Electrike / Manectric Species in Other Realms | World Anvil

Electrike / Manectric

Electrike is a green, canine Pokémon with yellow markings. It has a large head crest with angular, lightning-like markings on the side. Its snout has a yellow blaze, and four fangs are discernible when its mouth is open. It has a yellow stripe down its back. Each of its four legs has a spike, with the ones on its hind legs being longer. It has yellow crescent-shaped paw pads on its front feet, while the pads on its hind feet are circular. It has a small, pointed, yellow-tipped tail.   Using the electric charge found in its fur, Electrike stimulates its leg muscles and runs faster than the human eye can follow. It uses friction from the atmosphere to generate electricity. Because of this, its body gives off showers of sparks in seasons with arid air or before a storm. Using metal brushes to groom the Electrike will cause the metal to conduct the electrical charge in the fur and subsequently shock the handler. It lives in grasslands and savannas.  

Electrike

It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.


Armor Class12
Hit Points 3d6+3
Speed50 ft.
Strength12 (+1)
Dexterity14 (+2)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
SkillsPerception d20+3
Damage ImmunitiesLightning
SensesPassive Perception 13
LanguagesAuran
Challenge1/4 (50 XP)
SpecialKeen Hearing and SmellElectrike has advantage on Wisdom(Perception) checks that rely on hearing or smell
Action 1BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage
Action 2SparkRanged Weapon Attack d20+4 to hit
Range 20/60 ft., one targetHit 1d8 lightning damage
  Manectric is a canine, quadrupedal Pokémon. Its body is mainly blue with a spiky, yellow mane on its head and yellow tufts of fur on its haunches and around its front feet. Its mane sticks straight up and has three points. It has a jagged upper jaw, red eyes, and holes on either side of its head that seem to be its ears. Each of its paws has three claws. Its blue, spike-like tail is bent at a sharp angle.   Manectric gathers electricity in its mane and then discharges it. This process creates thunderclouds, which it uses in battle. Since lightning falls in its vicinity, it is said to have been born from lightning and made its nest where lightning has struck. It lives in grasslands and savannas and rarely appears in front of people.  

Manectric

It stimulates its own muscles with electricity, so it can move quickly. It eases its soreness with electricity, too, so it can recover quickly as well.


Armor Class15
Hit Points 14d8+28
Speed50 ft.
Strength16 (+3)
Dexterity19 (+4)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma12 (+1)
SkillsPerception d20+4
Damage ImmunitiesLightning
SensesPassive Perception 14
LanguagesAuran
Challenge3 (700 XP)
Special 1Keen Hearing and SmellManectric has advantage on Wisdom(Perception) checks that rely on hearing or smell
Special 2Electric TerrainThe ground within 60 feet of Manectric is electrified.Creatures that start their turn
within this area take 1 lightning damage
Special 3Wild ChargeIf Manectric moves at least 20 feet straight towarda target and then hits it with a Thunder Fang
attack on the same turn,the target takes an extra 2d8 lightning damage
Action 1MultiattackManectric makes two weapon attacks
Action 2Thunder FangMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d6+3 piercing damageplus 1d6 lightning damage
Action 3DIschargeManectric discharges lighting in a 10-foot radius around it.All creatures in the area must make a
DC 12 Dexterity saving throw,taking 2d6 lightning damage on a failed save,or half as much damage on a successful one
Action 4Thunder (Recharge 5-6)Manectric calls down a bolt of lightningat a point it can see within 60 feet,
filling a column 100-feet high with a 10-foot radius.All creatures within the area must makea DC 12 Dexterity saving throw,taking 5d8 lightning damage on a failed save,
or half as much damage on a successful one

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