean civilization. Whatever she demands, the drow do. The wickedest of elves, drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.   Creatures of Darkness The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain n their subterranean realm, where they feel secure and in control.     Underdark Cities The dark elves build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings. A drow city is a sprawling metropolis enclosed by high walls. Non-drow visitors must conduct their business outside the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to catch flying enemies that would otherwise soar over the walls.   Drow Magic Just as the drow have adapted to underground life, so too has their magic. In addition to using that magic to carve their cities from stone, they empower their weapons, create dangerous new magic items, and summon demons from the Abyss. Drow spellcasters are supremely arrogant and never hesitate to use their magic in the most abhorrent ways.   Arms and Armor Drow craft weapons made of adamantine, a dark and supernaturally hard metal. Drow artisans adorn their weapons and armor with web-like filigree and spider motifs, and mages sometimes imbue items with magic to enhance their effectiveness. However, such magic fades when exposed to sunlight, so that magical drow weapons and armor rarely retain their enhancement bonuses and magical properties when brought to the surface.   Cutthroat Politics Drow politics are cutthroat and rife with intrigue. When drow work together, it is typically to destroy a common foe and ensure their own survival, and such alliances are short lived and fraught with peril. Drow society is divided into noble houses, each ruled by a matron who seeks to raise the prestige and power of her house above all others. Other high-ranking members of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house's social ladder are the house slaves, made up of drow of low birth and the occasional non-drow captive.   Matriarchal Rule Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots are carried out. Since Lolth is prone to manifesting on the Material Realm and directly punishing those that disobey her, the drow have learned to heed what she says and do as her priestesses command. In drow society, males are subservient to females. A male drow might lead an Underdark patrol or a raiding party to the surface, but he reports to a female drow-either the matron of his house or one of her hand-picked female subordinates. Although male drow can fill almost any function in drow society, they can't be priests, nor can they rule a house.   Poison Predilection Distilled from spider venom and the flora of the Underdark, poison can be found in abundance among the drow, and it plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking forward to the interrogation and torture that follows combat.   Variant: Drow Magic Armor and Weapons Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer. A drow wearing a +7 chain shirt and carrying a+ 7 shortsword has AC 19 and a + 1 bonus on attack and damage rolls with shortsword attacks. A drow elite warrior wearing +2 studded leather and carrying a +2 shortsword has AC 20 and a +2 bonus on attack and, damage rolls with shortsword attacks. A drow priestess of lolth wearing +3 scale mail has AC 19.  

Drow

Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves-the drow-found refuge. They also found leadership in the only elven deity who had not forsaken them. At her command, the dark elves built an empire in the underworld.


Armor Class15 {chain shirt)
Hit Points 3d8
Speed30ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution10 (+0)
Intelligence11 (+0)
Wisdom11 (+0)
Charisma12 (+1)
SkillsPerception d20+2 Stealth d20+4
SensesDarkvision 120ft.Passive Perception 12
LanguagesElvishUndercommon
Challenge1/4 (50 XP)
Special 1Fey AncestryThe drow has an advantage on saving throws againstbeing charmed, and magic can't put the drow to sleep.
Special 2Innate SpellcastingThe drow's spellcasting abilityis Charisma (spell save DC 11).
It can innately cast the following spells,requiring no material components:
Spells 1At willDancing lights
Spells 21/day eachDarknessFaerie fire
Special 3Sunlight SensitivityWhile in sunlight, the drow has a disadvantageon attack rolls, as well as on Wisdom
(Perception) checks that rely on sight
Action 1ShortswordMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage
Action 2Hand CrossbowRanged Weapon Attack d20+4 to hit
Range 30/120 ft., one targetHit 1d6+2 piercing damage,and the target must succeed on
a DC 13 Constitution saving throwor be poisoned for 1 hour.If the saving throw fails by 5 or more,the target is also unconscious
while poisoned in this way.The target wakes up if it takes damageor if another creature takes an actionto shake it awake

Drow Elite Warrior

Drow elite warriors defend their houses and their superiors against all enemies, although they specialize in fighting dwarves, gnomes, and elves (including other drow). They frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female.


Armor Class18 {studded leather, shield)
Hit Points 11d8+22
Speed30ft.
Strength13 (+1)
Dexterity18 (+4)
Constitution14 (+2)
Intelligence14 (+2)
Wisdom13 (+1)
Charisma12 (+1)
Saving ThrowsDexterity d20+7 Constitution d20+5 Wisdom d20+4
SkillsPerception d20+4 Stealth d20+10
SensesDarkvision 120ft.Passive Perception 14
LanguagesElvishUndercommon
Challenge5 (1,800 XP)
Special 1Fey AncestryThe drow has an advantage on saving throws against being charmed,and magic can't put the drow to sleep
Special 2Innate SpellcastingThe drow's spellcasting ability is Charisma (spell save DC 12).It can innately cast the following spells,
requiring no material components:
Spells 1At willDancing lights
Spells 21/day eachDarknessFaerie fire
Levitate (self only)
Special 3Sunlight SensitivityWhile in sunlight, the drow has adisadvantage on attack rolls,
as well as on Wisdom (Perception)checks that rely on sight.
Action 1MultiattackThe drow makes two shortsword attacks
Action 2ShortswordMelee Weapon Attack d20+7 to hit
Reach 10ft., one targetHit 1d6+4 piercing damageplus 3d6 poison damage
Action 3Hand CrossbowRanged Weapon Attack d20+7 to hit
Range 30/120 ft., one targetHit 1d6+4 piercing damage,and the target must succeed on a
DC 13 Constitution saving throwor be poisoned for 1 hour.If the saving throw fails by 5 or more,the target is also unconscious
while poisoned in this way.The target wakes up if it takes damageor if another creature takes anaction to shake it awake
ReactionParryThe drow adds 3 to its AC against one melee attack that would hit it.To do so, the drow must see the attacker
and be wielding a melee weapon

Drow Mage

Privileged drow males who lack the strength and fighting prowess to train as warriors have no recourse but to pursue the study of magic. For them, it is a matter of survival. Female drow with a natural affinity for the arcane arts may also become drow mages, although they are much less common.


Armor Class12 (15 with mage armor)
Hit Points 10d8
Speed30ft.
Strength9 (-1)
Dexterity14 (+2)
Constitution10 (+0)
Intelligence17 (+3)
Wisdom13 (+1)
Charisma12 (+1)
SkillsArcana d20+6 Deception d20+5 Perception d20+4
Stealth d20+5
SensesDarkvision 120ft.Passive Perception 14
LanguagesElvishUndercommon
Challenge7 (2,900 XP)
Special 1Fey AncestryThe drow has an advantage on saving throwsagainst being charmed, and magic can't
put the drow to sleep
Special 2Innate SpellcastingThe drew's innate spellcasting abilityis Charisma (spell save DC 12).
It can innately cast the following spells,requiring no material components:
Spells 1At willDancing lights
Spells 21/day eachDarknessFaerie fire
Levitate (self only)
Special 3SpellcastingThe drow is a 10th-level spellcaster.Its spellcasting ability is Intelligence
(spell save DC 14, d20+6 to hit with spell attacks).The drow has the following wizard spells prepared:
Spells 3Cantrips (at will)Mage handMinor illusion
Poison sprayRay of frost
Spells 41st level (4 slots)Mage armorMagic missile
ShieldWitch bolt
Spells 52nd level (3 slots)Alter selfMisty step
Web
Spells 63rd level (3 slots)FlyLightning bolt
Spells 74th level (3 slots)Evard's black tentaclesGreater invisibility
Spells 85th level (2 slots)Cloudkill
Special 4Sunlight SensitivityWhile in sunlight, the drow has adisadvantage on attack rolls,
as well as on Wisdom (Perception)checks that rely on sight
Action 1StaffMelee Weapon Attack d20+2 to hit
Reach 5 ft., one targetHit 1d6-1 bludgeoning damage,or 1d8-1 bludgeoning damageif used with two hands,
plus 1d6 poison damage
Action 2Summon Demon (1/Day)The drow magically summons a quasit or attempts to summona shadow demon with a 50 percent chance of success.
The summoned demon appears in an unoccupied spacewithin 60 feet of its summoner,acts as an ally of its summoner,and can't summon other demons.
It remains for 10 minutes until it or its summoner dies,or until its summoner dismisses it as an action

Drow Priestess of Lolth

Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn't allow male drow to hold such positions. Such priestesses execute the will 0f the Spider Queen, and as a result, they wield tremendous power and influence in drow society. The matron mothers who rule the drow houses are the most powerful of Lolth's priestesses, but they must constantly balance their devotion to the Spider Queen with their devotion to their families.


Armor Class16 (scale mail)
Hit Points 13d8+13
Speed30ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence13 (+1)
Wisdom17 (+3)
Charisma18 (+4)
Saving ThrowsConstitution d20+4 Wisdom d20+6 Charisma d20+7
SkillsInsight d20+6 Perception d20+6 Religion d20+4
Stealth d20+5
SensesDarkvision 120ft.Passive Perception 16
LanguagesElvishUndercommon
Challenge8 (3,900 XP)
Special 1Fey AncestryThe drow has an advantage on saving throwsagainst being charmed, and magic
can't put the drow to sleep
Special 2Innate SpellcastingThe drow's innate spellcasting ability isCharisma (spell save DC 15).
She can innately cast the following spells,requiring no material components:
Spells 1At willDancing lights
Spells 21/day eachDarknessFaerie fire
Levitate (self only)
Special 3SpellcastingThe drow is a 10th-level spellcaster.Her spellcasting ability is Wisdom
(save DC 14, d20+6 to hit with spell attacks).The drow has the following cleric spells prepared:
Spells 3Cantrips (at will)GuidancePoison spray
ResistanceSpare the dyingThaumaturgy
Spells 41st level (4 slots)Anima friendshipCure wounds
Detect poisonDiseaseRay of sickness
Spells 52nd level (3 slots)Lesser restorationProtection from poison
Web
Spells 63rd level (3 slots)Conjure animals (2 giant spiders)Dispel magic
Spells 74th level (3 slots)DivinationFreedom of movement
Spells 85th level (2 slots)Insect plagueMass cure wounds
Special 4Sunlight SensitivityWhile in sunlight, the drow has a disadvantageon attack rolls, as well as on Wisdom
(Perception) checks that rely on sight
Action 1MultiattackThe drow makes two scourge attacks
Action 2ScourgeMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damageplus 5d6 poison damage
Action 3Summon Demon (1/Day)The drow attempts to magically summon a Yochlolwith a 30 percent chance of success.
If the attempt fails, the drow takes 1d10 psychic damage.Otherwise, the summoned demon appears inan unoccupied space within
60 feet of its summoner,acts as an ally of its summoner,and can't summon other demons.It remains for 10 minutes until it
or its summoner dies, or untilits summoner dismisses it as an action

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