Dolgaunt
Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches.
Warped by Chaos When the daelkyr emerged from Xoriat to conquer Khorvaire, they captured and transformed that land's indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them into intelligent, cold, and efficient killers. When the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into Jiving weapons dedicated to the missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Below-particularly those devoted to Dyrrn the Corruptor.
Dolgaunt
Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches.
Armor Class | 16 (Unarmored Defense) | ||
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Hit Points | 6d8+6 | ||
Speed | 40 ft. | ||
Strength | 14 (+2) | ||
Dexterity | 18 (+4) | ||
Constitution | 12 (+l) | ||
Intelligence | 13 (+1) | ||
Wisdom | 14 (+2) | ||
Charisma | 11 (+0) | ||
Skills | Acrobatics d20+6 | Perception d20+4 | Stealth d20+6 |
Condition Immunities | Blinded | ||
Senses | Blindsight 120 ft. (blind beyond this radius) | Passive Perception 14 | |
Languages | Deep Speech | Goblin | |
Challenge | 3 (700 XP) | ||
Special 1 | Evasion | If the dolgaunt is subjected to an effect that allows it to | make a Dexterity saving throw to take only half damage, |
the dolgaunt instead takes no damage | if it succeeds on the saving throw, | and only half damage if it fails. | It can't use this trait if it's incapacitated |
Special 2 | Unarmored Defense | While the dolgaunt is wearing no armor and wielding no shield, | its AC includes its Wisdom modifier |
Action 1 | Multiattack | The dolgaunt makes two tentacle attacks | and two unarmed strikes. |
Up to two tentacle attacks | can be replaced by Vitality Drain | ||
Action 2 | Tentacle | Melee Weapon Attack | d20+6 to hit |
Reach 15 ft., one target | Hit 1d6+4 bludgeoning damage. | The target is grappled (escape DC 12) if it is a | Large or smaller creature. |
Until this grapple ends, the dolgaunt can't use | the same tentacle on another target. | The dolgaunt has two tentacles | |
Action 3 | Unarmed Strike | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d4+4 bludgeoning damage | ||
Action 4 | Vitality Drain | One creature grappled by a tentacle of the dolgaunt must | make a DC 11 Constitution saving throw. |
On a failed save, the target takes 2d8 necrotic damage, | and the dolgaunt regains a number of hit points equal | to half the necrotic damage taken |
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