Dryad Species in Other Realms | World Anvil

Dryad

Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.   Treebound Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden. A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.   Reclusive Fey Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed. Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongsidethem, in addition to druids that share the dryads' devotion to the woods they call home.   Woodland Magic Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.  

Dryad

Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.


Armor Class11 (16 with barkskin)
Hit Points 5d8
Speed30ft.
Strength10 (+0)
Dexterity12 (+1)
Constitution11 (+0)
Intelligence14 (+2)
Wisdom15 (+2)
Charisma18 (+4)
SkillsPerception d20+4 Stealth d20+5
SensesDarkvision 60ft.Passive Perception 14
LanguagesElvishSylvan
Challenge1 (200 XP)
Special 1Innate SpellcastingThe dryad's innate spellcasting abilityis Charisma (spell save DC 14).
The dryad can innately cast the following spells,requiring no material components:
Spells 1At willDruidcraft
Spells 23/day eachEntangleGoodberry
Spells 31/day eachBarkskinPass without trace
Shillelagh
Special 2Magic ResistanceThe dryad has an advantage on saving throwsagainst spells and other magical effects
Special 3Speak with Beasts and PlantsThe dryad can communicate with beastsand plants as if they shared a language
Special 4Tree StrideOnce on her turn, the dryad can use 10 feetof her movement to step magically into
one living tree within her reach andemerge from a second living tree within60 feet of the first tree,appearing in an unoccupied space
within 5 feet of the second tree.Both trees must be large or bigger
Action 1ClubMelee Weapon Attack d20+2 to hit d20+6 to hit with shillelagh)
Reach 5 ft., one targetHit 1d4 bludgeoning damage,or 1d8+4 bludgeoning damage with shillelagh
Action 2Fey CharmThe dryad targets one humanoid or beastthat she can see within 30 feet of her.
If the target can see the dryad,it must succeed on a DC 14 Wisdom saving throwor be magically charmed.The charmed creature regards the dryad
as a trusted friend to be heeded and protected.Although the target isn't under the dryad's control,it takes the dryad's requests oractions in the most favorable way it can.
Each time the dryad or its allies doanything harmful to the target,it can repeat the saving throw,ending the effect on itself on a success.
Otherwise, the effect lasts 24 hours or until the dryad dies,is on a different plane of existence from the target,or ends the effect as a bonus action.If a target's saving throw is successful,
the target is immune to the dryad'sFey Charm for the next 24 hours.The dryad can have no more than onehumanoid and up to three beasts charmed at a time

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