Dratini / Dragonair / Dragonite Species in Other Realms | World Anvil

Dratini / Dragonair / Dragonite

Dratini is a reptilian Pokémon with a blue serpentine body and a white underside. It has white, three-pronged fins on the sides of its head and a white bump on its forehead, which is its horn growing. Above its round, white snout are oval, purple eyes.   Dratini's life energy is constantly building so it is always growing and can reach lengths of over six feet (2 meters). As it grows, it sheds its skin regularly; it hides behind a rapid waterfall during the process to protect itself, since the new skin is soft in texture. The shed skin can be tanned and used to create luxury boots. Dratini has been referred as the "Mirage Pokémon", because its existence was originally thought to be nothing more than a myth. Dratini was first discovered by a fisherman who spent 10 hours attempting to capture it. A small colony has also been found underwater, further confirming its existence. Dratini live near or in bodies of water with a rapid flow, such as the pools at the bottom of waterfalls. It lives a quiet life underwater, eating any food that sinks down to the bottom.  

Dratini

Dratini dwells near bodies of rapidly flowing water, such as the plunge pools of waterfalls. As it grows, Dratini will shed its skin many times.


Armor Class13 (natural armor)
Hit Points 12d8
Speed25 ft.Swim 30 ft.
Strength14 (+2)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence7 (-2)
Wisdom12 (+1)
Charisma12 (+1)
Dange ResistancesFireLightningThunder
SkillsInsight d20+3 Perception d20+3
SensesDarkvision 60 ft.Passive Perception 13
LanguagesAquan
Challenge1 (200 XP)
Special 1AmphibiousDratini can breathe air and water
Special 2SHed Skin (1/Day)Dratini can spend 5 ft of movement toautomatically escape from non magical restraints
Special 3Innate SpellcastingDratini’s innate spellcasting ability isWisdom (spell save DC 12).
Dratinit can innately cast the following spells,requiring no material components
Spells 1At WillCreate WaterFog Cloud
Light
Spells 22/dayPass Without Trace
Action 1WrapMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 2d6+1 bludgeoning damage.If the target is medium or smaller creature,it is grappled (escape DC 12).
Until this grapple ends, the target is restrained,and Dratini can’t wrap another target
Action 2SlamMelee Weapon Attack d20+3 to hit
Reach 10 ft., one targetHit 2d4+1 bludgeoning damage.If the target is a creature,it must succeed on a DC 12 Strength saving throw or be knocked prone.
If the target is prone,the Dratini can makeone Wrap attack against it as a bonus action
ReactionSlamDratini ends one condition on it
  Dragonair is a long, serpentine reptilian Pokémon with sky blue scales and a white underside. It has a rounded snout, oval purple eyes, and a small, white horn on its forehead. On each side of its head is a small, stylized wing, which is white and curves into a swirl at the base. Three blue, crystal orbs adorn its body: one on its neck and two on its tail.   Dragonair emits a gentle aura that gives it a mystical appearance. It can make its wings grow larger in order to fly, but otherwise moves through the air unaided. Dragonair hosts a large amount of energy within its body, which it can discharge through the crystals on its neck and tail. This causes its body to brighten and give off a different aura that changes the weather in its vicinity. As a result, Dragonair has been referred as a "divine Pokémon" since ancient times by agricultural peoples. Dragonair is a rare Pokémon that inhabits pristine seas and lakes. The lakes Dragonair lives in are usually filled with offerings from people in gratitude. It is said that a person who sees a Dragonair at the start of a year will be healthy for the whole year.  

Dragonair

This Pokémon lives in pristine oceans and lakes. It can control the weather, and it uses this power to fly into the sky, riding on the wind.


Armor Class15 (natural armor)
Hit Points 23d10+69
Speed30 ft.Swim 60 ft.Fly 30 ft.
Strength18 (+4)
Dexterity16 (+3)
Constitution16 (+3)
Intelligence13 (+1)
Wisdom16 (+3)
Charisma14 (+2)
Damage ResistancesFireLightningThunder
Saving ThrowsWisdom d20+6 Charisma d20+6 Dexterity d20+6
Constitution d20+6 Intelligence d20+4
SkillsInsight d20+6 Perception d20+6
SensesDarkvision 60 ft.Passive Perception 16
LanguagesAquan
Challenge9 (5,000 XP)
Special 1AmphibiousDragonair can breathe air and water
Special 2Shed Skin (1/Day)Dragonair can spend 5 feet of movementto automatically escape from non magical restraints
Special 3Innate SpellcastingDragonair’s spellcasting ability isCharisma (spell save DC 14.)
It can innately cast the following spells,requiring no material components
Spells 1At WillCall LightningFog Cloud
Gust of WindIce StormCreate WaterLight
Spells 23/dayPass Without Trace
Spells 31/day EachControl Weather
Action 1MultiattackDragonair makes two melee attacks
Action 2Dragon Rage (Recharge 5-6)Dragonair exhales a typhoon of energy in a 60-foot cone.Each creature in that area must make
a DC 14 Dexterity saving throw,taking 10d6 force damage on a failed save,or half as much damage on a successful one
Action 3Dragon TailMelee Weapon Attack d20+8 to hit
Reach 10 ft., one targetHit 3d8+4 bludgeoning damageand the target is grappled (escape DC 16)
Action 4WrapMelee Weapon Attack d20+6 to hit
Reach 10 ft.,one targetHit 3d8+4 bludgeoning damage.If the target is a large or smaller creature,it is grappled (escape DC 14).
Until this grapple ends, the target is restrained,and Dragonair can’t warp another target
Action 5SlamMelee Weapon Attack d20+6 to hit
Reach 10 ft., one targetHit 2d6+3 bludgeoning damage.If the target is a creature,it must succeed on a DC 14 Strength saving throw or be knocked prone.
If the target is prone,Dragonair can make one Wrap attack against it as a bonus action
Action 6SafeguardAs a bonus action, Dragonair can activate a mystical wardthat gives it advantage on saving throws
made to either prevent or end the effectsof blindness, deafness, paralysis,petrification, or poison on itself.This ward appears as a faint shimmering aura around
Dragonair and lasts until the start of its next turn
Reaction 1Shed SkinDragonair ends one condition on itself
Reaction 2AgilityWhen Dragonair is forced to make a Dexterity saving throw,it can use its reaction to give itself advantage on Dexterity saving throws
until the end of its next turn. Its speed isalso increased by 10 feet until the end of its next turn
  Dragonite is a draconic, bipedal reptilian Pokémon with light orange skin. It has large, grayish-green eyes and a round snout with small nostrils. A pair of long, thin antennae sprout from the top of its head with a small horn set between them. Its striated underbelly is cream-colored and extends from its neck to the tip of its long, tapering tail. It has thick arms and legs ending in three claws each. The leg joints are well defined, while its arms have a smooth, rounded appearance. Dragonite's wings are small relative to its body with teal wing membranes.   Despite its bulky build, Dragonite is capable of flying faster than the speed of sound, being able to circle the globe in sixteen hours. A kindhearted Pokémon with human-like intelligence, Dragonite shows signs of altruism: it is said to save humans from drowning and lead lost or foundering ships to safety. However, it will go on an uncontrollable, destructive rampage if its environment is threatened. Dragonite will usually calm down and be satisfied after smashing down anything that has angered it to smithereens. It is known to engage in fierce battles with Kingdra whenever they meet. Dragonite has been referred to as the "sea guardian" and the "Sea Incarnate"; as such, there are many ships with figureheads decorated with Dragonite's look. Drayden has stated that Dragonite's power is capable of affecting the weather.   Dragonite is very rare in the wild, typically living near the sea. Some claim that there is an island somewhere in the ocean that only Dragonite inhabit.  

Dragonite

It’s a kindhearted Pokémon. If it spots a drowning person or Pokémon, Dragonite simply must help them.


Armor Class17 (natural armor)
Hit Points 20d20+30
Speed30 ft.Fly 100 ft.Swim 30 ft.
Strength22 (+6)
Dexterity14 (+2)
Constitution18 (+4)
Intelligence15 (+2)
Wisdom19 (+4)
Charisma20 (+5)
Damage ResistanceFireWater
Damage VulnerabilitiesIce
Saving ResistancesBludgeoningPiercingSlashing from non magical weapons
Saving ThrowsWisdom d20+7 Charisma d20+9
SensesPassive Perception 13Darkvision 60 ft.
LanguagesDraconic
Challenge13 (10,000 XP)
Special 1AmphibiousDragonite can breathe air and water
Special 2Inner FocusDragonite has advantage on saving throws against being charmed or frightened
Special 3Shed SkinDragonite has advantage on saving throws to end effects currently active on itself
Innate SpellcastingDragonite’s spellcasting ability is Wisdom (DC 18).Requiring no components
SpellsAt WillGust of WindWall of Water
Special 4Magic WeaponDragonite’s weapon attacks are magical
Special 5Outrage (Recharges after a Short or Long Rest).As a bonus action, the dragonite can entera rage at the start of its turn.
The rage lasts for 1 minute or until dragonite is incapacitated.While raging, dragonite gains the following benefits
Benefit 1Dragonite has advantage on Strength checks and Strength saving throws
Benefit 2When it makes a melee weapon attack,dragonite gains a +4 bonus to thedamage roll (included in the attack)
Benefit 3Dragonite has resistance to bludgeoning,piercing and slashing damage
Action 1MultiattackDragonite makes three attacks between Dragon claw and Twister
Action 2Dragon TailMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 4d6+6 bludgeoning damage,or 4d6+10 bludgeoning damage while raging
Action 3Dragon ClawMelee Weapon Attack d20+11 to hit
Reach 5 ft., one targetHit 2d10+6 slashing damage
Action 4Dragon PulseRanged Weapon Attack d20+7 to hit
Range 60/120 ft., one targetHit 3d10+2 bludgeoning damage
Action 5TwisterRanged Weapon Attack d20+10 to hit
Range 60/120 ft., one targetHit 3d10 bludgeoning damage
Action 6Hyper Beam (Recharge 5-6)Dragonite releases a beam of pure energy ina 60-foot line that is 10 feet wide.
Each creature in that area must makea DC 17 Dexterity saving throw,taking 10d10 force damage on a failed save,or half as much damage on a successful one.
Dragonite must rest for 1 turnof combat after using Hyper Beam
ReactionMultiscaleWhen Dragonite takes damage from any source,it can use its reaction to grant itself resistance to the damage.
The resistance begins before Dragonite takes the damage,and ends when it uses this feature again

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