Doduo / Dodrio
Doduo is a two-headed, bipedal avian. Each head has a long sharp beak and two beady black eyes. It has a bristly, down-like covering of brown feathers on its body and both heads. A male has black flexible necks, whereas a female has brown necks; both genders have brown legs. Each foot has four digits ending in a sharp claw. Both heads have an identical brain. However, it is believed that on occasion they may possess different brains. It is also theorized that the two heads communicate with some form of telepathy for coordination. Even when sleeping or nourishing itself with food and water, one head is always awake and alert and keeps a keen eye out for enemies.
Due to its almost non-existent wings, it cannot fly very well. However, it has developed legs that make it a powerful runner. Reaching speeds of 60 mph (96.5 km/h), it energetically strides across the plains leaving large 4 inch (10.6 centimeter) deep footprints behind it. By raising and lowering its two heads, it is better able to maintain balance while running. Doduo lives in wide open plains, grasslands, and savannahs.
Dodrio is a large, wingless, three-headed avian Pokémon. Each head has a long, sharp beak and a black V-shaped, feather crest. It has bristly brown feathers covering its head and upper body, while its lower half has a smooth layer of black feathers. Its tail consists of three pale red feathers with lighter tips. Its wingless body rests on two long and slender, but powerful legs with feet that have three clawed toes in front and one in back. A male has black necks, whereas a female has brown necks; both genders have brown legs.
Each head has its own working brain and distinct personality. Each head represents and expresses either sorrow, anger, or joy. Despite being separate, it has the innate ability to use all three of its brains to collect data, formulate, and then execute complex plans and strategies. However, on occasion, it may overthink, which causes it to become immobilized and unable to carry out any action whatsoever. Being separate individuals on the same body, the three heads will continue to bicker until they, or at least one of them, gets to eat. This satisfies the other two heads, quelling them and temporarily ending their infighting. Another form of adaptation that it has acquired is the ability to have at least one head alert at all times. Extreme caution is advised when all three heads are facing separate directions. It is in this state that it is the most dangerous and going near it may result in a severe pecking.
Along with its three heads, it has three sets of hearts and lungs as well. This allows it to efficiently oxygenate and pump blood throughout its body, thus giving it increased endurance to run vast distances without rest. It is especially prone to race vigorously across grassy plains, even in arid seasons with little rainfall.
Doduo
Its short wings make flying difficult. Instead, Doduo runs at high speed on developed legs.
Armor Class | 13 | ||
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Hit Points | 8d8+8 | ||
Speed | 50 ft. | Fly 50 t. | |
Strength | 12 (+1) | ||
Dexterity | 16 (+3) | ||
Constitution | 13 (+1) | ||
Intelligence | 6 (-3) | ||
Wisdom | 15 (+2) | ||
Charisma | 10 (+0) | ||
Skills | Perception d20+4 | Athletics d20+3 | |
Damage Vulnerabilities | Lightning | ||
Senses | Passive Perception 14 | ||
Languages | Telepathy | Terrain | |
Challenge | 1 (200 XP) | ||
Special 1 | Bad Fler | The doduo falls at the end of a turn if it’s airborne and the only thing holding | it aloft is its flying speed. It takes no fall damage and lands on its feet |
Special 2 | Early Bird | While the doduo sleeps, | at least one of its heads is awake |
Special 3 | Run Away | As a bonus action, the Doduo can move up half its speed away from | a hostile creature that it can see without provoking opportunity attacks |
Special 4 | Two Heads | Doduo has advantage on Wisdom | (Perception) checks and on saving throws against |
being blinded, charmed, deafened, frightened, | stunned, and knocked unconscious | ||
Action 1 | Multiattack | The doduo makes two Fury Attacks | |
Action 2 | Fury Attack | Melee Weapon Attack | d20+5 to hit |
Range 5 ft., one target | Hit 1d6+3 piercing damage | ||
Action 3 | Peck | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage |
Dodrio
One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Armor Class | 15 | ||
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Hit Points | 16d10+32 | ||
Speed | 60 ft. | Fly 60 ft. | |
Strength | 15 (+2) | ||
Dexterity | 20 (+5) | ||
Constitution | 16 (+3) | ||
Intelligence | 12 (+1) | ||
Wisdom | 18 (+4) | ||
Charisma | 13 (+1) | ||
Skills | Athletics d20+5 | Perception d20+7 | |
Damage Vulnerabilities | Lightning | ||
Senses | Passive Perception 17 | ||
Languages | Telepathy 5 ft. | Terrain | |
Challenge | 7 (2,900 XP) | ||
Special 1 | Bad Flier | The dodrio falls at the end of a turn if it is airborne and | the only thing holding it aloft is its flying speed. |
It takes no fall damage and lands on its feet | |||
Special 2 | Early Bird | While the dodrio sleeps, | at least one of its heads is awake |
Special 3 | Lunging Defense | The dodrio gails a +1 bonus to its AC for every attack it lands. | This bonus lasts until the start of its next turn |
Special 4 | Run Away | As a bonus action, the dodrio can move | up to half to its speed away from a hostile |
creature that it can see without provoking opportunity attacks | |||
Special 5 | Three Heads | Dodrio has advantage on Wisdom (Perception) checks, | and on saving throws against being blinded, |
charmed, deafened, frightened, | stunned, and knocked unconscious | ||
Action 1 | Multiattack | The dodrio makes three Fury Attacks, | one of which it can replace with Tri Attack |
Action 2 | Fury Attack | Melee Weapon Attack | d20+7 to hit |
Range 5 ft., one target | Hit 2d6+4 piercing damage | ||
Action 3 | Tri Attack | Ranged Spell Attack | d20+7 to hit |
Range 5 ft., one target | Hit 2d12 cold damage | plus 2d12 fire damage | plus 2d12 lightning damage |
Action 4 | Peck | Melee Weapon Attack | d20+8 to hit |
Reach 5ft.one target | Hit 2d8+5 piercing damage |
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