Dolgrims
Dolgrims
Dolgrims are squat, deformed things. Warped by the daelkyr, a dolgrim is essentially two goblins crushed into one creature, their misshapen body boasting four arms and a pair of twisted mouths that gibber and slather at the front of a headless torso. The two mouths of a dolgrim sometimes carry on demented conversations with one another. However, a dolgrim has only a single personality-sadistic, bloodthirsty, and brutally dedicated to serving itself. Small numbers of these creatures sometimes make their way to the surface, often under the command of dolgaunts, and undertaking missions advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to feast and destroy.
Armor Class | 15 (natural armor, shield) | ||
---|---|---|---|
Hit Points | 3d6+3 | ||
Speed | 30 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 14 (+2) | ||
Constitution | 12 (+l) | ||
Intelligence | 8 (-1) | ||
Wisdom | 10 (+0) | ||
Charisma | 8 (-1) | ||
Senses | Darkvision 60 ft. | Passive Perception 10 | |
Languages | Deep Speech | Goblin | |
Challenge | 1/2 (100 XP) | ||
Special | Dual Consciousness | The dolgrim has an advantage on saving throws against | being blinded, charmed, deafened, |
frightened, stunned, and knocked unconscious | |||
Action 1 | Multiattack | The dolgrim makes three attacks | |
Action 2 | Morningstar | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 piercing damage | ||
Action 3 | Spear | Melee or Ranged Weapon Attack | d20+4 to hit |
Reach 5 ft. or range 20/60 ft., one target | Hit 1d6+2 piercing damage 1d8+2 | or piercing damage if used | with two hands to make a melee attack |
Action 4 | Hand Crossbow | Ranged Weapon Attack | d20+4 to hit |
Range 30/120 ft., one target | Hit 1d6+2 piercing damage |
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