Eevee / Vaporeon / Jolteon / Flareon / Espeon / Umbreon / Leafeon / Glaceon / Sylveon Species in Other Realms | World Anvil

Eevee / Vaporeon / Jolteon / Flareon / Espeon / Umbreon / Leafeon / Glaceon / Sylveon

Eevee is a small, mammalian, quadrupedal Pokémon with primarily brown fur. The tip of its bushy tail and its large furry collar are cream-colored. It has short, slender legs with three small toes and a pink paw pad on each foot. Eevee has brown eyes, long pointed ears with dark brown interiors, and a small black nose.   Eevee is rarely found in the wild and is mostly only found in cities and towns. However, it is said to have an irregularly shaped genetic structure that is easily influenced by its environment. This allows it to adapt to a variety of habitats by evolving. Eevee can potentially evolve into eight different evolutions.  

Eevee

It has the ability to alter the composition of its body to suit its surrounding environment.


Armor Class15
Hit Points 1d10+2
Speed30 ft.
Strength5 (-3)
Dexterity16 (+3)
Constitution15 (+2)
Intelligence8 (-1)
Wisdom12 (+1)
Charisma15 (+2)
SkillsSurvival d20+7 Use Magical Device d20+8
SensesDarkvision 60 ft.Passive Perception 10
LanguagesTerran
Challenge0 (10 XP)
Special 1Helping HandWhen Eevee takes the help action on its turn,the creature it aids can treat
a D20 roll of 9 or high as a 10 in the nextability check or attack roll it makesbefore the Eevee’s next turn,in addition to gaining advantage on
that ability check or attack roll
Special 2Quick AttackOn the Eevee’s first tun during combat,it has advantage on attack rolls against
creatures that have not yet acted
Special 3Run AwayEevee can take the Dash or Disengage action asa bonus action on each of its turns
Action 1SlamMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d4-3 slashing damage
Action 2BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1 piercing damage
  Vaporeon is a Pokémon that shares physical traits with both aquatic and land animals. Vaporeon's body is light blue with a dark blue marking around its head and a spiky ridge down its spine. It has black eyes and a tiny black nose. There a white fin encircling its neck and three fins with cream-colored webbing on its head. Two of these fins are on either side of its head, similar to ears; and one is directly on top of its head, resembling a dorsal fin. Vaporeon is a quadruped with three small toes on each foot and dark blue paw pads on the hind feet. Its split tail fin has been mistaken for a mermaid in the past and is believed to be the origin of mermaid folklore. It can detect moisture with its fins, which vibrate when sensing incoming rain.   Vaporeon is mostly found in urban settings It is rarely seen in the wild, but it prefers clean freshwater lakes and shores. It has developed gills to become better suited to an aquatic lifestyle, and its cell composition's similarity to water allows it to melt into the water. This ability enables Vaporeon to remain camouflaged while swimming, hiding itself from enemies and allowing it to ambush its prey.  

Vaporeon

When Vaporeon’s fins begin to vibrate, it is a sign that rain will come within a few hours.


Armor Class21
Hit Points 7d8+42
Speed30 ft.Swim 60 ft.
Strength9 (-1)
Dexterity18 (+4)
Constitution23 (+6)
Intelligence14 (+2)
Wisdom14 (+2)
Charisma21 (+5)
Damage ResistancesFireCold
Saving ThrowsConstitution d20+4
SkillsSurvival d20+10 Use Magical Device d20+18 Swim d20+17
Hide d20+18
SensesPassive Perception 11
LanguagesAquan
Challenge6 (2,300 XP)
Special 1AmphibiousVaporeon can breathe air and water
Special 2Helping HandWhen Vaporeon takes the Help Action on its turn,the creature it aids can treat a
D20 roll of 9 or lower as a 10 on the next abilitycheck or attack roll it makes beforethe Vaporeon’s next turn,in addition to gaining advantage on
that ability check or attack roll
Special 3Quick AttackOn Vaporeon’s first turn during combat,it has advantage on attack rolls against
creatures that have not yet acted
Special 4Water AbsorbVaporeon regains 1d4 hit pointswhenever it starts its turn submerged in water
or whenever it is soaked with atleast 5 gallons of water at one time.It receives the hit points before anyother effect or effects of the water
Special 5Water FormVaporeon can become invisible orvisible as an action while fully
submerged in water
Special 6Innate SpellcastingVaporeon’s innate spellcasting ability is Wisdom.Vaporeon can innately cast the following spells,
requiring no material components
Spells 1At WillShape WaterCreate Water
Water Walk (self only)
Action 1MultiattackVaporeon makes either two Biteattacks or two Water Gun attacks
Action 2SlamMelee Weapon Attack d20+10 to hit
Reach 5 ft., one target 1d4-1 bludgeoning damage
Action 3BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d4+2 piercing damage
Action 4Water GunRanged Weapon Attack d20+4 to hit
Range 30/50 ft., one targetHit 1d4+2 bludgeoning damage
Action 5Aqua RingAs a bonus action on its turn,Vaporeon can envelop itself in a veil of magical water.
At the start of each of the Vaporeon’s turnswhile enveloped in this ring,it regains 1d6 hit points.As an action, Vaporeon can close the ring,
and it disappears by melding it into its body.If the Vaporeon takes damage while enveloped in the ring,it must succeed ona Constitution saving throw with
a DC equal to 10 or half of the damage taken,whichever number is higher,or else the ring closes.If Vaporeon takes damage from multiple sources,
it makes a separate saving throw for each source of damage.The ring also closes if the Vaporeonis incapacitated or if it dies
ReactionAcid ArmorVaporeon hardens itself in responseto a weapon attack that would hit it,
giving itself resistance to bludgeoning,piercing, and slashing damage(including the damage of the triggering attack)until the start of its next turn
  Jolteon is a quadrupedal, mammalian Pokémon. It is covered in yellow fur with a spiky fringe around its tail and a white ruff around its neck. Its ears are large and pointed with black interiors, and its eyes and small nose are black. It has slender legs and small paws, each with three toes and a pink paw-pad.   Jolteon creates electricity using an organ in its lungs, which causes crackling noises at it exhales. It can also generate low-level elecgricity in its cells, which is amplified by the negative ions it gathers and generates in its fur, allowing it to discharge 10,000- volt lightning bolts. Jolteon's prickly fur is made of electrically charged needles, which create a sparking noise as it moves. It is capable of launching its fur at enemies when agitated or startled, the charge is so powerful that it can remain on the shed shed fur for a long time. Jolteon is most often found in cities and towns however, its high-strung nature and tendency toward mood swings can make it difficult to train  

Jolteon

If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.


Armor Class22
Hit Points 15d6+12
Speed40 ft.
Strength9 (-1)
Dexterity26 (+8)
Constitution17 (+3)
Intelligence10 (+0)
Wisdom16 (+3)
Charisma23 (+6)
Damage ResistancesElectricFlying
Damage VulnerabilitiesGround
SkillsPerception d20+3 Knowledge (nature) d20+10 Use Magical Device d20+18
Survival d20+17 Appraise d20+6
LanguagesPrimordial
Challenge6 (2,300 XP)
Special 1Keen Hearing and SmellJolteon has advantage on Wisdom(Perception) checks that rely on hearing or smell
Special 2Electrical FurAny creature that hits Jolteon with a melee attackwhile within 5 ft. takes 1d6 electric damage
Special 3Battery ChargeIf hit with an electrical attack, Jolteon’s speed is doubled for 1 minute
Special 4AdaptiveJolteon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Jolteon are never exhausted,do not sleep and are not severely impactedby high or low temperatures
Special 5ScentJolteon can detect approaching enemies,sniff out hidden foes, and track by sense of smell.
Jolteon can detect opponents within 30 feet by sense of smell.If the opponent is upwind, the range increasesto 60 ft; if downwind it drops to 15 feet
Special 6Spellcasting AbilityJolteon’s innate spellcasting ability is Wisdom.Vaporeon can innately cast the following spells,
requiring no material components
Spells 1At WillShocking Grasp
Spells 23/dayOrb of Electricity
Spells 32/dayAmplifyCall Lightning
Expeditious RetreatGlitterdustHasteMagic Missile
ShatterSkittish NervesSound Burst
Spells 41/ weekBig Sky
Action 1SlamMelee Weapon Attack d20+14
Reach 5 ft. one targetHit 1d4-1 bludgeoning damage
Action 2BiteMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage/dark damage
Action 3ThunderboltRanged Weapon Attack d20+4 to hit
Range 60/120 ft.,one targetHit 3d6+2 electric damage
Action 4Pin MissileRanged Weapon AttackAny creature within 10 feet of Jolteon
must succeed on a DC 14 Dexterity savingthrow or take 1d6+2 piercing damageon a failed save or half as much on a successful one
  Flareon is a mammalian, quadrupedal Pokémon covered in short, reddish-orange fur. It has long ears with black interiors, dark eyes, and a small black nose. There are three small toes and a yellow paw pad on each foot. Fluffy yellow fur forms a small tuft on its head, as well as its bushy tail and a mane around its chest and neck.   Flareon's body temperature is caused by its internal flame sac and rises when it is excited. If its body gets too hot, it will fluff out the fur on its collar to cool down. Flareon stores and heats inhaled air in its flame sac, and then exhales it as fire with temperatures of around 3,100 °F (1,700 °C). Flareon's average body temperature is around 1,300-1,500 °F (700-800 °C), but it can reach 1,700 °F (900 °C). It is an omnivore that roasts either Berries or prey before consumption. Flareon has a curious personality, and is mostly found in populated areas, rarely seen in the wilderness.  

Flareon

Once it has stored up enough heat, this Pokémon’s body temperature can reach up to 1,700 degrees Fahrenheit.


Armor Class22
Hit Points 15d6+12
Speed40 ft.
Strength13 (+1)
Dexterity18 (+4)
Constitution19 (+4)
Intelligence14 (+2)
Wisdom16 (+3)
Charisma19 (+4)
Damage ResistancesFireGrass
Damage VulnerabilitiesWaterGroundRock
SkillsPerception d20+3 Survival d20+13 Use Magic Device d20+16
Craft (Blacksmithing) d20+16 Tumble d20+14 Appraise d20+8
SensesPassive Perception 13
LanguagesInfernal
Challenge6 (2,300 XP)
Special 1Keen Hearing and SmellFlareon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2Crispy PupAny creature that his Flareon with a melee attackwhile within 5 feet takes 1d6 fire damage
Special 3AdaptiveA Flareon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Flareon are never exhausted, do not sleep,and are not severely impactedby high or low temperatures
Special 4ScentFlareon can detect approaching enemies,sniff out hidden foes, and track
by sense of smell. Flareon can detect opponentswithin 30 feet by sense of smell. If theopponent is upwind,the range increases to 60 ft,
if downwind it drops to 15 feet
Special 5Fire SubtypeFlareon has immunity to fire.It has vulnerability to cold,
which means it takes half again as much (+50%) damageas normal from cold, regardlessof whether a saving throw is allowed,or if the save is a success or failure
Special 6Spell-Like AbilitiesFlareon innate spellcasting ability is Wisdom.Vaporeon can innately cast the following spells,
requiring no material components
Spells 1At WillBurning Hands
Spells 23/dayDivine Power
Spells 32/dayFireballGreater Magic Fang
ScareScorcherBull’s StrengthMagic Missile
Shield of FaithTrue StrikeEnlarge
Spells 41/weekDragon Breath
Action 1SlamMelee Weapon Attack d20+12 to hit
Reach 5 ft., one targetHit 1d4+2 bludgeoning damage
Action 2Fire FangMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6+2 fire damage
Action 3Flame BurstRanged Weapon Attack d20+4 to hit
Range 60/120 ft., one creatureHit 3d6+2 fire damage
Action 4Take DownMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damage.Must make DC 14 Strengthsaving throw or be marked prone
Action 5Fire FangMelee Weapon Attack d20+4 to hit
Reach 5ft., one targetHit 2d6+1 Fire damage,and the target must succeed on aDC 14 Constitution saving throw or become burned
  Espeon is a quadrupedal, mammalian Pokémon with slender legs and dainty paws. It is covered in fine, lilac fur. Its ears are large, and it has purple eyes with white pupils. There are tufts of fur near its eyes, and a small, red gem embedded in its forehead. It also has a thin, forked tail.   Espeon's velvety fur is so sensitive that it can sense minuscule shifts in the air, allowing it to predict the weather and its enemies' movements. By doing so, the tip of its tail quivers. The gem on Espeon's forehead glows when it unleashes psychic energy from the gem and darkens when all of the built-up energy has been exhausted. Espeon builds up its psychic power by bathing in the sunlight. As such, it does not handle battles at night well. Espeon shows extreme loyalty to any partner that it considers worthy, even being said to have awakened its psychic powers from its desire to protect its partner; some sources, however, theorize that its powers were born from its need to keep itself safe. This Pokémon is rare in the wild, instead being more commonly found in urban areas.  

Espeon

By reading air currents, it can predict things such as the weather or its foe’s next move.


Armor Class21
Hit Points 7d10+21
Speed15 ft.Fly 60 ft.
Strength9 (-1)
Dexterity24 (+7)
Constitution17 (+3)
Intelligence12 (+1)
Wisdom16 (+3)
Charisma23 (+6)
Damage ResistanceMagic
Damage VulnerabilitiesDarkCold
SkillsKnowledge (nature) d20+8 Use Magic Device d20+18 Sense Motive d20+17
Survival d20+19
SensesPassive Perception 14
LanguagesTelepathic 120 ft.
Challenge7 (2,900 XP)
Special 1Keen Hearing and SmellEspeon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2AdaptiveEspeon is capable of supporting itselfin any physical environment.
It does not have to breathe, eat,or drink, and is immune to any poison.Espeon are never exhausted,do not sleep, and are
not severely impacted by high or low temperatures
Special 3ScentEspeon can detect approaching enemies,sniff out hidden foes, and track
by sense of smell. Espeon candetect opponents within 30 feetby sense of smell.If the opponent is upwind,
the range increases to 60 ft,v if downwind it drops to 15 feet
Special 4Spell ResistanceEspeon is able to avoid being affected by spells.Spell resistance equals 17
Special 5Innate Spell-Like AbilitiesEspeon's innate spellcasting ability is Wisdom.Espeon can innately cast the following spells,
requiring no material components
Spells 1At WillUnnerving GazeDancing Lights
Ghost Sound
Spells 23/dayPsionic Blast
Spells 32/dayConfusionFear
SuggestionTouch of MadnessDetect ThoughtsSleep
Weather EyeTrue StrikeAlarm
Spells 41/weekCommune with Nature
Action 1ConfusionRange Weapon Attack d20+7 to hit
Range 30 ft., one targetHit 1d6+3 psychic damage,target must succeed on aDC 16 Wisdom saving throw or become confused
Action 2PsybeamRange Weapon Attack d20+7 to hit
Range 60 ft., one targetHit 2d8+3 psychic damage,target must succeed on aDC 16 Wisdom saving throw or become confused
Action 3PsychicRange Weapon Attack d20+7 to hit
Range 60 ft., one targetTarget must make aDC 16 Wisdom saving throw.On a failed save, it takes
8d8+3 psychic damage,and it must succeed on a Charisma saving throwor the next attack roll made against it had advantage due to it being disoriented.On a successful save, it takes
half damage and suffers no other effects
Action 4PsyshockRange Weapon Attack d20+7 to hit
Range 40 ft., one targetHit 6d6+3 psychic damage.This attack ignores any bonuses to ACor any debuffs to moves
Action 5Future SightRange Weapon Attack d20+7 to hit
Range 60 ft. one targetChoose a target you can see within range.Two turns after you use this move,make an attack roll on the target
at the end of your turn.On hit, you deal 8d10 psychic damageas you blast it with a hunk of psychic energy
  Umbreon is a mammalian Pokémon which has a sleek, black body with four slender legs and crimson eyes. It has two pairs of pointed teeth (one pair in each jaw) which are visible when its mouth is open. It has long, pointed ears and a bushy tail, each with a yellow band around them. Its forehead and legs have yellow rings on them.   Umbreon's evolution is the result of Eevee being exposed to the moonlight, which altered its genetic structure. Umbreon's yellow rings glow when it is excited, such as when it leaps to attack; or when exposed to the moon's aura, which fills it with a mysterious energy. Umbreon hunts at night and, as such, has well-developed eyes that can spot a prey even in darkness. Its black fur helps it blend into the night while waiting for the right moment to pounce. When it does, its rings emit a dim yet ominous glow, and it lunges for the prey's throat before eating it. Whenever angered or agitated, Umbreon sprays poisonous sweat secreted from its pores into the offender's eyes to protect itself. This Pokémon is rare in the wild, instead being more commonly found in urban areas.  

Umbreon

When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent’s eyes.


Armor Class21
Hit Points 7d10+28
Speed30 ft.
Strength9 (-1)
Dexterity18 (+4)
Constitution19 (+4)
Intelligence16 (+3)
Wisdom20 (+5)
Charisma17 (+3)
Damage ResistancePsychic
Damage VulnerabilitiesCelestialRadiance
SkillsBluff d20+9 Hide d20+20 Move Silently d20+20
Survival d20+15 Use Magic Device d20+15
SensesPassive Perception 15Blindsight 5 ft.
LanguagesPrimordial
Challenge7 (2,900 XP0
Special 1Keen Hearing and SmellUmbreon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2AdaptiveUmbreon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Umbreon are never exhausted, do not sleep,and are not severely impacted byhigh or low temperatures
Special 3ScentUmbreon can detect approaching enemies,sniff out hidden foes,
and track by sense of smell. Umbreoncan detect opponents within 30 feet by sense of smell.If the opponent is upwind,the range increases to 60 ft,
if downwind it drops to 15 feet
Special 4Spell ResistanceUmbreon is able to avoid being affected by spells.Spell resistance equals 17
Special 5Spell Like AbilitiesUmbreon’s innate spellcasting ability is Wisdom.Umbreon can innately cast the following spells,
requiring no material components
Spells 1At WillUnnerving GazeNo Light
Ghost Sound
Spells 23/dayRestoration
Spells 32/dayPoisonDeeper Darkness
Circle of NauseaFinger DartsSong of Festering DeathSeething Eyebane
Protection from GoodTrue StrikeDeath Grimace
Spells 41/weekSoul Shackles
Action 1SlamMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 1d4-1 bludgeoning damage
Action 2BiteMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 1d6-1 shadow damageConstitution DC 17 Saving throw or flinch
Action 3SnarlRange Voice AttackUmbreon howls, intimidating those around it.
Each target within range that can hear Umbreon mustmake a DC 17 Wisdom saving throw.On a failed save, the target suffers a -1 penaltyto attack rolls while it remains in battle
Action 4AssuranceMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 2d6-1 shadow damage.Double the damage if the target has alreadytaken damage this round
Action 5Dark PulseSelfUmbreon releases a horrible aura imbued with dark thoughts.
Each target within 20 feet of Umbreon mustmake a DC 17 Wisdom throw.On a failed save, a targettakes 4d8+3 shadow damage and flinches.
On a successful save, it takeshalf damage and doesn't flinch
Action 6Foul PlayMelee Weapon Attack d20+10 to hit
Reach 5ft., one targetHit 4d10 shadow damageplus the target’s strength modifier
  Leafeon is a mammalian, quadrupedal Pokémon. Its body is tan with dark brown paws. It has a multitude of small green sprouts growing all over its legs, chest, and back, with the longest one on its head, in front of four tan tufts of fur. Leafeon's green ears and tail resemble tattered leaves. It has brown eyes and a small, brown nose.   This Pokémon's cellular structure is similar to plants, which allows it to perform photosynthesis and purify the air around it by sleeping under the sunlight; it gets its energy in this way instead of eating. It is a pacifistic, quiet Pokémon, preferring not to fight, though it will sharpen its leafy tail for the occasions it needs to. The tail's sharpness is said to exceed that of a master's sword, being able to cut down a large tree with one hit. Leafeon's aroma is similar to fresh grass in its youth; as it ages, this fragrance bears more of a resemblance to fallen leaves. It lives in lush forests that have clean rivers.  

Leafeon

Galarians favor the distinctive aroma that drifts from this Pokémon’s leaves. There’s a popular perfume made using that scent.


Armor Class20
Hit Points 7d10+35
Speed15 ft.Climb 15 ft.
Strength9 (-1)
Dexterity23 (+6)
Constitution20 (+5)
Intelligence10 (+0)
Wisdom16 (+3)
Charisma19 (+4)
Damage ResistanceCold
Damage VulnerabilitiesFire
SkillsBalance d20+18 Knowledge (nature) d20+12 Survival d20+9
Use Magical Device d20+10
SensesPassive Perception 14
LanguagesTerran
Challenge7 (2,900) XP
Special 1Keen Hearing and SmellLeafeon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2AdaptiveLeafeon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Leafeon are never exhausted,do not sleep, and are not severelyimpacted by high or low temperatures
Special 3ScentLeafeon can detect approaching enemies,sniff out hidden foes,
and track by sense of smell.Leafeon can detect opponents within 30 feet by sense of smell.If the opponent is upwind,the range increases to 60 ft,
if downwind it drops to 15 feet
Special 4Spell ResistanceLeafeon is able to avoid being affected by spells.Spell resistance equals 11
Special 5Spell Like AbilitiesLeafeon's innate spellcasting ability is Wisdom.Leafeoncan innately cast the following spells,
requiring no material components
Spells 1At WillSanctuary
Spells 23/daySpell Immunity
Spells 32/dayCalm AnimalsCat’s Grace
Charm PersonCloud of KnivesEntangleFilter
Greater Magic FangPlan GrowthSleep
Spells 41/weekCommune with Nature
Action 1SlamMelee Weapon Attack d20+14 to hit
Reach 5 ft., one targetHit 1d4-1 bludgeoning damage
Action 2Razor LeafRanged Weapon Attack d20+14 to hit
Range 120 ft., one targetHit 2d8+6 Slicing and piercing damage
Action 3Magical LeafRanged Weapon Attack d20+14 to hit
Range 30 ft., one targetHit 1d6+3 slicing damage.Leafeon scatters curious leaves that chase a targetLeafeon can see within range,
this move never misses
Action 4Giga DrainMelee Weapon Attack d20+14 to hit
Reach 5 ft., one targetHit 3d6-1 Slicing damage,and Leafeon regains half the amountof damage taken by the target
  Glaceon is a quadrupedal, mammalian Pokémon covered in light-blue fur. It has long, pointed ears, dark eyes, and a small nose. A teal crest with two dangling flaps adorns its head, resembling hair or headgear. Glaceon has two dark blue, rhombus-shaped markings on its back; the tip of its tail, feet, and flaps are the same shade of blue.   By controlling its body temperature, it freezes the moisture in the air, producing ice crystals or diamond dust surrounding it. It is capable of freezing its fur into sharp needle-like icicles, which it can fire at opponents or use as protection as it tackles at its prey. It can quickly drop its body temperature below −75 °F (−60 °C). Glaceon is rather popular in ski resorts due to its ability to create powdery snow. Those captivated by Glaceon's beautiful snowfall will be instantly frozen without realizing it.  

Glaceon

Any who become captivated by the beauty of the snowfall that Glaceon creates will be frozen before they know it.


Armor Class25
Hit Points 7d10+28
Speed30 ft.
Strength9 (-1)
Dexterity21 (+5)
Constitution19 (+4)
Intelligence12 (+1)
Wisdom15 (+2)
Charisma23 (+6)
Damage ResistanceCold
Damage VulnerabilitiesFire
SkillsListen d20+18 Survival d20+18 Use Magical Device d20+18
SensesPassive Perception 14
LanguagesAquan
Challenge7 (2,900) XP
Special 1Keen Hearing and SmellGlaceon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2AdaptiveGlaceon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Glaceon are never exhausted,do not sleep, and are not severely impactedby high or low temperatures
Special 3ScentGlaceon can detect approaching enemies,sniff out hidden foes,
and track by sense of smell.Glaceon can detect opponentswithin 30 feet by sense of smell.If the opponent is upwind,
the range increases to 60 ft,if downwind it drops to 15 feet
Special 4Spell ResistanceGlaceon is able to avoid being affected by spells.Spell resistance equals 11
Special 5Spell Like AbilitiesGlaceon’s innate spellcasting ability is Wisdom.Glaceon can innately cast the following spells,
requiring no material components
Spells 1At WillWinter Chill
Spells 23/dayWall of Ice
Spells 32/dayCreeping ColdEndure Elements
GreaseIce BurstIce KnifeIce Shape
Pass Without a TraceSleet StormWind Wall
Spells 41/weekControl Winds
Action 1SlamMelee Weapon Attack d20+13 to hit
Reach 5 ft., one targetHit 1d4-1 bludgeoning damage
Action 2BlizzardRange Weapon AttackGlaceon summons a mighty,
howling blizzard around itself to harmall targets within 60 feet.Each target must make aDC 17 Constitution saving throw.
On a failed save, a targettakes 8d12 ice damage and becomes frozen.On a successful save, it takes half damageand is not frozen
Action 3Freeze-DryRange Weapon AttackGlaceon rapidly cools a target it can see
within range of 50 feet.The target must make aDC 17 Constitution saving throw,taking 6d6 ice damage on a failed save
and half as much on a success.
Action 4Ice FangMelee Weapon Attack d20+13 to hit
Reach 5 ft., one targetHit 2d6-1 ice damage,and the target must succeed on aDC 17 Constitution saving throw or become frozen.
If Glaceon attacks a target who has notyet taken its turn this round,it must make a separateConstitution saving throw to avoid flinching
Action 5Ice ShardRange Weapon AttackGlaceon flash freezes a chunk of ice
and hurls it at a target within range d20+13 to hitRange 150 ft., one targetHit 1d4+5 ice damage
Action 6Range Breath Attack d20+13 to hitRange 60 ft., one target
Hit 1d8-1 ice damage and the target’s speedis reduced by 10 feet untilthe end of Glaceon’s next turn
  Sylveon is a quadrupedal, mammalian Pokémon covered with pale cream-colored fur with pink feet, ears, and tail. It has light blue eyes, long ears with blue interiors and thicker fur, a tiny nose, two stray tufts of fur on top of its head, and two pointed teeth which can be seen when it opens its mouth. There are two bows on its body: one at the base of its left ear and one at its neck. Each bow is pale cream with a pink center and trails a pair of ribbon-like feelers. The feelers are pale cream, and ends at the tips with a pink stripe, then a dark blue stripe, and then a light blue color. It has slender legs with small, three-toed paws and a fluffy, slightly curved tail.   Sylveon's ribbon-like feelers emit a soothing aura that erases any sense of hostility, enabling it to stop fights instantly. When hunting, it swirls its feelers as a distraction while the aura weakens feelings of hostility in its prey, then it pounces on the victim. It will also wrap its feelers around its Partner's arm as they walk together, which allows it to read their feelings. When a fight breaks out between Sylveon and anything bigger Sylveon will bravely charge at them even if they are much bigger than itself.  

Sylveon

By releasing enmity-erasing waves from its ribbonlike feelers, Sylveon stops any conflict


Armor Class23
Hit Points 23d6+46
Speed30 ft.
Strength12 (+1)
Dexterity21 (+5)
Constitution19 (+4)
Intelligence14 (+2)
Wisdom18 (+4)
Charisma23 (+6)
Damage ResistanceNecrotic
Damage ImmunitiesRadiant
SensesDarkvision 60 ft.Passive Perception 14
LanguagesCelestialSylvan
Challenge6 (2,300 XP)
Special 1Keen Hearing and SmellSylveon has advantage on Wisdom(Perception) checks that rely on hearing and smell
Special 2AdaptiveSylveon is capable of supporting itself in any physical environment.It does not have to breathe, eat, or drink,
and is immune to any poison.Sylveon are never exhausted, do not sleep,and are not severely impactedby high or low temperatures
Special 3ScentSylveon can detect approaching enemies,sniff out hidden foes, and
track by sense of smell.Sylveon can detect opponents within30 feet by sense of smell.If the opponent is upwind,
the range increases to 60 ft,if downwind it drops to 15 feet
Special 4Radiant AbsorptionWhenever Sylveon is subjected to radiant damage,it takes no damage and instead gains
a number of hit points back equal to the radiant damage dealt
Special 5Pixilate (3/day)When Sylveon deals damage,it can deal an additional 2d6 radiant damage
Special 6Spell ResistanceSylveon is able to avoid being affected by spells.Spell resistance equals 11
Action 1MultiattackSylveon makes two moonblast attacks
Action 2SlamMelee Weapon Attack d20+13 to hit
Reach 5 ft., one targetHit 1d4-1 bludgeoning damage
Action 3MoonblastRanged Spell Attack d20+8 to hit
Reach 5 ft., one targetHit 3d8+5 radiant damage
Action 4Misty TerrainFor 1 minute, or until Sylveon loses concentration(as if concentrating on a spell),
the Sylveon and all creatures of its choicewithin 30 feet of it are immune to allconditions except invisible and prone
Action 5Draining VoiceVoice AttackSylveon lets out a charming cry that does 1d8+6
Fairy type damage to all targets within range,and this move never misses
Action 6Draining KissTouch AttackSylveon steals energy from a target
you can see within range with a kiss d20+17 to hitHit 2d8+6 fairy type damage,and Sylveon regains HP equal
to three-fourths of the damage dealt

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